gdkchan 952f6f8a65 Calculate vertex buffer size from index buffer type (#3253) %!s(int64=4) %!d(string=hai) anos
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DrawManager.cs b2a225558d Do not force scissor on clear if scissor is disabled (#3258) %!s(int64=4) %!d(string=hai) anos
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
IbStreamer.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
SemaphoreUpdater.cs c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) %!s(int64=4) %!d(string=hai) anos
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
StateUpdater.cs 952f6f8a65 Calculate vertex buffer size from index buffer type (#3253) %!s(int64=4) %!d(string=hai) anos
ThreedClass.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
ThreedClassState.cs d4b960d348 Implement primitive restart draw arrays properly on OpenGL (#3256) %!s(int64=4) %!d(string=hai) anos