gdkchan d512ce122c Initial tessellation shader support (#2534) 4 anni fa
..
Buffer ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
CounterEvent ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Program ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Renderer ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Sampler ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Shader ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Texture ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
Window ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
BarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
BeginTransformFeedbackCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
ClearBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
ClearRenderTargetColorCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
ClearRenderTargetDepthStencilCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
CommandBufferBarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
CopyBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
DispatchComputeCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
DrawCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
DrawIndexedCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
EndHostConditionalRenderingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
EndTransformFeedbackCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
IGALCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
MultiDrawIndexedIndirectCountCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
MultiDrawIndirectCountCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetAlphaTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetBlendStateCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetDepthBiasCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetDepthClampCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetDepthModeCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetDepthTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetFaceCullingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetFrontFaceCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetImageCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetIndexBufferCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetLineParametersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetLogicOpStateCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetPatchParametersCommand.cs d512ce122c Initial tessellation shader support (#2534) 4 anni fa
SetPointParametersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetPolygonModeCommand.cs d512ce122c Initial tessellation shader support (#2534) 4 anni fa
SetPrimitiveRestartCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetPrimitiveTopologyCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetProgramCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetRasterizerDiscardCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetRenderTargetColorMasksCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetRenderTargetScaleCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetRenderTargetsCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetSamplerCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetScissorCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetStencilTestCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetStorageBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetTextureCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetTransformFeedbackBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetUniformBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetUserClipDistanceCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetVertexAttribsCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetVertexBuffersCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
SetViewportsCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
TextureBarrierCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
TextureBarrierTiledCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
TryHostConditionalRenderingCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
TryHostConditionalRenderingFlushCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
UpdateRenderScaleCommand.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa