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- namespace Ryujinx.Graphics.Shader
- {
- public struct BufferDescriptor
- {
- // New fields should be added to the end of the struct to keep disk shader cache compatibility.
- public readonly int Binding;
- public readonly byte Slot;
- public readonly byte SbCbSlot;
- public readonly ushort SbCbOffset;
- public BufferUsageFlags Flags;
- public BufferDescriptor(int binding, int slot)
- {
- Binding = binding;
- Slot = (byte)slot;
- SbCbSlot = 0;
- SbCbOffset = 0;
- Flags = BufferUsageFlags.None;
- }
- public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
- {
- Binding = binding;
- Slot = (byte)slot;
- SbCbSlot = (byte)sbCbSlot;
- SbCbOffset = (ushort)sbCbOffset;
- Flags = BufferUsageFlags.None;
- }
- public BufferDescriptor SetFlag(BufferUsageFlags flag)
- {
- Flags |= flag;
- return this;
- }
- }
- }
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