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- using Ryujinx.Common.Logging;
- using Ryujinx.HLE.HOS.Kernel.Process;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
- {
- class BufferQueueCore
- {
- public BufferSlotArray Slots;
- public int OverrideMaxBufferCount;
- public bool UseAsyncBuffer;
- public bool DequeueBufferCannotBlock;
- public PixelFormat DefaultBufferFormat;
- public int DefaultWidth;
- public int DefaultHeight;
- public int DefaultMaxBufferCount;
- public int MaxAcquiredBufferCount;
- public bool BufferHasBeenQueued;
- public ulong FrameCounter;
- public NativeWindowTransform TransformHint;
- public bool IsAbandoned;
- public NativeWindowApi ConnectedApi;
- public bool IsAllocating;
- public IProducerListener ProducerListener;
- public IConsumerListener ConsumerListener;
- public bool ConsumerControlledByApp;
- public uint ConsumerUsageBits;
- public List<BufferItem> Queue;
- public BufferInfo[] BufferHistory;
- public uint BufferHistoryPosition;
- public bool EnableExternalEvent;
- public int MaxBufferCountCached;
- public readonly object Lock = new object();
- private KEvent _waitBufferFreeEvent;
- private KEvent _frameAvailableEvent;
- public KProcess Owner { get; }
- public const int BufferHistoryArraySize = 8;
- public BufferQueueCore(Switch device, KProcess process)
- {
- Slots = new BufferSlotArray();
- IsAbandoned = false;
- OverrideMaxBufferCount = 0;
- DequeueBufferCannotBlock = false;
- UseAsyncBuffer = true;
- DefaultWidth = 1;
- DefaultHeight = 1;
- DefaultMaxBufferCount = 2;
- MaxAcquiredBufferCount = 1;
- FrameCounter = 0;
- TransformHint = 0;
- DefaultBufferFormat = PixelFormat.Rgba8888;
- IsAllocating = false;
- ProducerListener = null;
- ConsumerListener = null;
- ConsumerUsageBits = 0;
- Queue = new List<BufferItem>();
- // TODO: CreateGraphicBufferAlloc?
- _waitBufferFreeEvent = new KEvent(device.System.KernelContext);
- _frameAvailableEvent = new KEvent(device.System.KernelContext);
- Owner = process;
- BufferHistory = new BufferInfo[BufferHistoryArraySize];
- EnableExternalEvent = true;
- MaxBufferCountCached = 0;
- }
- public int GetMinUndequeuedBufferCountLocked(bool async)
- {
- if (!UseAsyncBuffer)
- {
- return 0;
- }
- if (DequeueBufferCannotBlock || async)
- {
- return MaxAcquiredBufferCount + 1;
- }
- return MaxAcquiredBufferCount;
- }
- public int GetMinMaxBufferCountLocked(bool async)
- {
- return GetMinUndequeuedBufferCountLocked(async);
- }
- public void UpdateMaxBufferCountCachedLocked(int slot)
- {
- if (MaxBufferCountCached <= slot)
- {
- MaxBufferCountCached = slot + 1;
- }
- }
- public int GetMaxBufferCountLocked(bool async)
- {
- int minMaxBufferCount = GetMinMaxBufferCountLocked(async);
- int maxBufferCount = Math.Max(DefaultMaxBufferCount, minMaxBufferCount);
- if (OverrideMaxBufferCount != 0)
- {
- return OverrideMaxBufferCount;
- }
- // Preserve all buffers already in control of the producer and the consumer.
- for (int slot = maxBufferCount; slot < Slots.Length; slot++)
- {
- BufferState state = Slots[slot].BufferState;
- if (state == BufferState.Queued || state == BufferState.Dequeued)
- {
- maxBufferCount = slot + 1;
- }
- }
- return maxBufferCount;
- }
- public Status SetDefaultMaxBufferCountLocked(int count)
- {
- int minBufferCount = UseAsyncBuffer ? 2 : 1;
- if (count < minBufferCount || count > Slots.Length)
- {
- return Status.BadValue;
- }
- DefaultMaxBufferCount = count;
- SignalDequeueEvent();
- return Status.Success;
- }
- public void SignalWaitBufferFreeEvent()
- {
- if (EnableExternalEvent)
- {
- _waitBufferFreeEvent.WritableEvent.Signal();
- }
- }
- public void SignalFrameAvailableEvent()
- {
- if (EnableExternalEvent)
- {
- _frameAvailableEvent.WritableEvent.Signal();
- }
- }
- // TODO: Find an accurate way to handle a regular condvar here as this will wake up unwanted threads in some edge cases.
- public void SignalDequeueEvent()
- {
- Monitor.PulseAll(Lock);
- }
- public void WaitDequeueEvent()
- {
- Monitor.Wait(Lock);
- }
- public void SignalIsAllocatingEvent()
- {
- Monitor.PulseAll(Lock);
- }
- public void WaitIsAllocatingEvent()
- {
- Monitor.Wait(Lock);
- }
- public void FreeBufferLocked(int slot)
- {
- Slots[slot].GraphicBuffer.Reset();
- if (Slots[slot].BufferState == BufferState.Acquired)
- {
- Slots[slot].NeedsCleanupOnRelease = true;
- }
- Slots[slot].BufferState = BufferState.Free;
- Slots[slot].FrameNumber = uint.MaxValue;
- Slots[slot].AcquireCalled = false;
- Slots[slot].Fence.FenceCount = 0;
- }
- public void FreeAllBuffersLocked()
- {
- BufferHasBeenQueued = false;
- for (int slot = 0; slot < Slots.Length; slot++)
- {
- FreeBufferLocked(slot);
- }
- }
- public bool StillTracking(ref BufferItem item)
- {
- BufferSlot slot = Slots[item.Slot];
- // TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
- return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
- }
- public void WaitWhileAllocatingLocked()
- {
- while (IsAllocating)
- {
- WaitIsAllocatingEvent();
- }
- }
- public void CheckSystemEventsLocked(int maxBufferCount)
- {
- if (!EnableExternalEvent)
- {
- return;
- }
- bool needBufferReleaseSignal = false;
- bool needFrameAvailableSignal = false;
- if (maxBufferCount > 1)
- {
- for (int i = 0; i < maxBufferCount; i++)
- {
- if (Slots[i].BufferState == BufferState.Queued)
- {
- needFrameAvailableSignal = true;
- }
- else if (Slots[i].BufferState == BufferState.Free)
- {
- needBufferReleaseSignal = true;
- }
- }
- }
- if (needBufferReleaseSignal)
- {
- SignalWaitBufferFreeEvent();
- }
- else
- {
- _waitBufferFreeEvent.WritableEvent.Clear();
- }
- if (needFrameAvailableSignal)
- {
- SignalFrameAvailableEvent();
- }
- else
- {
- _frameAvailableEvent.WritableEvent.Clear();
- }
- }
- public bool IsProducerConnectedLocked()
- {
- return ConnectedApi != NativeWindowApi.NoApi;
- }
- public bool IsConsumerConnectedLocked()
- {
- return ConsumerListener != null;
- }
- public KReadableEvent GetWaitBufferFreeEvent()
- {
- lock (Lock)
- {
- return _waitBufferFreeEvent.ReadableEvent;
- }
- }
- public bool IsOwnedByConsumerLocked(int slot)
- {
- if (Slots[slot].BufferState != BufferState.Acquired)
- {
- Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the consumer (state = {Slots[slot].BufferState})");
- return false;
- }
- return true;
- }
- public bool IsOwnedByProducerLocked(int slot)
- {
- if (Slots[slot].BufferState != BufferState.Dequeued)
- {
- Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the producer (state = {Slots[slot].BufferState})");
- return false;
- }
- return true;
- }
- }
- }
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