Ryujinx.Audio.csproj 1.9 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>netcoreapp3.1</TargetFramework>
  4. <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
  5. <Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
  6. </PropertyGroup>
  7. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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  10. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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  12. <DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
  13. <Optimize>false</Optimize>
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  15. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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  20. <DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
  21. <Optimize>true</Optimize>
  22. </PropertyGroup>
  23. <ItemGroup>
  24. <PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
  25. </ItemGroup>
  26. <ItemGroup>
  27. <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
  28. </ItemGroup>
  29. <ItemGroup>
  30. <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll">
  31. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  32. <TargetPath>libsoundio.dll</TargetPath>
  33. </ContentWithTargetPath>
  34. <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib">
  35. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  36. <TargetPath>libsoundio.dylib</TargetPath>
  37. </ContentWithTargetPath>
  38. <ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so">
  39. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  40. <TargetPath>libsoundio.so</TargetPath>
  41. </ContentWithTargetPath>
  42. </ItemGroup>
  43. </Project>