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- using OpenTK.Graphics.OpenGL;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal.OpenGL
- {
- class OGLPipeline : IGalPipeline
- {
- private static Dictionary<GalVertexAttribSize, int> AttribElements =
- new Dictionary<GalVertexAttribSize, int>()
- {
- { GalVertexAttribSize._32_32_32_32, 4 },
- { GalVertexAttribSize._32_32_32, 3 },
- { GalVertexAttribSize._16_16_16_16, 4 },
- { GalVertexAttribSize._32_32, 2 },
- { GalVertexAttribSize._16_16_16, 3 },
- { GalVertexAttribSize._8_8_8_8, 4 },
- { GalVertexAttribSize._16_16, 2 },
- { GalVertexAttribSize._32, 1 },
- { GalVertexAttribSize._8_8_8, 3 },
- { GalVertexAttribSize._8_8, 2 },
- { GalVertexAttribSize._16, 1 },
- { GalVertexAttribSize._8, 1 },
- { GalVertexAttribSize._10_10_10_2, 4 },
- { GalVertexAttribSize._11_11_10, 3 }
- };
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
- new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
- {
- { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._32, VertexAttribPointerType.Int },
- { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._16, VertexAttribPointerType.Short },
- { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
- { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
- };
- private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
- new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
- {
- { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
- { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
- { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
- { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
- { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
- };
- private GalPipelineState Old;
- private OGLConstBuffer Buffer;
- private OGLRasterizer Rasterizer;
- private OGLShader Shader;
- private int VaoHandle;
- public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
- {
- this.Buffer = Buffer;
- this.Rasterizer = Rasterizer;
- this.Shader = Shader;
- //These values match OpenGL's defaults
- Old = new GalPipelineState
- {
- FrontFace = GalFrontFace.CCW,
- CullFaceEnabled = false,
- CullFace = GalCullFace.Back,
- DepthTestEnabled = false,
- DepthFunc = GalComparisonOp.Less,
- StencilTestEnabled = false,
- StencilBackFuncFunc = GalComparisonOp.Always,
- StencilBackFuncRef = 0,
- StencilBackFuncMask = UInt32.MaxValue,
- StencilBackOpFail = GalStencilOp.Keep,
- StencilBackOpZFail = GalStencilOp.Keep,
- StencilBackOpZPass = GalStencilOp.Keep,
- StencilBackMask = UInt32.MaxValue,
- StencilFrontFuncFunc = GalComparisonOp.Always,
- StencilFrontFuncRef = 0,
- StencilFrontFuncMask = UInt32.MaxValue,
- StencilFrontOpFail = GalStencilOp.Keep,
- StencilFrontOpZFail = GalStencilOp.Keep,
- StencilFrontOpZPass = GalStencilOp.Keep,
- StencilFrontMask = UInt32.MaxValue,
- BlendEnabled = false,
- BlendSeparateAlpha = false,
- BlendEquationRgb = 0,
- BlendFuncSrcRgb = GalBlendFactor.One,
- BlendFuncDstRgb = GalBlendFactor.Zero,
- BlendEquationAlpha = 0,
- BlendFuncSrcAlpha = GalBlendFactor.One,
- BlendFuncDstAlpha = GalBlendFactor.Zero,
- PrimitiveRestartEnabled = false,
- PrimitiveRestartIndex = 0
- };
- }
- public void Bind(GalPipelineState New)
- {
- BindConstBuffers(New);
- BindVertexLayout(New);
- if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
- {
- Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
- }
- //Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
- //if (New.FrontFace != O.FrontFace)
- //{
- // GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
- //}
- //if (New.CullFaceEnabled != O.CullFaceEnabled)
- //{
- // Enable(EnableCap.CullFace, New.CullFaceEnabled);
- //}
- //if (New.CullFaceEnabled)
- //{
- // if (New.CullFace != O.CullFace)
- // {
- // GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
- // }
- //}
- if (New.DepthTestEnabled != Old.DepthTestEnabled)
- {
- Enable(EnableCap.DepthTest, New.DepthTestEnabled);
- }
- if (New.DepthTestEnabled)
- {
- if (New.DepthFunc != Old.DepthFunc)
- {
- GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
- }
- }
- if (New.StencilTestEnabled != Old.StencilTestEnabled)
- {
- Enable(EnableCap.StencilTest, New.StencilTestEnabled);
- }
- if (New.StencilTestEnabled)
- {
- if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
- New.StencilBackFuncRef != Old.StencilBackFuncRef ||
- New.StencilBackFuncMask != Old.StencilBackFuncMask)
- {
- GL.StencilFuncSeparate(
- StencilFace.Back,
- OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
- New.StencilBackFuncRef,
- New.StencilBackFuncMask);
- }
- if (New.StencilBackOpFail != Old.StencilBackOpFail ||
- New.StencilBackOpZFail != Old.StencilBackOpZFail ||
- New.StencilBackOpZPass != Old.StencilBackOpZPass)
- {
- GL.StencilOpSeparate(
- StencilFace.Back,
- OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
- }
- if (New.StencilBackMask != Old.StencilBackMask)
- {
- GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
- }
- if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
- New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
- New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
- {
- GL.StencilFuncSeparate(
- StencilFace.Front,
- OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
- New.StencilFrontFuncRef,
- New.StencilFrontFuncMask);
- }
- if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
- New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
- New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
- {
- GL.StencilOpSeparate(
- StencilFace.Front,
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
- OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
- }
- if (New.StencilFrontMask != Old.StencilFrontMask)
- {
- GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
- }
- }
- if (New.BlendEnabled != Old.BlendEnabled)
- {
- Enable(EnableCap.Blend, New.BlendEnabled);
- }
- if (New.BlendEnabled)
- {
- if (New.BlendSeparateAlpha)
- {
- if (New.BlendEquationRgb != Old.BlendEquationRgb ||
- New.BlendEquationAlpha != Old.BlendEquationAlpha)
- {
- GL.BlendEquationSeparate(
- OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
- OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
- }
- if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
- New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
- New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
- New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
- {
- GL.BlendFuncSeparate(
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
- (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
- (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
- }
- }
- else
- {
- if (New.BlendEquationRgb != Old.BlendEquationRgb)
- {
- GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
- }
- if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
- New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
- {
- GL.BlendFunc(
- OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
- OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
- }
- }
- }
- if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
- {
- Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
- }
- if (New.PrimitiveRestartEnabled)
- {
- if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
- {
- GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
- }
- }
- Old = New;
- }
- private void BindConstBuffers(GalPipelineState New)
- {
- int FreeBinding = OGLShader.ReservedCbufCount;
- void BindIfNotNull(OGLShaderStage Stage)
- {
- if (Stage != null)
- {
- foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
- {
- long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
- if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
- {
- GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
- }
- FreeBinding++;
- }
- }
- }
- BindIfNotNull(Shader.Current.Vertex);
- BindIfNotNull(Shader.Current.TessControl);
- BindIfNotNull(Shader.Current.TessEvaluation);
- BindIfNotNull(Shader.Current.Geometry);
- BindIfNotNull(Shader.Current.Fragment);
- }
- private void BindVertexLayout(GalPipelineState New)
- {
- foreach (GalVertexBinding Binding in New.VertexBindings)
- {
- if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
- {
- continue;
- }
- if (VaoHandle == 0)
- {
- VaoHandle = GL.GenVertexArray();
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
- GL.BindVertexArray(VaoHandle);
- }
- foreach (GalVertexAttrib Attrib in Binding.Attribs)
- {
- GL.EnableVertexAttribArray(Attrib.Index);
- GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
- bool Unsigned =
- Attrib.Type == GalVertexAttribType.Unorm ||
- Attrib.Type == GalVertexAttribType.Uint ||
- Attrib.Type == GalVertexAttribType.Uscaled;
- bool Normalize =
- Attrib.Type == GalVertexAttribType.Snorm ||
- Attrib.Type == GalVertexAttribType.Unorm;
- VertexAttribPointerType Type = 0;
- if (Attrib.Type == GalVertexAttribType.Float)
- {
- Type = VertexAttribPointerType.Float;
- }
- else
- {
- if (Unsigned)
- {
- Type = UnsignedAttribTypes[Attrib.Size];
- }
- else
- {
- Type = SignedAttribTypes[Attrib.Size];
- }
- }
- int Size = AttribElements[Attrib.Size];
- int Offset = Attrib.Offset;
- if (Attrib.Type == GalVertexAttribType.Sint ||
- Attrib.Type == GalVertexAttribType.Uint)
- {
- IntPtr Pointer = new IntPtr(Offset);
- VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
- GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
- }
- else
- {
- GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
- }
- if (Binding.Instanced && Binding.Divisor != 0)
- {
- GL.VertexAttribDivisor(Attrib.Index, 1);
- }
- else
- {
- GL.VertexAttribDivisor(Attrib.Index, 0);
- }
- }
- }
- }
- private void Enable(EnableCap Cap, bool Enabled)
- {
- if (Enabled)
- {
- GL.Enable(Cap);
- }
- else
- {
- GL.Disable(Cap);
- }
- }
- }
- }
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