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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// Cached shader code for a single shader stage.
- /// </summary>
- class CachedShader
- {
- /// <summary>
- /// Shader program containing translated code.
- /// </summary>
- public ShaderProgram Program { get; }
- /// <summary>
- /// Host shader object.
- /// </summary>
- public IShader HostShader { get; set; }
- /// <summary>
- /// Maxwell binary shader code.
- /// </summary>
- public int[] Code { get; }
- /// <summary>
- /// Creates a new instace of the cached shader.
- /// </summary>
- /// <param name="program">Shader program</param>
- /// <param name="code">Maxwell binary shader code</param>
- public CachedShader(ShaderProgram program, int[] code)
- {
- Program = program;
- Code = code;
- }
- }
- }
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