gdkchan 0d174cbd45 EventWait should not signal the event when it returns Success (#2739) il y a 4 ans
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Engine d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) il y a 4 ans
Memory a4956591ec Avoid potential race il y a 4 ans
Shader 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) il y a 4 ans
Synchronization 0d174cbd45 EventWait should not signal the event when it returns Success (#2739) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) il y a 5 ans
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans