gdkchan acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 rokov pred
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Cache 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 rokov pred
CachedGpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
GpuAccessor.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
GpuAccessorState.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 rokov pred
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) 5 rokov pred
ShaderCache.cs acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 rokov pred
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 rokov pred
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) 5 rokov pred
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 rokov pred
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 rokov pred
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 rokov pred
TextureDescriptorCapableGpuAccessor.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 rokov pred