gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
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GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
GlslDecompiler.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 년 전
ShaderDecodeMem.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 년 전
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 년 전
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 년 전
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 년 전
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 년 전
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 년 전