gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) преди 8 години
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling преди 8 години
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
OGLEnumConverter.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
OGLRasterizer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години
OGLShader.cs 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases преди 8 години
OGLTexture.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
OpenGLRenderer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... преди 8 години