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- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- /// <summary>
- /// Performs an incrementation on a syncpoint.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void IncrementSyncpoint(GpuState state, int argument)
- {
- uint syncpointId = (uint)(argument) & 0xFFFF;
- _context.CreateHostSyncIfNeeded();
- _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
- }
- }
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