ConfigurationState.cs 26 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration.Hid;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Configuration.Hid;
  5. using Ryujinx.Configuration.System;
  6. using Ryujinx.Configuration.Ui;
  7. using Ryujinx.UI.Input;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. /// <summary>
  46. /// Used to toggle columns in the GUI
  47. /// </summary>
  48. public Columns GuiColumns { get; private set; }
  49. /// <summary>
  50. /// A list of directories containing games to be used to load games into the games list
  51. /// </summary>
  52. public ReactiveObject<List<string>> GameDirs { get; private set; }
  53. /// <summary>
  54. /// Enable or disable custom themes in the GUI
  55. /// </summary>
  56. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  57. /// <summary>
  58. /// Path to custom GUI theme
  59. /// </summary>
  60. public ReactiveObject<string> CustomThemePath { get; private set; }
  61. public UiSection()
  62. {
  63. GuiColumns = new Columns();
  64. GameDirs = new ReactiveObject<List<string>>();
  65. EnableCustomTheme = new ReactiveObject<bool>();
  66. CustomThemePath = new ReactiveObject<string>();
  67. }
  68. }
  69. /// <summary>
  70. /// Logger configuration section
  71. /// </summary>
  72. public class LoggerSection
  73. {
  74. /// <summary>
  75. /// Enables printing debug log messages
  76. /// </summary>
  77. public ReactiveObject<bool> EnableDebug { get; private set; }
  78. /// <summary>
  79. /// Enables printing stub log messages
  80. /// </summary>
  81. public ReactiveObject<bool> EnableStub { get; private set; }
  82. /// <summary>
  83. /// Enables printing info log messages
  84. /// </summary>
  85. public ReactiveObject<bool> EnableInfo { get; private set; }
  86. /// <summary>
  87. /// Enables printing warning log messages
  88. /// </summary>
  89. public ReactiveObject<bool> EnableWarn { get; private set; }
  90. /// <summary>
  91. /// Enables printing error log messages
  92. /// </summary>
  93. public ReactiveObject<bool> EnableError { get; private set; }
  94. /// <summary>
  95. /// Enables printing guest log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableGuest { get; private set; }
  98. /// <summary>
  99. /// Enables printing FS access log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  102. /// <summary>
  103. /// Controls which log messages are written to the log targets
  104. /// </summary>
  105. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  106. /// <summary>
  107. /// Enables or disables logging to a file on disk
  108. /// </summary>
  109. public ReactiveObject<bool> EnableFileLog { get; private set; }
  110. public LoggerSection()
  111. {
  112. EnableDebug = new ReactiveObject<bool>();
  113. EnableStub = new ReactiveObject<bool>();
  114. EnableInfo = new ReactiveObject<bool>();
  115. EnableWarn = new ReactiveObject<bool>();
  116. EnableError = new ReactiveObject<bool>();
  117. EnableGuest = new ReactiveObject<bool>();
  118. EnableFsAccessLog = new ReactiveObject<bool>();
  119. FilteredClasses = new ReactiveObject<LogClass[]>();
  120. EnableFileLog = new ReactiveObject<bool>();
  121. }
  122. }
  123. /// <summary>
  124. /// System configuration section
  125. /// </summary>
  126. public class SystemSection
  127. {
  128. /// <summary>
  129. /// Change System Language
  130. /// </summary>
  131. public ReactiveObject<Language> Language { get; private set; }
  132. /// <summary>
  133. /// Change System Region
  134. /// </summary>
  135. public ReactiveObject<Region> Region { get; private set; }
  136. /// <summary>
  137. /// Change System TimeZone
  138. /// </summary>
  139. public ReactiveObject<string> TimeZone { get; private set; }
  140. /// <summary>
  141. /// System Time Offset in seconds
  142. /// </summary>
  143. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  144. /// <summary>
  145. /// Enables or disables Docked Mode
  146. /// </summary>
  147. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  148. /// <summary>
  149. /// Enables or disables multi-core scheduling of threads
  150. /// </summary>
  151. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  152. /// <summary>
  153. /// Enables integrity checks on Game content files
  154. /// </summary>
  155. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  156. /// <summary>
  157. /// Enables FS access log output to the console. Possible modes are 0-3
  158. /// </summary>
  159. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  160. /// <summary>
  161. /// Enable or disable ignoring missing services
  162. /// </summary>
  163. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  164. public SystemSection()
  165. {
  166. Language = new ReactiveObject<Language>();
  167. Region = new ReactiveObject<Region>();
  168. TimeZone = new ReactiveObject<string>();
  169. SystemTimeOffset = new ReactiveObject<long>();
  170. EnableDockedMode = new ReactiveObject<bool>();
  171. EnableMulticoreScheduling = new ReactiveObject<bool>();
  172. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  173. FsGlobalAccessLogMode = new ReactiveObject<int>();
  174. IgnoreMissingServices = new ReactiveObject<bool>();
  175. }
  176. }
  177. /// <summary>
  178. /// Hid configuration section
  179. /// </summary>
  180. public class HidSection
  181. {
  182. /// <summary>
  183. /// The primary controller's type
  184. /// </summary>
  185. public ReactiveObject<ControllerType> ControllerType { get; private set; }
  186. /// <summary>
  187. /// Enable or disable keyboard support (Independent from controllers binding)
  188. /// </summary>
  189. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  190. /// <summary>
  191. /// Keyboard control bindings
  192. /// </summary>
  193. public ReactiveObject<NpadKeyboard> KeyboardControls { get; private set; }
  194. /// <summary>
  195. /// Controller control bindings
  196. /// </summary>
  197. public ReactiveObject<NpadController> JoystickControls { get; private set; }
  198. public HidSection()
  199. {
  200. ControllerType = new ReactiveObject<ControllerType>();
  201. EnableKeyboard = new ReactiveObject<bool>();
  202. KeyboardControls = new ReactiveObject<NpadKeyboard>();
  203. JoystickControls = new ReactiveObject<NpadController>();
  204. }
  205. }
  206. /// <summary>
  207. /// Graphics configuration section
  208. /// </summary>
  209. public class GraphicsSection
  210. {
  211. /// <summary>
  212. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  213. /// </summary>
  214. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  215. /// <summary>
  216. /// Dumps shaders in this local directory
  217. /// </summary>
  218. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  219. /// <summary>
  220. /// Enables or disables Vertical Sync
  221. /// </summary>
  222. public ReactiveObject<bool> EnableVsync { get; private set; }
  223. public GraphicsSection()
  224. {
  225. MaxAnisotropy = new ReactiveObject<float>();
  226. ShadersDumpPath = new ReactiveObject<string>();
  227. EnableVsync = new ReactiveObject<bool>();
  228. }
  229. }
  230. /// <summary>
  231. /// The default configuration instance
  232. /// </summary>
  233. public static ConfigurationState Instance { get; private set; }
  234. /// <summary>
  235. /// The Ui section
  236. /// </summary>
  237. public UiSection Ui { get; private set; }
  238. /// <summary>
  239. /// The Logger section
  240. /// </summary>
  241. public LoggerSection Logger { get; private set; }
  242. /// <summary>
  243. /// The System section
  244. /// </summary>
  245. public SystemSection System { get; private set; }
  246. /// <summary>
  247. /// The Graphics section
  248. /// </summary>
  249. public GraphicsSection Graphics { get; private set; }
  250. /// <summary>
  251. /// The Hid section
  252. /// </summary>
  253. public HidSection Hid { get; private set; }
  254. /// <summary>
  255. /// Enables or disables Discord Rich Presence
  256. /// </summary>
  257. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  258. private ConfigurationState()
  259. {
  260. Ui = new UiSection();
  261. Logger = new LoggerSection();
  262. System = new SystemSection();
  263. Graphics = new GraphicsSection();
  264. Hid = new HidSection();
  265. EnableDiscordIntegration = new ReactiveObject<bool>();
  266. }
  267. public ConfigurationFileFormat ToFileFormat()
  268. {
  269. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  270. {
  271. Version = ConfigurationFileFormat.CurrentVersion,
  272. MaxAnisotropy = Graphics.MaxAnisotropy,
  273. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  274. LoggingEnableDebug = Logger.EnableDebug,
  275. LoggingEnableStub = Logger.EnableStub,
  276. LoggingEnableInfo = Logger.EnableInfo,
  277. LoggingEnableWarn = Logger.EnableWarn,
  278. LoggingEnableError = Logger.EnableError,
  279. LoggingEnableGuest = Logger.EnableGuest,
  280. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  281. LoggingFilteredClasses = Logger.FilteredClasses,
  282. EnableFileLog = Logger.EnableFileLog,
  283. SystemLanguage = System.Language,
  284. SystemRegion = System.Region,
  285. SystemTimeZone = System.TimeZone,
  286. SystemTimeOffset = System.SystemTimeOffset,
  287. DockedMode = System.EnableDockedMode,
  288. EnableDiscordIntegration = EnableDiscordIntegration,
  289. EnableVsync = Graphics.EnableVsync,
  290. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  291. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  292. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  293. IgnoreMissingServices = System.IgnoreMissingServices,
  294. ControllerType = Hid.ControllerType,
  295. GuiColumns = new GuiColumns()
  296. {
  297. FavColumn = Ui.GuiColumns.FavColumn,
  298. IconColumn = Ui.GuiColumns.IconColumn,
  299. AppColumn = Ui.GuiColumns.AppColumn,
  300. DevColumn = Ui.GuiColumns.DevColumn,
  301. VersionColumn = Ui.GuiColumns.VersionColumn,
  302. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  303. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  304. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  305. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  306. PathColumn = Ui.GuiColumns.PathColumn,
  307. },
  308. GameDirs = Ui.GameDirs,
  309. EnableCustomTheme = Ui.EnableCustomTheme,
  310. CustomThemePath = Ui.CustomThemePath,
  311. EnableKeyboard = Hid.EnableKeyboard,
  312. KeyboardControls = Hid.KeyboardControls,
  313. JoystickControls = Hid.JoystickControls
  314. };
  315. return configurationFile;
  316. }
  317. public void LoadDefault()
  318. {
  319. Graphics.MaxAnisotropy.Value = -1;
  320. Graphics.ShadersDumpPath.Value = "";
  321. Logger.EnableDebug.Value = false;
  322. Logger.EnableStub.Value = true;
  323. Logger.EnableInfo.Value = true;
  324. Logger.EnableWarn.Value = true;
  325. Logger.EnableError.Value = true;
  326. Logger.EnableGuest.Value = true;
  327. Logger.EnableFsAccessLog.Value = false;
  328. Logger.FilteredClasses.Value = new LogClass[] { };
  329. Logger.EnableFileLog.Value = true;
  330. System.Language.Value = Language.AmericanEnglish;
  331. System.Region.Value = Region.USA;
  332. System.TimeZone.Value = "UTC";
  333. System.SystemTimeOffset.Value = 0;
  334. System.EnableDockedMode.Value = false;
  335. EnableDiscordIntegration.Value = true;
  336. Graphics.EnableVsync.Value = true;
  337. System.EnableMulticoreScheduling.Value = true;
  338. System.EnableFsIntegrityChecks.Value = true;
  339. System.FsGlobalAccessLogMode.Value = 0;
  340. System.IgnoreMissingServices.Value = false;
  341. Hid.ControllerType.Value = ControllerType.Handheld;
  342. Ui.GuiColumns.FavColumn.Value = true;
  343. Ui.GuiColumns.IconColumn.Value = true;
  344. Ui.GuiColumns.AppColumn.Value = true;
  345. Ui.GuiColumns.DevColumn.Value = true;
  346. Ui.GuiColumns.VersionColumn.Value = true;
  347. Ui.GuiColumns.TimePlayedColumn.Value = true;
  348. Ui.GuiColumns.LastPlayedColumn.Value = true;
  349. Ui.GuiColumns.FileExtColumn.Value = true;
  350. Ui.GuiColumns.FileSizeColumn.Value = true;
  351. Ui.GuiColumns.PathColumn.Value = true;
  352. Ui.GameDirs.Value = new List<string>();
  353. Ui.EnableCustomTheme.Value = false;
  354. Ui.CustomThemePath.Value = "";
  355. Hid.EnableKeyboard.Value = false;
  356. Hid.KeyboardControls.Value = new NpadKeyboard
  357. {
  358. LeftJoycon = new NpadKeyboardLeft
  359. {
  360. StickUp = Key.W,
  361. StickDown = Key.S,
  362. StickLeft = Key.A,
  363. StickRight = Key.D,
  364. StickButton = Key.F,
  365. DPadUp = Key.Up,
  366. DPadDown = Key.Down,
  367. DPadLeft = Key.Left,
  368. DPadRight = Key.Right,
  369. ButtonMinus = Key.Minus,
  370. ButtonL = Key.E,
  371. ButtonZl = Key.Q,
  372. },
  373. RightJoycon = new NpadKeyboardRight
  374. {
  375. StickUp = Key.I,
  376. StickDown = Key.K,
  377. StickLeft = Key.J,
  378. StickRight = Key.L,
  379. StickButton = Key.H,
  380. ButtonA = Key.Z,
  381. ButtonB = Key.X,
  382. ButtonX = Key.C,
  383. ButtonY = Key.V,
  384. ButtonPlus = Key.Plus,
  385. ButtonR = Key.U,
  386. ButtonZr = Key.O,
  387. },
  388. Hotkeys = new KeyboardHotkeys
  389. {
  390. ToggleVsync = Key.Tab
  391. }
  392. };
  393. Hid.JoystickControls.Value = new NpadController
  394. {
  395. Enabled = true,
  396. Index = 0,
  397. Deadzone = 0.05f,
  398. TriggerThreshold = 0.5f,
  399. LeftJoycon = new NpadControllerLeft
  400. {
  401. Stick = ControllerInputId.Axis0,
  402. StickButton = ControllerInputId.Button8,
  403. DPadUp = ControllerInputId.Hat0Up,
  404. DPadDown = ControllerInputId.Hat0Down,
  405. DPadLeft = ControllerInputId.Hat0Left,
  406. DPadRight = ControllerInputId.Hat0Right,
  407. ButtonMinus = ControllerInputId.Button6,
  408. ButtonL = ControllerInputId.Button4,
  409. ButtonZl = ControllerInputId.Axis2,
  410. },
  411. RightJoycon = new NpadControllerRight
  412. {
  413. Stick = ControllerInputId.Axis3,
  414. StickButton = ControllerInputId.Button9,
  415. ButtonA = ControllerInputId.Button1,
  416. ButtonB = ControllerInputId.Button0,
  417. ButtonX = ControllerInputId.Button3,
  418. ButtonY = ControllerInputId.Button2,
  419. ButtonPlus = ControllerInputId.Button7,
  420. ButtonR = ControllerInputId.Button5,
  421. ButtonZr = ControllerInputId.Axis5,
  422. }
  423. };
  424. }
  425. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  426. {
  427. bool configurationFileUpdated = false;
  428. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  429. {
  430. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  431. LoadDefault();
  432. return;
  433. }
  434. if (configurationFileFormat.Version < 2)
  435. {
  436. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  437. configurationFileFormat.SystemRegion = Region.USA;
  438. configurationFileUpdated = true;
  439. }
  440. if (configurationFileFormat.Version < 3)
  441. {
  442. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  443. configurationFileFormat.SystemTimeZone = "UTC";
  444. configurationFileUpdated = true;
  445. }
  446. if (configurationFileFormat.Version < 4)
  447. {
  448. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  449. configurationFileFormat.MaxAnisotropy = -1;
  450. configurationFileUpdated = true;
  451. }
  452. if (configurationFileFormat.Version < 5)
  453. {
  454. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  455. configurationFileFormat.SystemTimeOffset = 0;
  456. configurationFileUpdated = true;
  457. }
  458. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  459. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  460. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  461. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  462. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  463. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  464. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  465. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  466. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  467. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  468. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  469. System.Language.Value = configurationFileFormat.SystemLanguage;
  470. System.Region.Value = configurationFileFormat.SystemRegion;
  471. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  472. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  473. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  474. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  475. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  476. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  477. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  478. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  479. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  480. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  481. Hid.ControllerType.Value = configurationFileFormat.ControllerType;
  482. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  483. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  484. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  485. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  486. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  487. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  488. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  489. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  490. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  491. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  492. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  493. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  494. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  495. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  496. Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
  497. Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
  498. if (configurationFileUpdated)
  499. {
  500. ToFileFormat().SaveConfig(configurationFilePath);
  501. Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file is updated!");
  502. }
  503. }
  504. public static void Initialize()
  505. {
  506. if (Instance != null)
  507. {
  508. throw new InvalidOperationException("Configuration is already initialized");
  509. }
  510. Instance = new ConfigurationState();
  511. }
  512. }
  513. }