ReinUsesLisp e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
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GlslDecl.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
GlslDecompiler.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderDecode.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeAlu.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeFlow.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeHelper.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeMem.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeMove.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeSpecial.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderDecoder.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrBlock.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrInst.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) %!s(int64=8) %!d(string=hai) anos
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderOpCodeTable.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos