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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- using System.Linq;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetRenderTargetsCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetRenderTargets;
- private TableRef<ITexture[]> _colors;
- private TableRef<ITexture> _depthStencil;
- public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
- {
- _colors = colors;
- _depthStencil = depthStencil;
- }
- public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
- }
- }
- }
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