ShadowRamControl.cs 707 B

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  1. namespace Ryujinx.Graphics.Gpu
  2. {
  3. /// <summary>
  4. /// Shadow RAM Control setting.
  5. /// </summary>
  6. enum ShadowRamControl
  7. {
  8. /// <summary>
  9. /// Track data writes and store them on shadow RAM.
  10. /// </summary>
  11. Track = 0,
  12. /// <summary>
  13. /// Track data writes and store them on shadow RAM, with filtering.
  14. /// </summary>
  15. TrackWithFilter = 1,
  16. /// <summary>
  17. /// Writes data directly without storing on shadow RAM.
  18. /// </summary>
  19. Passthrough = 2,
  20. /// <summary>
  21. /// Ignore data being written and replace with data on shadow RAM instead.
  22. /// </summary>
  23. Replay = 3
  24. }
  25. }