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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- /// <summary>
- /// Resets the value of an internal GPU counter back to zero.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- private void ResetCounter(GpuState state, int argument)
- {
- ResetCounterType type = (ResetCounterType)argument;
- switch (type)
- {
- case ResetCounterType.SamplesPassed:
- _context.Renderer.ResetCounter(CounterType.SamplesPassed);
- break;
- case ResetCounterType.PrimitivesGenerated:
- _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
- break;
- case ResetCounterType.TransformFeedbackPrimitivesWritten:
- _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
- break;
- }
- }
- }
- }
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