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- using Ryujinx.Common;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- static class Declarations
- {
- // At least 16 attributes are guaranteed by the spec.
- public const int MaxAttributes = 16;
- public static void Declare(CodeGenContext context, StructuredProgramInfo info)
- {
- context.AppendLine("#version 440 core");
- context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- context.AppendLine("#extension GL_ARB_shader_ballot : enable");
- context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
- context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
- if (context.Config.Stage == ShaderStage.Compute)
- {
- context.AppendLine("#extension GL_ARB_compute_shader : enable");
- }
- context.AppendLine("#pragma optionNV(fastmath off)");
- context.AppendLine();
- context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
- context.AppendLine();
- if (context.Config.Stage == ShaderStage.Geometry)
- {
- string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
- context.AppendLine($"layout ({inPrimitive}) in;");
- string outPrimitive = context.Config.OutputTopology.ToGlslString();
- int maxOutputVertices = context.Config.MaxOutputVertices;
- context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
- context.AppendLine();
- }
- if (context.Config.Stage == ShaderStage.Compute)
- {
- int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
- if (localMemorySize != 0)
- {
- string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
- context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
- context.AppendLine();
- }
- int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
- if (sharedMemorySize != 0)
- {
- string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
- context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
- context.AppendLine();
- }
- }
- else if (context.Config.LocalMemorySize != 0)
- {
- int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
- string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
- context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
- context.AppendLine();
- }
- if (info.CBuffers.Count != 0)
- {
- DeclareUniforms(context, info);
- context.AppendLine();
- }
- if (info.SBuffers.Count != 0)
- {
- DeclareStorages(context, info);
- context.AppendLine();
- }
- if (info.Samplers.Count != 0)
- {
- DeclareSamplers(context, info);
- context.AppendLine();
- }
- if (info.Images.Count != 0)
- {
- DeclareImages(context, info);
- context.AppendLine();
- }
- if (context.Config.Stage != ShaderStage.Compute)
- {
- if (info.IAttributes.Count != 0)
- {
- DeclareInputAttributes(context, info);
- context.AppendLine();
- }
- if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
- {
- DeclareOutputAttributes(context, info);
- context.AppendLine();
- }
- }
- else
- {
- string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
- string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
- string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
- context.AppendLine(
- "layout (" +
- $"local_size_x = {localSizeX}, " +
- $"local_size_y = {localSizeY}, " +
- $"local_size_z = {localSizeZ}) in;");
- context.AppendLine();
- }
- if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
- {
- if (context.Config.Stage == ShaderStage.Fragment)
- {
- if (context.Config.GpuAccessor.QueryEarlyZForce())
- {
- context.AppendLine("layout(early_fragment_tests) in;");
- context.AppendLine();
- }
- context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
- context.AppendLine();
- }
- if (DeclareRenderScale(context))
- {
- context.AppendLine();
- }
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
- }
- }
- public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
- {
- foreach (AstOperand decl in function.Locals)
- {
- string name = context.OperandManager.DeclareLocal(decl);
- context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
- }
- }
- public static string GetVarTypeName(VariableType type)
- {
- switch (type)
- {
- case VariableType.Bool: return "bool";
- case VariableType.F32: return "precise float";
- case VariableType.F64: return "double";
- case VariableType.None: return "void";
- case VariableType.S32: return "int";
- case VariableType.U32: return "uint";
- }
- throw new ArgumentException($"Invalid variable type \"{type}\".");
- }
- private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
- {
- string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
- if (info.UsesCbIndexing)
- {
- int count = info.CBuffers.Max() + 1;
- int[] bindings = new int[count];
- for (int i = 0; i < count; i++)
- {
- bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
- }
- foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
- {
- context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
- }
- string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- ubName += "_" + DefaultNames.UniformNamePrefix;
- string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
- context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
- context.EnterScope();
- context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
- context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
- }
- else
- {
- foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
- {
- int binding = context.Config.Counts.IncrementUniformBuffersCount();
- context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
- string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
- context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
- context.EnterScope();
- context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
- context.LeaveScope(";");
- }
- }
- }
- private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
- {
- string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- sbName += "_" + DefaultNames.StorageNamePrefix;
- string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
- int count = info.SBuffers.Max() + 1;
- int[] bindings = new int[count];
- for (int i = 0; i < count; i++)
- {
- bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
- }
- foreach (int sbufSlot in info.SBuffers)
- {
- context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
- }
- context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
- context.EnterScope();
- context.AppendLine("uint " + DefaultNames.DataName + "[];");
- context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
- }
- private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
- {
- HashSet<string> samplers = new HashSet<string>();
- // Texture instructions other than TextureSample (like TextureSize)
- // may have incomplete sampler type information. In those cases,
- // we prefer instead the more accurate information from the
- // TextureSample instruction, if both are available.
- foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
- {
- string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
- {
- continue;
- }
- int firstBinding = -1;
- if ((texOp.Type & SamplerType.Indexed) != 0)
- {
- for (int index = 0; index < texOp.ArraySize; index++)
- {
- int binding = context.Config.Counts.IncrementTexturesCount();
- if (firstBinding < 0)
- {
- firstBinding = binding;
- }
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
- context.TextureDescriptors.Add(desc);
- }
- }
- else
- {
- firstBinding = context.Config.Counts.IncrementTexturesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
- context.TextureDescriptors.Add(desc);
- }
- string samplerTypeName = texOp.Type.ToGlslSamplerType();
- context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
- }
- }
- private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
- {
- HashSet<string> images = new HashSet<string>();
- foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
- {
- string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
- string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
- if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
- {
- continue;
- }
- int firstBinding = -1;
- if ((texOp.Type & SamplerType.Indexed) != 0)
- {
- for (int index = 0; index < texOp.ArraySize; index++)
- {
- int binding = context.Config.Counts.IncrementImagesCount();
- if (firstBinding < 0)
- {
- firstBinding = binding;
- }
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
- context.ImageDescriptors.Add(desc);
- }
- }
- else
- {
- firstBinding = context.Config.Counts.IncrementImagesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
- context.ImageDescriptors.Add(desc);
- }
- string layout = texOp.Format.ToGlslFormat();
- if (!string.IsNullOrEmpty(layout))
- {
- layout = ", " + layout;
- }
- string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
- context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
- }
- }
- private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
- foreach (int attr in info.IAttributes.OrderBy(x => x))
- {
- string iq = string.Empty;
- if (context.Config.Stage == ShaderStage.Fragment)
- {
- iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
- {
- PixelImap.Constant => "flat ",
- PixelImap.ScreenLinear => "noperspective ",
- _ => string.Empty
- };
- }
- string name = $"{DefaultNames.IAttributePrefix}{attr}";
- if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
- {
- for (int c = 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
- context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
- }
- }
- else
- {
- context.AppendLine($"layout (location = {attr}) {iq}in vec4 {name}{suffix};");
- }
- }
- }
- private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- if (context.Config.Stage == ShaderStage.Fragment)
- {
- DeclareUsedOutputAttributes(context, info);
- }
- else
- {
- DeclareAllOutputAttributes(context, info);
- }
- }
- private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- foreach (int attr in info.OAttributes.OrderBy(x => x))
- {
- context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
- }
- }
- private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- for (int attr = 0; attr < MaxAttributes; attr++)
- {
- DeclareOutputAttribute(context, attr);
- }
- foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
- {
- DeclareOutputAttribute(context, attr);
- }
- }
- private static void DeclareOutputAttribute(CodeGenContext context, int attr)
- {
- string name = $"{DefaultNames.OAttributePrefix}{attr}";
- if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
- {
- for (int c = 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
- context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
- }
- }
- else
- {
- context.AppendLine($"layout (location = {attr}) out vec4 {name};");
- }
- }
- private static bool DeclareRenderScale(CodeGenContext context)
- {
- if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
- {
- string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
- if (context.Config.Stage == ShaderStage.Fragment)
- {
- scaleElements++; // Also includes render target scale, for gl_FragCoord.
- }
- context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
- {
- context.AppendLine();
- AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
- }
- return true;
- }
- return false;
- }
- private static void AppendHelperFunction(CodeGenContext context, string filename)
- {
- string code = EmbeddedResources.ReadAllText(filename);
- context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
- context.AppendLine();
- }
- }
- }
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