VicRegisters.cs 1.5 KB

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  1. using Ryujinx.Common.Memory;
  2. namespace Ryujinx.Graphics.Vic
  3. {
  4. struct PlaneOffsets
  5. {
  6. public uint LumaOffset;
  7. public uint ChromaUOffset;
  8. public uint ChromaVOffset;
  9. }
  10. struct VicRegisters
  11. {
  12. public Array64<uint> Reserved0;
  13. public uint Nop;
  14. public Array15<uint> Reserved104;
  15. public uint PmTrigger;
  16. public Array47<uint> Reserved144;
  17. public uint SetApplicationID;
  18. public uint SetWatchdogTimer;
  19. public Array14<uint> Reserved208;
  20. public uint SemaphoreA;
  21. public uint SemaphoreB;
  22. public uint SemaphoreC;
  23. public uint CtxSaveArea;
  24. public uint CtxSwitch;
  25. public Array43<uint> Reserved254;
  26. public uint Execute;
  27. public uint SemaphoreD;
  28. public Array62<uint> Reserved308;
  29. public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx;
  30. public uint SetPictureIndex;
  31. public uint SetControlParams;
  32. public uint SetConfigStructOffset;
  33. public uint SetFilterStructOffset;
  34. public uint SetPaletteOffset;
  35. public uint SetHistOffset;
  36. public uint SetContextId;
  37. public uint SetFceUcodeSize;
  38. public PlaneOffsets SetOutputSurface;
  39. public uint SetFceUcodeOffset;
  40. public Array4<uint> Reserved730;
  41. public Array8<uint> SetSlotContextId;
  42. public Array8<uint> SetCompTagBufferOffset;
  43. public Array8<uint> SetHistoryBufferOffset;
  44. }
  45. }