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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.Gpu.State;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu.Engine.MME
- {
- /// <summary>
- /// Represents a Macro Just-in-Time compiler execution context.
- /// </summary>
- class MacroJitContext
- {
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<int> Fifo { get; } = new Queue<int>();
- /// <summary>
- /// Fetches a arguments from the arguments FIFO.
- /// </summary>
- /// <returns></returns>
- public int FetchParam()
- {
- if (!Fifo.TryDequeue(out int value))
- {
- Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
- return 0;
- }
- return value;
- }
- /// <summary>
- /// Reads data from a GPU register.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="reg">Register offset to read</param>
- /// <returns>GPU register value</returns>
- public static int Read(GpuState state, int reg)
- {
- return state.Read(reg);
- }
- /// <summary>
- /// Performs a GPU method call.
- /// </summary>
- /// <param name="value">Call argument</param>
- /// <param name="state">Current GPU state</param>
- /// <param name="methAddr">Address, in words, of the method</param>
- public static void Send(int value, GpuState state, int methAddr)
- {
- MethodParams meth = new MethodParams(methAddr, value);
- state.CallMethod(meth);
- }
- }
- }
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