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- using Ryujinx.Graphics.Device;
- using Ryujinx.Graphics.Gpu.Engine.MME;
- using Ryujinx.Graphics.Gpu.State;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
- {
- /// <summary>
- /// Represents a GPU General Purpose FIFO class.
- /// </summary>
- class GPFifoClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GPFifoProcessor _parent;
- private readonly DeviceState<GPFifoClassState> _state;
- private const int MacrosCount = 0x80;
- // Note: The size of the macro memory is unknown, we just make
- // a guess here and use 256kb as the size. Increase if needed.
- private const int MacroCodeSize = 256 * 256;
- private readonly Macro[] _macros;
- private readonly int[] _macroCode;
- /// <summary>
- /// Creates a new instance of the GPU General Purpose FIFO class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="parent">Parent GPU General Purpose FIFO processor</param>
- public GPFifoClass(GpuContext context, GPFifoProcessor parent)
- {
- _context = context;
- _parent = parent;
- _state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
- { nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
- { nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
- { nameof(GPFifoClassState.SetReference), new RwCallback(SetReference, null) },
- { nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
- { nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
- { nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
- });
- _macros = new Macro[MacrosCount];
- _macroCode = new int[MacroCodeSize];
- }
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Semaphored(int argument)
- {
- ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
- ((ulong)_state.State.SemaphoreaOffsetUpper << 32);
- int value = _state.State.SemaphorecPayload;
- SemaphoredOperation operation = _state.State.SemaphoredOperation;
- // TODO: Acquire operations (Wait), interrupts for invalid combinations.
- if (operation == SemaphoredOperation.Release)
- {
- _context.MemoryManager.Write(address, value);
- }
- else if (operation == SemaphoredOperation.Reduction)
- {
- bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
- int mem = _context.MemoryManager.Read<int>(address);
- switch (_state.State.SemaphoredReduction)
- {
- case SemaphoredReduction.Min:
- value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
- break;
- case SemaphoredReduction.Max:
- value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
- break;
- case SemaphoredReduction.Xor:
- value ^= mem;
- break;
- case SemaphoredReduction.And:
- value &= mem;
- break;
- case SemaphoredReduction.Or:
- value |= mem;
- break;
- case SemaphoredReduction.Add:
- value += mem;
- break;
- case SemaphoredReduction.Inc:
- value = (uint)mem < (uint)value ? mem + 1 : 0;
- break;
- case SemaphoredReduction.Dec:
- value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
- break;
- }
- _context.MemoryManager.Write(address, value);
- }
- }
- /// <summary>
- /// Apply a fence operation on a syncpoint.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Syncpointb(int argument)
- {
- SyncpointbOperation operation = _state.State.SyncpointbOperation;
- uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
- if (operation == SyncpointbOperation.Wait)
- {
- uint threshold = (uint)_state.State.SyncpointaPayload;
- _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
- }
- else if (operation == SyncpointbOperation.Incr)
- {
- _context.CreateHostSyncIfNeeded();
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
- _context.AdvanceSequence();
- }
- /// <summary>
- /// Waits for the GPU to be idle.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void WaitForIdle(int argument)
- {
- _context.Methods.PerformDeferredDraws();
- _context.Renderer.Pipeline.Barrier();
- _context.CreateHostSyncIfNeeded();
- }
- /// <summary>
- /// Used as an indirect data barrier on NVN. When used, access to previously written data must be coherent.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void SetReference(int argument)
- {
- _context.CreateHostSyncIfNeeded();
- }
- /// <summary>
- /// Sends macro code/data to the MME.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadMmeInstructionRam(int argument)
- {
- _macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
- }
- /// <summary>
- /// Binds a macro index to a position for the MME
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadMmeStartAddressRam(int argument)
- {
- _macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
- }
- /// <summary>
- /// Changes the shadow RAM control.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void SetMmeShadowRamControl(int argument)
- {
- _parent.SetShadowRamControl((ShadowRamControl)argument);
- }
- /// <summary>
- /// Pushes an argument to a macro.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="argument">Argument to be pushed to the macro</param>
- public void MmePushArgument(int index, int argument)
- {
- _macros[index].PushArgument(argument);
- }
- /// <summary>
- /// Prepares a macro for execution.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="argument">Initial argument passed to the macro</param>
- public void MmeStart(int index, int argument)
- {
- _macros[index].StartExecution(argument);
- }
- /// <summary>
- /// Executes a macro.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="state">Current GPU state</param>
- public void CallMme(int index, GpuState state)
- {
- _macros[index].Execute(_macroCode, state);
- }
- }
- }
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