BufferQueueProducer.cs 30 KB

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  1. using Ryujinx.Common.Logging;
  2. using Ryujinx.HLE.HOS.Kernel.Threading;
  3. using Ryujinx.HLE.HOS.Services.Settings;
  4. using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
  5. using Ryujinx.HLE.HOS.Services.Time.Clock;
  6. using System;
  7. using System.Threading;
  8. namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
  9. {
  10. class BufferQueueProducer : IGraphicBufferProducer
  11. {
  12. public BufferQueueCore Core { get; }
  13. private uint _stickyTransform;
  14. private uint _nextCallbackTicket;
  15. private uint _currentCallbackTicket;
  16. private uint _callbackTicket;
  17. private readonly object _callbackLock = new object();
  18. public BufferQueueProducer(BufferQueueCore core)
  19. {
  20. Core = core;
  21. _stickyTransform = 0;
  22. _callbackTicket = 0;
  23. _nextCallbackTicket = 0;
  24. _currentCallbackTicket = 0;
  25. }
  26. public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  27. {
  28. graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
  29. lock (Core.Lock)
  30. {
  31. if (Core.IsAbandoned)
  32. {
  33. return Status.NoInit;
  34. }
  35. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  36. {
  37. return Status.BadValue;
  38. }
  39. graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
  40. Core.Slots[slot].RequestBufferCalled = true;
  41. return Status.Success;
  42. }
  43. }
  44. public override Status SetBufferCount(int bufferCount)
  45. {
  46. IConsumerListener listener = null;
  47. lock (Core.Lock)
  48. {
  49. if (Core.IsAbandoned)
  50. {
  51. return Status.NoInit;
  52. }
  53. if (bufferCount > BufferSlotArray.NumBufferSlots)
  54. {
  55. return Status.BadValue;
  56. }
  57. for (int slot = 0; slot < Core.Slots.Length; slot++)
  58. {
  59. if (Core.Slots[slot].BufferState == BufferState.Dequeued)
  60. {
  61. return Status.BadValue;
  62. }
  63. }
  64. if (bufferCount == 0)
  65. {
  66. Core.OverrideMaxBufferCount = 0;
  67. Core.SignalDequeueEvent();
  68. return Status.Success;
  69. }
  70. int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
  71. if (bufferCount < minBufferSlots)
  72. {
  73. return Status.BadValue;
  74. }
  75. int preallocatedBufferCount = GetPreallocatedBufferCountLocked();
  76. if (preallocatedBufferCount <= 0)
  77. {
  78. Core.Queue.Clear();
  79. Core.FreeAllBuffersLocked();
  80. }
  81. else if (preallocatedBufferCount < bufferCount)
  82. {
  83. Logger.Error?.Print(LogClass.SurfaceFlinger, "Not enough buffers. Try with more pre-allocated buffers");
  84. return Status.Success;
  85. }
  86. Core.OverrideMaxBufferCount = bufferCount;
  87. Core.SignalDequeueEvent();
  88. Core.SignalWaitBufferFreeEvent();
  89. listener = Core.ConsumerListener;
  90. }
  91. listener?.OnBuffersReleased();
  92. return Status.Success;
  93. }
  94. public override Status DequeueBuffer(out int slot,
  95. out AndroidFence fence,
  96. bool async,
  97. uint width,
  98. uint height,
  99. PixelFormat format,
  100. uint usage)
  101. {
  102. if ((width == 0 && height != 0) || (height == 0 && width != 0))
  103. {
  104. slot = BufferSlotArray.InvalidBufferSlot;
  105. fence = AndroidFence.NoFence;
  106. return Status.BadValue;
  107. }
  108. Status returnFlags = Status.Success;
  109. bool attachedByConsumer = false;
  110. lock (Core.Lock)
  111. {
  112. if (format == PixelFormat.Unknown)
  113. {
  114. format = Core.DefaultBufferFormat;
  115. }
  116. usage |= Core.ConsumerUsageBits;
  117. Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
  118. if (status != Status.Success)
  119. {
  120. slot = BufferSlotArray.InvalidBufferSlot;
  121. fence = AndroidFence.NoFence;
  122. return status;
  123. }
  124. if (slot == BufferSlotArray.InvalidBufferSlot)
  125. {
  126. fence = AndroidFence.NoFence;
  127. Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
  128. return Status.Busy;
  129. }
  130. attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
  131. if (width == 0 || height == 0)
  132. {
  133. width = (uint)Core.DefaultWidth;
  134. height = (uint)Core.DefaultHeight;
  135. }
  136. GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
  137. if (Core.Slots[slot].GraphicBuffer.IsNull
  138. || graphicBuffer.Width != width
  139. || graphicBuffer.Height != height
  140. || graphicBuffer.Format != format
  141. || (graphicBuffer.Usage & usage) != usage)
  142. {
  143. if (!Core.Slots[slot].IsPreallocated)
  144. {
  145. slot = BufferSlotArray.InvalidBufferSlot;
  146. fence = AndroidFence.NoFence;
  147. return Status.NoMemory;
  148. }
  149. else
  150. {
  151. Logger.Error?.Print(LogClass.SurfaceFlinger,
  152. $"Preallocated buffer mismatch - slot {slot}\n" +
  153. $"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
  154. $"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}");
  155. slot = BufferSlotArray.InvalidBufferSlot;
  156. fence = AndroidFence.NoFence;
  157. return Status.NoInit;
  158. }
  159. }
  160. Core.Slots[slot].BufferState = BufferState.Dequeued;
  161. Core.UpdateMaxBufferCountCachedLocked(slot);
  162. fence = Core.Slots[slot].Fence;
  163. Core.Slots[slot].Fence = AndroidFence.NoFence;
  164. Core.Slots[slot].QueueTime = TimeSpanType.Zero;
  165. Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
  166. Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
  167. }
  168. if (attachedByConsumer)
  169. {
  170. returnFlags |= Status.BufferNeedsReallocation;
  171. }
  172. return returnFlags;
  173. }
  174. public override Status DetachBuffer(int slot)
  175. {
  176. lock (Core.Lock)
  177. {
  178. if (Core.IsAbandoned)
  179. {
  180. return Status.NoInit;
  181. }
  182. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  183. {
  184. return Status.BadValue;
  185. }
  186. if (!Core.Slots[slot].RequestBufferCalled)
  187. {
  188. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
  189. return Status.BadValue;
  190. }
  191. Core.FreeBufferLocked(slot);
  192. Core.SignalDequeueEvent();
  193. return Status.Success;
  194. }
  195. }
  196. public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
  197. {
  198. lock (Core.Lock)
  199. {
  200. Core.WaitWhileAllocatingLocked();
  201. if (Core.IsAbandoned)
  202. {
  203. graphicBuffer = default;
  204. fence = AndroidFence.NoFence;
  205. return Status.NoInit;
  206. }
  207. int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
  208. for (int slot = 0; slot < Core.Slots.Length; slot++)
  209. {
  210. if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
  211. {
  212. if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
  213. {
  214. nextBufferSlot = slot;
  215. }
  216. }
  217. }
  218. if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
  219. {
  220. graphicBuffer = default;
  221. fence = AndroidFence.NoFence;
  222. return Status.NoMemory;
  223. }
  224. graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
  225. fence = Core.Slots[nextBufferSlot].Fence;
  226. Core.FreeBufferLocked(nextBufferSlot);
  227. return Status.Success;
  228. }
  229. }
  230. public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  231. {
  232. lock (Core.Lock)
  233. {
  234. Core.WaitWhileAllocatingLocked();
  235. Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
  236. if (status != Status.Success)
  237. {
  238. return status;
  239. }
  240. if (slot == BufferSlotArray.InvalidBufferSlot)
  241. {
  242. Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
  243. return Status.Busy;
  244. }
  245. Core.UpdateMaxBufferCountCachedLocked(slot);
  246. Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
  247. Core.Slots[slot].BufferState = BufferState.Dequeued;
  248. Core.Slots[slot].Fence = AndroidFence.NoFence;
  249. Core.Slots[slot].RequestBufferCalled = true;
  250. return returnFlags;
  251. }
  252. }
  253. public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
  254. {
  255. output = default;
  256. switch (input.ScalingMode)
  257. {
  258. case NativeWindowScalingMode.Freeze:
  259. case NativeWindowScalingMode.ScaleToWindow:
  260. case NativeWindowScalingMode.ScaleCrop:
  261. case NativeWindowScalingMode.Unknown:
  262. case NativeWindowScalingMode.NoScaleCrop:
  263. break;
  264. default:
  265. return Status.BadValue;
  266. }
  267. BufferItem item = new BufferItem();
  268. IConsumerListener frameAvailableListener = null;
  269. IConsumerListener frameReplaceListener = null;
  270. lock (Core.Lock)
  271. {
  272. if (Core.IsAbandoned)
  273. {
  274. return Status.NoInit;
  275. }
  276. int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
  277. if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
  278. {
  279. return Status.BadValue;
  280. }
  281. if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  282. {
  283. return Status.BadValue;
  284. }
  285. if (!Core.Slots[slot].RequestBufferCalled)
  286. {
  287. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
  288. return Status.BadValue;
  289. }
  290. input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
  291. if (croppedRect != input.Crop)
  292. {
  293. return Status.BadValue;
  294. }
  295. Core.Slots[slot].Fence = input.Fence;
  296. Core.Slots[slot].BufferState = BufferState.Queued;
  297. Core.FrameCounter++;
  298. Core.Slots[slot].FrameNumber = Core.FrameCounter;
  299. Core.Slots[slot].QueueTime = TimeSpanType.FromTimeSpan(ARMeilleure.State.ExecutionContext.ElapsedTime);
  300. Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
  301. item.AcquireCalled = Core.Slots[slot].AcquireCalled;
  302. item.Crop = input.Crop;
  303. item.Transform = input.Transform;
  304. item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
  305. item.ScalingMode = input.ScalingMode;
  306. item.Timestamp = input.Timestamp;
  307. item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
  308. item.SwapInterval = input.SwapInterval;
  309. item.FrameNumber = Core.FrameCounter;
  310. item.Slot = slot;
  311. item.Fence = input.Fence;
  312. item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
  313. item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
  314. item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
  315. Core.BufferHistoryPosition = (Core.BufferHistoryPosition + 1) % BufferQueueCore.BufferHistoryArraySize;
  316. Core.BufferHistory[Core.BufferHistoryPosition] = new BufferInfo
  317. {
  318. FrameNumber = Core.FrameCounter,
  319. QueueTime = Core.Slots[slot].QueueTime,
  320. State = BufferState.Queued
  321. };
  322. _stickyTransform = input.StickyTransform;
  323. if (Core.Queue.Count == 0)
  324. {
  325. Core.Queue.Add(item);
  326. frameAvailableListener = Core.ConsumerListener;
  327. }
  328. else
  329. {
  330. BufferItem frontItem = Core.Queue[0];
  331. if (frontItem.IsDroppable)
  332. {
  333. if (Core.StillTracking(ref frontItem))
  334. {
  335. Core.Slots[slot].BufferState = BufferState.Free;
  336. Core.Slots[slot].FrameNumber = 0;
  337. }
  338. Core.Queue.RemoveAt(0);
  339. Core.Queue.Insert(0, item);
  340. frameReplaceListener = Core.ConsumerListener;
  341. }
  342. else
  343. {
  344. Core.Queue.Add(item);
  345. frameAvailableListener = Core.ConsumerListener;
  346. }
  347. }
  348. Core.BufferHasBeenQueued = true;
  349. Core.SignalDequeueEvent();
  350. Core.CheckSystemEventsLocked(maxBufferCount);
  351. output = new QueueBufferOutput
  352. {
  353. Width = (uint)Core.DefaultWidth,
  354. Height = (uint)Core.DefaultHeight,
  355. TransformHint = Core.TransformHint,
  356. NumPendingBuffers = (uint)Core.Queue.Count
  357. };
  358. if ((input.StickyTransform & 8) != 0)
  359. {
  360. output.TransformHint |= NativeWindowTransform.ReturnFrameNumber;
  361. output.FrameNumber = Core.Slots[slot].FrameNumber;
  362. }
  363. _callbackTicket = _nextCallbackTicket++;
  364. }
  365. lock (_callbackLock)
  366. {
  367. while (_callbackTicket != _currentCallbackTicket)
  368. {
  369. Monitor.Wait(_callbackLock);
  370. }
  371. frameAvailableListener?.OnFrameAvailable(ref item);
  372. frameReplaceListener?.OnFrameReplaced(ref item);
  373. _currentCallbackTicket++;
  374. Monitor.PulseAll(_callbackLock);
  375. }
  376. return Status.Success;
  377. }
  378. public override void CancelBuffer(int slot, ref AndroidFence fence)
  379. {
  380. lock (Core.Lock)
  381. {
  382. if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
  383. {
  384. return;
  385. }
  386. Core.Slots[slot].BufferState = BufferState.Free;
  387. Core.Slots[slot].FrameNumber = 0;
  388. Core.Slots[slot].Fence = fence;
  389. Core.SignalDequeueEvent();
  390. Core.SignalWaitBufferFreeEvent();
  391. }
  392. }
  393. public override Status Query(NativeWindowAttribute what, out int outValue)
  394. {
  395. lock (Core.Lock)
  396. {
  397. if (Core.IsAbandoned)
  398. {
  399. outValue = 0;
  400. return Status.NoInit;
  401. }
  402. switch (what)
  403. {
  404. case NativeWindowAttribute.Width:
  405. outValue = Core.DefaultWidth;
  406. return Status.Success;
  407. case NativeWindowAttribute.Height:
  408. outValue = Core.DefaultHeight;
  409. return Status.Success;
  410. case NativeWindowAttribute.Format:
  411. outValue = (int)Core.DefaultBufferFormat;
  412. return Status.Success;
  413. case NativeWindowAttribute.MinUnqueuedBuffers:
  414. outValue = Core.GetMinUndequeuedBufferCountLocked(false);
  415. return Status.Success;
  416. case NativeWindowAttribute.ConsumerRunningBehind:
  417. outValue = Core.Queue.Count > 1 ? 1 : 0;
  418. return Status.Success;
  419. case NativeWindowAttribute.ConsumerUsageBits:
  420. outValue = (int)Core.ConsumerUsageBits;
  421. return Status.Success;
  422. case NativeWindowAttribute.MaxBufferCountAsync:
  423. outValue = Core.GetMaxBufferCountLocked(true);
  424. return Status.Success;
  425. default:
  426. outValue = 0;
  427. return Status.BadValue;
  428. }
  429. }
  430. }
  431. public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
  432. {
  433. output = new QueueBufferOutput();
  434. lock (Core.Lock)
  435. {
  436. if (Core.IsAbandoned || Core.ConsumerListener == null)
  437. {
  438. return Status.NoInit;
  439. }
  440. if (Core.ConnectedApi != NativeWindowApi.NoApi)
  441. {
  442. return Status.BadValue;
  443. }
  444. Core.BufferHasBeenQueued = false;
  445. Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
  446. switch (api)
  447. {
  448. case NativeWindowApi.NVN:
  449. case NativeWindowApi.CPU:
  450. case NativeWindowApi.Media:
  451. case NativeWindowApi.Camera:
  452. Core.ProducerListener = listener;
  453. Core.ConnectedApi = api;
  454. output.Width = (uint)Core.DefaultWidth;
  455. output.Height = (uint)Core.DefaultHeight;
  456. output.TransformHint = Core.TransformHint;
  457. output.NumPendingBuffers = (uint)Core.Queue.Count;
  458. if (NxSettings.Settings.TryGetValue("nv!nvn_no_vsync_capability", out object noVSyncCapability) && (bool)noVSyncCapability)
  459. {
  460. output.TransformHint |= NativeWindowTransform.NoVSyncCapability;
  461. }
  462. return Status.Success;
  463. default:
  464. return Status.BadValue;
  465. }
  466. }
  467. }
  468. public override Status Disconnect(NativeWindowApi api)
  469. {
  470. IProducerListener producerListener = null;
  471. Status status = Status.BadValue;
  472. lock (Core.Lock)
  473. {
  474. Core.WaitWhileAllocatingLocked();
  475. if (Core.IsAbandoned)
  476. {
  477. return Status.Success;
  478. }
  479. switch (api)
  480. {
  481. case NativeWindowApi.NVN:
  482. case NativeWindowApi.CPU:
  483. case NativeWindowApi.Media:
  484. case NativeWindowApi.Camera:
  485. if (Core.ConnectedApi == api)
  486. {
  487. Core.Queue.Clear();
  488. Core.FreeAllBuffersLocked();
  489. Core.SignalDequeueEvent();
  490. producerListener = Core.ProducerListener;
  491. Core.ProducerListener = null;
  492. Core.ConnectedApi = NativeWindowApi.NoApi;
  493. Core.SignalWaitBufferFreeEvent();
  494. Core.SignalFrameAvailableEvent();
  495. status = Status.Success;
  496. }
  497. break;
  498. }
  499. }
  500. producerListener?.OnBufferReleased();
  501. return status;
  502. }
  503. private int GetPreallocatedBufferCountLocked()
  504. {
  505. int bufferCount = 0;
  506. for (int i = 0; i < Core.Slots.Length; i++)
  507. {
  508. if (Core.Slots[i].IsPreallocated)
  509. {
  510. bufferCount++;
  511. }
  512. }
  513. return bufferCount;
  514. }
  515. public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
  516. {
  517. if (slot < 0 || slot >= Core.Slots.Length)
  518. {
  519. return Status.BadValue;
  520. }
  521. lock (Core.Lock)
  522. {
  523. Core.Slots[slot].BufferState = BufferState.Free;
  524. Core.Slots[slot].Fence = AndroidFence.NoFence;
  525. Core.Slots[slot].RequestBufferCalled = false;
  526. Core.Slots[slot].AcquireCalled = false;
  527. Core.Slots[slot].NeedsCleanupOnRelease = false;
  528. Core.Slots[slot].IsPreallocated = !graphicBuffer.IsNull;
  529. Core.Slots[slot].FrameNumber = 0;
  530. Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
  531. if (!Core.Slots[slot].GraphicBuffer.IsNull)
  532. {
  533. Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
  534. }
  535. Core.OverrideMaxBufferCount = GetPreallocatedBufferCountLocked();
  536. Core.UseAsyncBuffer = false;
  537. if (!graphicBuffer.IsNull)
  538. {
  539. // NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
  540. // This is entirely wrong and should only be controlled by the consumer...
  541. Core.DefaultWidth = graphicBuffer.Object.Width;
  542. Core.DefaultHeight = graphicBuffer.Object.Height;
  543. Core.DefaultBufferFormat = graphicBuffer.Object.Format;
  544. }
  545. else
  546. {
  547. bool allBufferFreed = true;
  548. for (int i = 0; i < Core.Slots.Length; i++)
  549. {
  550. if (!Core.Slots[i].GraphicBuffer.IsNull)
  551. {
  552. allBufferFreed = false;
  553. break;
  554. }
  555. }
  556. if (allBufferFreed)
  557. {
  558. Core.Queue.Clear();
  559. Core.FreeAllBuffersLocked();
  560. Core.SignalDequeueEvent();
  561. Core.SignalWaitBufferFreeEvent();
  562. Core.SignalFrameAvailableEvent();
  563. return Status.Success;
  564. }
  565. }
  566. Core.SignalDequeueEvent();
  567. Core.SignalWaitBufferFreeEvent();
  568. return Status.Success;
  569. }
  570. }
  571. private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
  572. {
  573. bool tryAgain = true;
  574. freeSlot = BufferSlotArray.InvalidBufferSlot;
  575. returnStatus = Status.Success;
  576. while (tryAgain)
  577. {
  578. if (Core.IsAbandoned)
  579. {
  580. freeSlot = BufferSlotArray.InvalidBufferSlot;
  581. return Status.NoInit;
  582. }
  583. int maxBufferCount = Core.GetMaxBufferCountLocked(async);
  584. if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
  585. {
  586. freeSlot = BufferSlotArray.InvalidBufferSlot;
  587. return Status.BadValue;
  588. }
  589. if (maxBufferCount < Core.MaxBufferCountCached)
  590. {
  591. for (int slot = maxBufferCount; slot < Core.MaxBufferCountCached; slot++)
  592. {
  593. if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull && !Core.Slots[slot].IsPreallocated)
  594. {
  595. Core.FreeBufferLocked(slot);
  596. returnStatus |= Status.ReleaseAllBuffers;
  597. }
  598. }
  599. }
  600. freeSlot = BufferSlotArray.InvalidBufferSlot;
  601. int dequeuedCount = 0;
  602. int acquiredCount = 0;
  603. for (int slot = 0; slot < maxBufferCount; slot++)
  604. {
  605. switch (Core.Slots[slot].BufferState)
  606. {
  607. case BufferState.Acquired:
  608. acquiredCount++;
  609. break;
  610. case BufferState.Dequeued:
  611. dequeuedCount++;
  612. break;
  613. case BufferState.Free:
  614. if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
  615. {
  616. freeSlot = slot;
  617. }
  618. break;
  619. default:
  620. break;
  621. }
  622. }
  623. // The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
  624. if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
  625. {
  626. return Status.InvalidOperation;
  627. }
  628. if (Core.BufferHasBeenQueued)
  629. {
  630. int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
  631. int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
  632. if (newUndequeuedCount < minUndequeuedCount)
  633. {
  634. Logger.Error?.Print(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
  635. return Status.InvalidOperation;
  636. }
  637. }
  638. bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
  639. tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
  640. if (tryAgain)
  641. {
  642. if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
  643. {
  644. Core.CheckSystemEventsLocked(maxBufferCount);
  645. return Status.WouldBlock;
  646. }
  647. Core.WaitDequeueEvent();
  648. }
  649. }
  650. return Status.Success;
  651. }
  652. protected override KReadableEvent GetWaitBufferFreeEvent()
  653. {
  654. return Core.GetWaitBufferFreeEvent();
  655. }
  656. public override Status GetBufferHistory(int bufferHistoryCount, out Span<BufferInfo> bufferInfos)
  657. {
  658. if (bufferHistoryCount <= 0)
  659. {
  660. bufferInfos = Span<BufferInfo>.Empty;
  661. return Status.BadValue;
  662. }
  663. lock (Core.Lock)
  664. {
  665. bufferHistoryCount = Math.Min(bufferHistoryCount, Core.BufferHistory.Length);
  666. BufferInfo[] result = new BufferInfo[bufferHistoryCount];
  667. uint position = Core.BufferHistoryPosition;
  668. for (uint i = 0; i < bufferHistoryCount; i++)
  669. {
  670. result[i] = Core.BufferHistory[(position - i) % Core.BufferHistory.Length];
  671. position--;
  672. }
  673. bufferInfos = result;
  674. return Status.Success;
  675. }
  676. }
  677. }
  678. }