gdkchan a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 лет назад
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 лет назад
Image a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 лет назад
Queries 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) 4 лет назад
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) 4 лет назад
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 лет назад
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) 5 лет назад
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 лет назад
EnumConversion.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 лет назад
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 лет назад
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 лет назад
Framebuffer.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 лет назад
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 лет назад
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 лет назад
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 лет назад
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 лет назад
Pipeline.cs 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) 3 лет назад
Program.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
Renderer.cs 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 лет назад
Ryujinx.Graphics.OpenGL.csproj 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) 3 лет назад
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 5 лет назад
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 лет назад
VertexBuffer.cs 1876b346fe Initial work 6 лет назад
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) 3 лет назад