Declarations.cs 20 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 440 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine("#pragma optionNV(fastmath off)");
  26. context.AppendLine();
  27. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  28. context.AppendLine();
  29. if (context.Config.Stage == ShaderStage.Geometry)
  30. {
  31. string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
  32. context.AppendLine($"layout ({inPrimitive}) in;");
  33. string outPrimitive = context.Config.OutputTopology.ToGlslString();
  34. int maxOutputVertices = context.Config.MaxOutputVertices;
  35. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  36. context.AppendLine();
  37. }
  38. if (context.Config.Stage == ShaderStage.Compute)
  39. {
  40. int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
  41. if (localMemorySize != 0)
  42. {
  43. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  44. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  45. context.AppendLine();
  46. }
  47. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
  48. if (sharedMemorySize != 0)
  49. {
  50. string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
  51. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
  52. context.AppendLine();
  53. }
  54. }
  55. else if (context.Config.LocalMemorySize != 0)
  56. {
  57. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  58. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  59. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  60. context.AppendLine();
  61. }
  62. if (info.CBuffers.Count != 0)
  63. {
  64. DeclareUniforms(context, info);
  65. context.AppendLine();
  66. }
  67. if (info.SBuffers.Count != 0)
  68. {
  69. DeclareStorages(context, info);
  70. context.AppendLine();
  71. }
  72. if (info.Samplers.Count != 0)
  73. {
  74. DeclareSamplers(context, info);
  75. context.AppendLine();
  76. }
  77. if (info.Images.Count != 0)
  78. {
  79. DeclareImages(context, info);
  80. context.AppendLine();
  81. }
  82. if (context.Config.Stage != ShaderStage.Compute)
  83. {
  84. if (info.IAttributes.Count != 0)
  85. {
  86. DeclareInputAttributes(context, info);
  87. context.AppendLine();
  88. }
  89. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  90. {
  91. DeclareOutputAttributes(context, info);
  92. context.AppendLine();
  93. }
  94. }
  95. else
  96. {
  97. string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
  98. string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
  99. string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
  100. context.AppendLine(
  101. "layout (" +
  102. $"local_size_x = {localSizeX}, " +
  103. $"local_size_y = {localSizeY}, " +
  104. $"local_size_z = {localSizeZ}) in;");
  105. context.AppendLine();
  106. }
  107. if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
  108. {
  109. if (context.Config.Stage == ShaderStage.Fragment)
  110. {
  111. if (context.Config.GpuAccessor.QueryEarlyZForce())
  112. {
  113. context.AppendLine("layout(early_fragment_tests) in;");
  114. context.AppendLine();
  115. }
  116. context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
  117. context.AppendLine();
  118. }
  119. if (DeclareRenderScale(context))
  120. {
  121. context.AppendLine();
  122. }
  123. }
  124. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
  125. {
  126. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
  127. }
  128. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
  129. {
  130. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
  131. }
  132. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  133. {
  134. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  135. }
  136. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  137. {
  138. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  139. }
  140. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  141. {
  142. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  143. }
  144. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  145. {
  146. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  147. }
  148. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  149. {
  150. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  151. }
  152. }
  153. public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
  154. {
  155. foreach (AstOperand decl in function.Locals)
  156. {
  157. string name = context.OperandManager.DeclareLocal(decl);
  158. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  159. }
  160. }
  161. public static string GetVarTypeName(VariableType type)
  162. {
  163. switch (type)
  164. {
  165. case VariableType.Bool: return "bool";
  166. case VariableType.F32: return "precise float";
  167. case VariableType.F64: return "double";
  168. case VariableType.None: return "void";
  169. case VariableType.S32: return "int";
  170. case VariableType.U32: return "uint";
  171. }
  172. throw new ArgumentException($"Invalid variable type \"{type}\".");
  173. }
  174. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  175. {
  176. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  177. if (info.UsesCbIndexing)
  178. {
  179. int count = info.CBuffers.Max() + 1;
  180. int[] bindings = new int[count];
  181. for (int i = 0; i < count; i++)
  182. {
  183. bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
  184. }
  185. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  186. {
  187. context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
  188. }
  189. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  190. ubName += "_" + DefaultNames.UniformNamePrefix;
  191. string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
  192. context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
  193. context.EnterScope();
  194. context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
  195. context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
  196. }
  197. else
  198. {
  199. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  200. {
  201. int binding = context.Config.Counts.IncrementUniformBuffersCount();
  202. context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
  203. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  204. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  205. context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
  206. context.EnterScope();
  207. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
  208. context.LeaveScope(";");
  209. }
  210. }
  211. }
  212. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  213. {
  214. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  215. sbName += "_" + DefaultNames.StorageNamePrefix;
  216. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  217. int count = info.SBuffers.Max() + 1;
  218. int[] bindings = new int[count];
  219. for (int i = 0; i < count; i++)
  220. {
  221. bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
  222. }
  223. foreach (int sbufSlot in info.SBuffers)
  224. {
  225. context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
  226. }
  227. context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
  228. context.EnterScope();
  229. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  230. context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
  231. }
  232. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  233. {
  234. HashSet<string> samplers = new HashSet<string>();
  235. // Texture instructions other than TextureSample (like TextureSize)
  236. // may have incomplete sampler type information. In those cases,
  237. // we prefer instead the more accurate information from the
  238. // TextureSample instruction, if both are available.
  239. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
  240. {
  241. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  242. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  243. if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
  244. {
  245. continue;
  246. }
  247. int firstBinding = -1;
  248. if ((texOp.Type & SamplerType.Indexed) != 0)
  249. {
  250. for (int index = 0; index < texOp.ArraySize; index++)
  251. {
  252. int binding = context.Config.Counts.IncrementTexturesCount();
  253. if (firstBinding < 0)
  254. {
  255. firstBinding = binding;
  256. }
  257. var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
  258. context.TextureDescriptors.Add(desc);
  259. }
  260. }
  261. else
  262. {
  263. firstBinding = context.Config.Counts.IncrementTexturesCount();
  264. var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
  265. context.TextureDescriptors.Add(desc);
  266. }
  267. string samplerTypeName = texOp.Type.ToGlslSamplerType();
  268. context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
  269. }
  270. }
  271. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  272. {
  273. HashSet<string> images = new HashSet<string>();
  274. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  275. {
  276. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  277. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  278. if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
  279. {
  280. continue;
  281. }
  282. int firstBinding = -1;
  283. if ((texOp.Type & SamplerType.Indexed) != 0)
  284. {
  285. for (int index = 0; index < texOp.ArraySize; index++)
  286. {
  287. int binding = context.Config.Counts.IncrementImagesCount();
  288. if (firstBinding < 0)
  289. {
  290. firstBinding = binding;
  291. }
  292. var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
  293. context.ImageDescriptors.Add(desc);
  294. }
  295. }
  296. else
  297. {
  298. firstBinding = context.Config.Counts.IncrementImagesCount();
  299. var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
  300. context.ImageDescriptors.Add(desc);
  301. }
  302. string layout = texOp.Format.ToGlslFormat();
  303. if (!string.IsNullOrEmpty(layout))
  304. {
  305. layout = ", " + layout;
  306. }
  307. string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
  308. context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
  309. }
  310. }
  311. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  312. {
  313. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  314. foreach (int attr in info.IAttributes.OrderBy(x => x))
  315. {
  316. string iq = string.Empty;
  317. if (context.Config.Stage == ShaderStage.Fragment)
  318. {
  319. iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
  320. {
  321. PixelImap.Constant => "flat ",
  322. PixelImap.ScreenLinear => "noperspective ",
  323. _ => string.Empty
  324. };
  325. }
  326. string name = $"{DefaultNames.IAttributePrefix}{attr}";
  327. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  328. {
  329. for (int c = 0; c < 4; c++)
  330. {
  331. char swzMask = "xyzw"[c];
  332. context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
  333. }
  334. }
  335. else
  336. {
  337. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
  338. }
  339. }
  340. }
  341. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  342. {
  343. if (context.Config.Stage == ShaderStage.Fragment)
  344. {
  345. DeclareUsedOutputAttributes(context, info);
  346. }
  347. else
  348. {
  349. DeclareAllOutputAttributes(context, info);
  350. }
  351. }
  352. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  353. {
  354. foreach (int attr in info.OAttributes.OrderBy(x => x))
  355. {
  356. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  357. }
  358. }
  359. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  360. {
  361. for (int attr = 0; attr < MaxAttributes; attr++)
  362. {
  363. DeclareOutputAttribute(context, attr);
  364. }
  365. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  366. {
  367. DeclareOutputAttribute(context, attr);
  368. }
  369. }
  370. private static void DeclareOutputAttribute(CodeGenContext context, int attr)
  371. {
  372. string name = $"{DefaultNames.OAttributePrefix}{attr}";
  373. if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
  374. {
  375. for (int c = 0; c < 4; c++)
  376. {
  377. char swzMask = "xyzw"[c];
  378. context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
  379. }
  380. }
  381. else
  382. {
  383. context.AppendLine($"layout (location = {attr}) out vec4 {name};");
  384. }
  385. }
  386. private static bool DeclareRenderScale(CodeGenContext context)
  387. {
  388. if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
  389. {
  390. string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  391. int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
  392. if (context.Config.Stage == ShaderStage.Fragment)
  393. {
  394. scaleElements++; // Also includes render target scale, for gl_FragCoord.
  395. }
  396. context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
  397. if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
  398. {
  399. context.AppendLine();
  400. AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
  401. }
  402. return true;
  403. }
  404. return false;
  405. }
  406. private static void AppendHelperFunction(CodeGenContext context, string filename)
  407. {
  408. string code = EmbeddedResources.ReadAllText(filename);
  409. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  410. context.AppendLine();
  411. }
  412. }
  413. }