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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
- {
- struct CounterEventFlushCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.CounterEventFlush;
- private TableRef<ThreadedCounterEvent> _event;
- public void Set(TableRef<ThreadedCounterEvent> evt)
- {
- _event = evt;
- }
- public static void Run(ref CounterEventFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._event.Get(threaded).Base.Flush();
- }
- }
- }
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