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- using System;
- using System.Diagnostics;
- namespace Ryujinx.Graphics.Vulkan
- {
- internal class AutoFlushCounter
- {
- // How often to flush on framebuffer change.
- private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000;
- private const int MinDrawCountForFlush = 10;
- private const int InitialQueryCountForFlush = 32;
- private long _lastFlush;
- private ulong _lastDrawCount;
- private bool _hasPendingQuery;
- private int _queryCount;
- public void RegisterFlush(ulong drawCount)
- {
- _lastFlush = Stopwatch.GetTimestamp();
- _lastDrawCount = drawCount;
- _hasPendingQuery = false;
- }
- public bool RegisterPendingQuery()
- {
- _hasPendingQuery = true;
- // Interrupt render passes to flush queries, so that early results arrive sooner.
- if (++_queryCount == InitialQueryCountForFlush)
- {
- return true;
- }
- return false;
- }
- public bool ShouldFlushQuery()
- {
- return _hasPendingQuery;
- }
- public bool ShouldFlush(ulong drawCount)
- {
- _queryCount = 0;
- if (_hasPendingQuery)
- {
- return true;
- }
- long draws = (long)(drawCount - _lastDrawCount);
- if (draws < MinDrawCountForFlush)
- {
- if (draws == 0)
- {
- _lastFlush = Stopwatch.GetTimestamp();
- }
- return false;
- }
- long flushTimeout = FramebufferFlushTimer;
- long now = Stopwatch.GetTimestamp();
- return now > _lastFlush + flushTimeout;
- }
- }
- }
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