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- using Ryujinx.Cpu;
- using System;
- using System.Text;
- namespace Ryujinx.HLE.HOS.Services.Audio
- {
- [Service("audin:u")]
- class IAudioInManager : IpcService
- {
- private const string DefaultAudioInsName = "BuiltInHeadset";
- public IAudioInManager(ServiceCtx context) { }
- [Command(0)]
- // ListAudioIns() -> (u32 count, buffer<bytes, 6> names)
- public ResultCode ListAudioIns(ServiceCtx context)
- {
- long bufferPosition = context.Request.ReceiveBuff[0].Position;
- long bufferSize = context.Request.ReceiveBuff[0].Size;
- // NOTE: The service check if AudioInManager thread is started, if not it starts it.
- uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
- context.ResponseData.Write(count);
- return ResultCode.Success;
- }
- [Command(3)] // 3.0.0+
- // ListAudioInsAuto() -> (u32 count, buffer<bytes, 0x22> names)
- public ResultCode ListAudioInsAuto(ServiceCtx context)
- {
- (long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
- // NOTE: The service check if AudioInManager thread is started, if not it starts it.
- uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, false);
- context.ResponseData.Write(count);
- return ResultCode.Success;
- }
- [Command(4)] // 3.0.0+
- // ListAudioInsAutoFiltered() -> (u32 count, buffer<bytes, 0x22> names)
- public ResultCode ListAudioInsAutoFiltered(ServiceCtx context)
- {
- (long bufferPosition, long bufferSize) = context.Request.GetBufferType0x22();
- // NOTE: The service check if AudioInManager thread is started, if not it starts it.
- uint count = ListAudioInsImpl(context.Memory, bufferPosition, bufferSize, true);
- context.ResponseData.Write(count);
- return ResultCode.Success;
- }
- private uint ListAudioInsImpl(MemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false)
- {
- uint count = 0;
- MemoryHelper.FillWithZeros(memory, bufferPosition, (int)bufferSize);
- if (bufferSize > 0)
- {
- // NOTE: The service also check that the input target is enabled when in filtering mode, as audctl and most of the audin logic isn't supported, we don't support it.
- if (!filtered)
- {
- byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioInsName + "\0");
- memory.Write((ulong)bufferPosition, deviceNameBuffer);
- count++;
- }
- // NOTE: The service adds other input devices names available in the buffer,
- // every name is aligned to 0x100 bytes.
- // Since we don't support it for now, it's fine to do nothing here.
- }
- return count;
- }
- }
- }
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