ConfigurationState.cs 35 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Configuration.Hid;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Ui;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. public class ColumnSortSettings
  46. {
  47. public ReactiveObject<int> SortColumnId { get; private set; }
  48. public ReactiveObject<bool> SortAscending { get; private set; }
  49. public ColumnSortSettings()
  50. {
  51. SortColumnId = new ReactiveObject<int>();
  52. SortAscending = new ReactiveObject<bool>();
  53. }
  54. }
  55. /// <summary>
  56. /// Used to toggle columns in the GUI
  57. /// </summary>
  58. public Columns GuiColumns { get; private set; }
  59. /// <summary>
  60. /// Used to configure column sort settings in the GUI
  61. /// </summary>
  62. public ColumnSortSettings ColumnSort { get; private set; }
  63. /// <summary>
  64. /// A list of directories containing games to be used to load games into the games list
  65. /// </summary>
  66. public ReactiveObject<List<string>> GameDirs { get; private set; }
  67. /// <summary>
  68. /// Enable or disable custom themes in the GUI
  69. /// </summary>
  70. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  71. /// <summary>
  72. /// Path to custom GUI theme
  73. /// </summary>
  74. public ReactiveObject<string> CustomThemePath { get; private set; }
  75. public UiSection()
  76. {
  77. GuiColumns = new Columns();
  78. ColumnSort = new ColumnSortSettings();
  79. GameDirs = new ReactiveObject<List<string>>();
  80. EnableCustomTheme = new ReactiveObject<bool>();
  81. CustomThemePath = new ReactiveObject<string>();
  82. }
  83. }
  84. /// <summary>
  85. /// Logger configuration section
  86. /// </summary>
  87. public class LoggerSection
  88. {
  89. /// <summary>
  90. /// Enables printing debug log messages
  91. /// </summary>
  92. public ReactiveObject<bool> EnableDebug { get; private set; }
  93. /// <summary>
  94. /// Enables printing stub log messages
  95. /// </summary>
  96. public ReactiveObject<bool> EnableStub { get; private set; }
  97. /// <summary>
  98. /// Enables printing info log messages
  99. /// </summary>
  100. public ReactiveObject<bool> EnableInfo { get; private set; }
  101. /// <summary>
  102. /// Enables printing warning log messages
  103. /// </summary>
  104. public ReactiveObject<bool> EnableWarn { get; private set; }
  105. /// <summary>
  106. /// Enables printing error log messages
  107. /// </summary>
  108. public ReactiveObject<bool> EnableError { get; private set; }
  109. /// <summary>
  110. /// Enables printing guest log messages
  111. /// </summary>
  112. public ReactiveObject<bool> EnableGuest { get; private set; }
  113. /// <summary>
  114. /// Enables printing FS access log messages
  115. /// </summary>
  116. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  117. /// <summary>
  118. /// Controls which log messages are written to the log targets
  119. /// </summary>
  120. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  121. /// <summary>
  122. /// Enables or disables logging to a file on disk
  123. /// </summary>
  124. public ReactiveObject<bool> EnableFileLog { get; private set; }
  125. /// <summary>
  126. /// Controls which OpenGL log messages are recorded in the log
  127. /// </summary>
  128. public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
  129. public LoggerSection()
  130. {
  131. EnableDebug = new ReactiveObject<bool>();
  132. EnableStub = new ReactiveObject<bool>();
  133. EnableInfo = new ReactiveObject<bool>();
  134. EnableWarn = new ReactiveObject<bool>();
  135. EnableError = new ReactiveObject<bool>();
  136. EnableGuest = new ReactiveObject<bool>();
  137. EnableFsAccessLog = new ReactiveObject<bool>();
  138. FilteredClasses = new ReactiveObject<LogClass[]>();
  139. EnableFileLog = new ReactiveObject<bool>();
  140. GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
  141. }
  142. }
  143. /// <summary>
  144. /// System configuration section
  145. /// </summary>
  146. public class SystemSection
  147. {
  148. /// <summary>
  149. /// Change System Language
  150. /// </summary>
  151. public ReactiveObject<Language> Language { get; private set; }
  152. /// <summary>
  153. /// Change System Region
  154. /// </summary>
  155. public ReactiveObject<Region> Region { get; private set; }
  156. /// <summary>
  157. /// Change System TimeZone
  158. /// </summary>
  159. public ReactiveObject<string> TimeZone { get; private set; }
  160. /// <summary>
  161. /// System Time Offset in Seconds
  162. /// </summary>
  163. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  164. /// <summary>
  165. /// Enables or disables Docked Mode
  166. /// </summary>
  167. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  168. /// <summary>
  169. /// Enables or disables multi-core scheduling of threads
  170. /// </summary>
  171. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  172. /// <summary>
  173. /// Enables or disables profiled translation cache persistency
  174. /// </summary>
  175. public ReactiveObject<bool> EnablePtc { get; private set; }
  176. /// <summary>
  177. /// Enables integrity checks on Game content files
  178. /// </summary>
  179. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  180. /// <summary>
  181. /// Enables FS access log output to the console. Possible modes are 0-3
  182. /// </summary>
  183. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  184. /// <summary>
  185. /// The selected audio backend
  186. /// </summary>
  187. public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
  188. /// <summary>
  189. /// Enable or disable ignoring missing services
  190. /// </summary>
  191. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  192. public SystemSection()
  193. {
  194. Language = new ReactiveObject<Language>();
  195. Region = new ReactiveObject<Region>();
  196. TimeZone = new ReactiveObject<string>();
  197. SystemTimeOffset = new ReactiveObject<long>();
  198. EnableDockedMode = new ReactiveObject<bool>();
  199. EnableMulticoreScheduling = new ReactiveObject<bool>();
  200. EnablePtc = new ReactiveObject<bool>();
  201. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  202. FsGlobalAccessLogMode = new ReactiveObject<int>();
  203. AudioBackend = new ReactiveObject<AudioBackend>();
  204. IgnoreMissingServices = new ReactiveObject<bool>();
  205. }
  206. }
  207. /// <summary>
  208. /// Hid configuration section
  209. /// </summary>
  210. public class HidSection
  211. {
  212. /// <summary>
  213. /// Enable or disable keyboard support (Independent from controllers binding)
  214. /// </summary>
  215. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  216. /// <summary>
  217. /// Hotkey Keyboard Bindings
  218. /// </summary>
  219. public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
  220. /// <summary>
  221. /// Input device configuration.
  222. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
  223. /// TODO: Implement a ReactiveList class.
  224. /// </summary>
  225. public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
  226. public HidSection()
  227. {
  228. EnableKeyboard = new ReactiveObject<bool>();
  229. Hotkeys = new ReactiveObject<KeyboardHotkeys>();
  230. InputConfig = new ReactiveObject<List<InputConfig>>();
  231. }
  232. }
  233. /// <summary>
  234. /// Graphics configuration section
  235. /// </summary>
  236. public class GraphicsSection
  237. {
  238. /// <summary>
  239. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  240. /// </summary>
  241. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  242. /// <summary>
  243. /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
  244. /// </summary>
  245. public ReactiveObject<int> ResScale { get; private set; }
  246. /// <summary>
  247. /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
  248. /// </summary>
  249. public ReactiveObject<float> ResScaleCustom { get; private set; }
  250. /// <summary>
  251. /// Dumps shaders in this local directory
  252. /// </summary>
  253. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  254. /// <summary>
  255. /// Enables or disables Vertical Sync
  256. /// </summary>
  257. public ReactiveObject<bool> EnableVsync { get; private set; }
  258. public GraphicsSection()
  259. {
  260. ResScale = new ReactiveObject<int>();
  261. ResScaleCustom = new ReactiveObject<float>();
  262. MaxAnisotropy = new ReactiveObject<float>();
  263. ShadersDumpPath = new ReactiveObject<string>();
  264. EnableVsync = new ReactiveObject<bool>();
  265. }
  266. }
  267. /// <summary>
  268. /// The default configuration instance
  269. /// </summary>
  270. public static ConfigurationState Instance { get; private set; }
  271. /// <summary>
  272. /// The Ui section
  273. /// </summary>
  274. public UiSection Ui { get; private set; }
  275. /// <summary>
  276. /// The Logger section
  277. /// </summary>
  278. public LoggerSection Logger { get; private set; }
  279. /// <summary>
  280. /// The System section
  281. /// </summary>
  282. public SystemSection System { get; private set; }
  283. /// <summary>
  284. /// The Graphics section
  285. /// </summary>
  286. public GraphicsSection Graphics { get; private set; }
  287. /// <summary>
  288. /// The Hid section
  289. /// </summary>
  290. public HidSection Hid { get; private set; }
  291. /// <summary>
  292. /// Enables or disables Discord Rich Presence
  293. /// </summary>
  294. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  295. /// <summary>
  296. /// Checks for updates when Ryujinx starts when enabled
  297. /// </summary>
  298. public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
  299. private ConfigurationState()
  300. {
  301. Ui = new UiSection();
  302. Logger = new LoggerSection();
  303. System = new SystemSection();
  304. Graphics = new GraphicsSection();
  305. Hid = new HidSection();
  306. EnableDiscordIntegration = new ReactiveObject<bool>();
  307. CheckUpdatesOnStart = new ReactiveObject<bool>();
  308. }
  309. public ConfigurationFileFormat ToFileFormat()
  310. {
  311. List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
  312. List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
  313. foreach (InputConfig inputConfig in Hid.InputConfig.Value)
  314. {
  315. if (inputConfig is ControllerConfig controllerConfig)
  316. {
  317. controllerConfigList.Add(controllerConfig);
  318. }
  319. else if (inputConfig is KeyboardConfig keyboardConfig)
  320. {
  321. keyboardConfigList.Add(keyboardConfig);
  322. }
  323. }
  324. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  325. {
  326. Version = ConfigurationFileFormat.CurrentVersion,
  327. ResScale = Graphics.ResScale,
  328. ResScaleCustom = Graphics.ResScaleCustom,
  329. MaxAnisotropy = Graphics.MaxAnisotropy,
  330. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  331. LoggingEnableDebug = Logger.EnableDebug,
  332. LoggingEnableStub = Logger.EnableStub,
  333. LoggingEnableInfo = Logger.EnableInfo,
  334. LoggingEnableWarn = Logger.EnableWarn,
  335. LoggingEnableError = Logger.EnableError,
  336. LoggingEnableGuest = Logger.EnableGuest,
  337. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  338. LoggingFilteredClasses = Logger.FilteredClasses,
  339. LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
  340. EnableFileLog = Logger.EnableFileLog,
  341. SystemLanguage = System.Language,
  342. SystemRegion = System.Region,
  343. SystemTimeZone = System.TimeZone,
  344. SystemTimeOffset = System.SystemTimeOffset,
  345. DockedMode = System.EnableDockedMode,
  346. EnableDiscordIntegration = EnableDiscordIntegration,
  347. CheckUpdatesOnStart = CheckUpdatesOnStart,
  348. EnableVsync = Graphics.EnableVsync,
  349. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  350. EnablePtc = System.EnablePtc,
  351. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  352. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  353. AudioBackend = System.AudioBackend,
  354. IgnoreMissingServices = System.IgnoreMissingServices,
  355. GuiColumns = new GuiColumns
  356. {
  357. FavColumn = Ui.GuiColumns.FavColumn,
  358. IconColumn = Ui.GuiColumns.IconColumn,
  359. AppColumn = Ui.GuiColumns.AppColumn,
  360. DevColumn = Ui.GuiColumns.DevColumn,
  361. VersionColumn = Ui.GuiColumns.VersionColumn,
  362. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  363. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  364. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  365. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  366. PathColumn = Ui.GuiColumns.PathColumn,
  367. },
  368. ColumnSort = new ColumnSort
  369. {
  370. SortColumnId = Ui.ColumnSort.SortColumnId,
  371. SortAscending = Ui.ColumnSort.SortAscending
  372. },
  373. GameDirs = Ui.GameDirs,
  374. EnableCustomTheme = Ui.EnableCustomTheme,
  375. CustomThemePath = Ui.CustomThemePath,
  376. EnableKeyboard = Hid.EnableKeyboard,
  377. Hotkeys = Hid.Hotkeys,
  378. KeyboardConfig = keyboardConfigList,
  379. ControllerConfig = controllerConfigList
  380. };
  381. return configurationFile;
  382. }
  383. public void LoadDefault()
  384. {
  385. Graphics.ResScale.Value = 1;
  386. Graphics.ResScaleCustom.Value = 1.0f;
  387. Graphics.MaxAnisotropy.Value = -1;
  388. Graphics.ShadersDumpPath.Value = "";
  389. Logger.EnableDebug.Value = false;
  390. Logger.EnableStub.Value = true;
  391. Logger.EnableInfo.Value = true;
  392. Logger.EnableWarn.Value = true;
  393. Logger.EnableError.Value = true;
  394. Logger.EnableGuest.Value = true;
  395. Logger.EnableFsAccessLog.Value = false;
  396. Logger.FilteredClasses.Value = new LogClass[] { };
  397. Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
  398. Logger.EnableFileLog.Value = true;
  399. System.Language.Value = Language.AmericanEnglish;
  400. System.Region.Value = Region.USA;
  401. System.TimeZone.Value = "UTC";
  402. System.SystemTimeOffset.Value = 0;
  403. System.EnableDockedMode.Value = false;
  404. EnableDiscordIntegration.Value = true;
  405. CheckUpdatesOnStart.Value = true;
  406. Graphics.EnableVsync.Value = true;
  407. System.EnableMulticoreScheduling.Value = true;
  408. System.EnablePtc.Value = false;
  409. System.EnableFsIntegrityChecks.Value = true;
  410. System.FsGlobalAccessLogMode.Value = 0;
  411. System.AudioBackend.Value = AudioBackend.OpenAl;
  412. System.IgnoreMissingServices.Value = false;
  413. Ui.GuiColumns.FavColumn.Value = true;
  414. Ui.GuiColumns.IconColumn.Value = true;
  415. Ui.GuiColumns.AppColumn.Value = true;
  416. Ui.GuiColumns.DevColumn.Value = true;
  417. Ui.GuiColumns.VersionColumn.Value = true;
  418. Ui.GuiColumns.TimePlayedColumn.Value = true;
  419. Ui.GuiColumns.LastPlayedColumn.Value = true;
  420. Ui.GuiColumns.FileExtColumn.Value = true;
  421. Ui.GuiColumns.FileSizeColumn.Value = true;
  422. Ui.GuiColumns.PathColumn.Value = true;
  423. Ui.ColumnSort.SortColumnId.Value = 0;
  424. Ui.ColumnSort.SortAscending.Value = false;
  425. Ui.GameDirs.Value = new List<string>();
  426. Ui.EnableCustomTheme.Value = false;
  427. Ui.CustomThemePath.Value = "";
  428. Hid.EnableKeyboard.Value = false;
  429. Hid.Hotkeys.Value = new KeyboardHotkeys
  430. {
  431. ToggleVsync = Key.Tab
  432. };
  433. Hid.InputConfig.Value = new List<InputConfig>
  434. {
  435. new KeyboardConfig
  436. {
  437. Index = 0,
  438. ControllerType = ControllerType.JoyconPair,
  439. PlayerIndex = PlayerIndex.Player1,
  440. LeftJoycon = new NpadKeyboardLeft
  441. {
  442. StickUp = Key.W,
  443. StickDown = Key.S,
  444. StickLeft = Key.A,
  445. StickRight = Key.D,
  446. StickButton = Key.F,
  447. DPadUp = Key.Up,
  448. DPadDown = Key.Down,
  449. DPadLeft = Key.Left,
  450. DPadRight = Key.Right,
  451. ButtonMinus = Key.Minus,
  452. ButtonL = Key.E,
  453. ButtonZl = Key.Q,
  454. ButtonSl = Key.Home,
  455. ButtonSr = Key.End
  456. },
  457. RightJoycon = new NpadKeyboardRight
  458. {
  459. StickUp = Key.I,
  460. StickDown = Key.K,
  461. StickLeft = Key.J,
  462. StickRight = Key.L,
  463. StickButton = Key.H,
  464. ButtonA = Key.Z,
  465. ButtonB = Key.X,
  466. ButtonX = Key.C,
  467. ButtonY = Key.V,
  468. ButtonPlus = Key.Plus,
  469. ButtonR = Key.U,
  470. ButtonZr = Key.O,
  471. ButtonSl = Key.PageUp,
  472. ButtonSr = Key.PageDown
  473. }
  474. }
  475. };
  476. }
  477. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  478. {
  479. bool configurationFileUpdated = false;
  480. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  481. {
  482. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  483. LoadDefault();
  484. return;
  485. }
  486. if (configurationFileFormat.Version < 2)
  487. {
  488. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  489. configurationFileFormat.SystemRegion = Region.USA;
  490. configurationFileUpdated = true;
  491. }
  492. if (configurationFileFormat.Version < 3)
  493. {
  494. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  495. configurationFileFormat.SystemTimeZone = "UTC";
  496. configurationFileUpdated = true;
  497. }
  498. if (configurationFileFormat.Version < 4)
  499. {
  500. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  501. configurationFileFormat.MaxAnisotropy = -1;
  502. configurationFileUpdated = true;
  503. }
  504. if (configurationFileFormat.Version < 5)
  505. {
  506. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  507. configurationFileFormat.SystemTimeOffset = 0;
  508. configurationFileUpdated = true;
  509. }
  510. if (configurationFileFormat.Version < 6)
  511. {
  512. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
  513. configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
  514. configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>
  515. {
  516. new KeyboardConfig
  517. {
  518. Index = 0,
  519. ControllerType = ControllerType.JoyconPair,
  520. PlayerIndex = PlayerIndex.Player1,
  521. LeftJoycon = new NpadKeyboardLeft
  522. {
  523. StickUp = Key.W,
  524. StickDown = Key.S,
  525. StickLeft = Key.A,
  526. StickRight = Key.D,
  527. StickButton = Key.F,
  528. DPadUp = Key.Up,
  529. DPadDown = Key.Down,
  530. DPadLeft = Key.Left,
  531. DPadRight = Key.Right,
  532. ButtonMinus = Key.Minus,
  533. ButtonL = Key.E,
  534. ButtonZl = Key.Q,
  535. ButtonSl = Key.Unbound,
  536. ButtonSr = Key.Unbound
  537. },
  538. RightJoycon = new NpadKeyboardRight
  539. {
  540. StickUp = Key.I,
  541. StickDown = Key.K,
  542. StickLeft = Key.J,
  543. StickRight = Key.L,
  544. StickButton = Key.H,
  545. ButtonA = Key.Z,
  546. ButtonB = Key.X,
  547. ButtonX = Key.C,
  548. ButtonY = Key.V,
  549. ButtonPlus = Key.Plus,
  550. ButtonR = Key.U,
  551. ButtonZr = Key.O,
  552. ButtonSl = Key.Unbound,
  553. ButtonSr = Key.Unbound
  554. }
  555. }
  556. };
  557. configurationFileUpdated = true;
  558. }
  559. // Only needed for version 6 configurations.
  560. if (configurationFileFormat.Version == 6)
  561. {
  562. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
  563. for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
  564. {
  565. if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
  566. {
  567. configurationFileFormat.KeyboardConfig[i].Index++;
  568. }
  569. }
  570. }
  571. if (configurationFileFormat.Version < 8)
  572. {
  573. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
  574. configurationFileFormat.EnablePtc = false;
  575. configurationFileUpdated = true;
  576. }
  577. if (configurationFileFormat.Version < 9)
  578. {
  579. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
  580. configurationFileFormat.ColumnSort = new ColumnSort
  581. {
  582. SortColumnId = 0,
  583. SortAscending = false
  584. };
  585. configurationFileFormat.Hotkeys = new KeyboardHotkeys
  586. {
  587. ToggleVsync = Key.Tab
  588. };
  589. configurationFileUpdated = true;
  590. }
  591. if (configurationFileFormat.Version < 10)
  592. {
  593. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
  594. configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
  595. configurationFileUpdated = true;
  596. }
  597. if (configurationFileFormat.Version < 11)
  598. {
  599. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
  600. configurationFileFormat.ResScale = 1;
  601. configurationFileFormat.ResScaleCustom = 1.0f;
  602. configurationFileUpdated = true;
  603. }
  604. if (configurationFileFormat.Version < 12)
  605. {
  606. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
  607. configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
  608. configurationFileUpdated = true;
  609. }
  610. if (configurationFileFormat.Version < 14)
  611. {
  612. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
  613. configurationFileFormat.CheckUpdatesOnStart = true;
  614. configurationFileUpdated = true;
  615. }
  616. List<InputConfig> inputConfig = new List<InputConfig>();
  617. inputConfig.AddRange(configurationFileFormat.ControllerConfig);
  618. inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
  619. Graphics.ResScale.Value = configurationFileFormat.ResScale;
  620. Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
  621. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  622. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  623. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  624. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  625. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  626. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  627. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  628. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  629. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  630. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  631. Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
  632. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  633. System.Language.Value = configurationFileFormat.SystemLanguage;
  634. System.Region.Value = configurationFileFormat.SystemRegion;
  635. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  636. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  637. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  638. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  639. CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
  640. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  641. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  642. System.EnablePtc.Value = configurationFileFormat.EnablePtc;
  643. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  644. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  645. System.AudioBackend.Value = configurationFileFormat.AudioBackend;
  646. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  647. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  648. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  649. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  650. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  651. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  652. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  653. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  654. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  655. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  656. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  657. Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
  658. Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
  659. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  660. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  661. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  662. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  663. Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
  664. Hid.InputConfig.Value = inputConfig;
  665. if (configurationFileUpdated)
  666. {
  667. ToFileFormat().SaveConfig(configurationFilePath);
  668. Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
  669. }
  670. }
  671. public static void Initialize()
  672. {
  673. if (Instance != null)
  674. {
  675. throw new InvalidOperationException("Configuration is already initialized");
  676. }
  677. Instance = new ConfigurationState();
  678. }
  679. }
  680. }