ConfigurationState.cs 37 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Configuration.Hid;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Ui;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. public class ColumnSortSettings
  46. {
  47. public ReactiveObject<int> SortColumnId { get; private set; }
  48. public ReactiveObject<bool> SortAscending { get; private set; }
  49. public ColumnSortSettings()
  50. {
  51. SortColumnId = new ReactiveObject<int>();
  52. SortAscending = new ReactiveObject<bool>();
  53. }
  54. }
  55. /// <summary>
  56. /// Used to toggle columns in the GUI
  57. /// </summary>
  58. public Columns GuiColumns { get; private set; }
  59. /// <summary>
  60. /// Used to configure column sort settings in the GUI
  61. /// </summary>
  62. public ColumnSortSettings ColumnSort { get; private set; }
  63. /// <summary>
  64. /// A list of directories containing games to be used to load games into the games list
  65. /// </summary>
  66. public ReactiveObject<List<string>> GameDirs { get; private set; }
  67. /// <summary>
  68. /// Enable or disable custom themes in the GUI
  69. /// </summary>
  70. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  71. /// <summary>
  72. /// Path to custom GUI theme
  73. /// </summary>
  74. public ReactiveObject<string> CustomThemePath { get; private set; }
  75. public UiSection()
  76. {
  77. GuiColumns = new Columns();
  78. ColumnSort = new ColumnSortSettings();
  79. GameDirs = new ReactiveObject<List<string>>();
  80. EnableCustomTheme = new ReactiveObject<bool>();
  81. CustomThemePath = new ReactiveObject<string>();
  82. }
  83. }
  84. /// <summary>
  85. /// Logger configuration section
  86. /// </summary>
  87. public class LoggerSection
  88. {
  89. /// <summary>
  90. /// Enables printing debug log messages
  91. /// </summary>
  92. public ReactiveObject<bool> EnableDebug { get; private set; }
  93. /// <summary>
  94. /// Enables printing stub log messages
  95. /// </summary>
  96. public ReactiveObject<bool> EnableStub { get; private set; }
  97. /// <summary>
  98. /// Enables printing info log messages
  99. /// </summary>
  100. public ReactiveObject<bool> EnableInfo { get; private set; }
  101. /// <summary>
  102. /// Enables printing warning log messages
  103. /// </summary>
  104. public ReactiveObject<bool> EnableWarn { get; private set; }
  105. /// <summary>
  106. /// Enables printing error log messages
  107. /// </summary>
  108. public ReactiveObject<bool> EnableError { get; private set; }
  109. /// <summary>
  110. /// Enables printing guest log messages
  111. /// </summary>
  112. public ReactiveObject<bool> EnableGuest { get; private set; }
  113. /// <summary>
  114. /// Enables printing FS access log messages
  115. /// </summary>
  116. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  117. /// <summary>
  118. /// Controls which log messages are written to the log targets
  119. /// </summary>
  120. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  121. /// <summary>
  122. /// Enables or disables logging to a file on disk
  123. /// </summary>
  124. public ReactiveObject<bool> EnableFileLog { get; private set; }
  125. /// <summary>
  126. /// Controls which OpenGL log messages are recorded in the log
  127. /// </summary>
  128. public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
  129. public LoggerSection()
  130. {
  131. EnableDebug = new ReactiveObject<bool>();
  132. EnableStub = new ReactiveObject<bool>();
  133. EnableInfo = new ReactiveObject<bool>();
  134. EnableWarn = new ReactiveObject<bool>();
  135. EnableError = new ReactiveObject<bool>();
  136. EnableGuest = new ReactiveObject<bool>();
  137. EnableFsAccessLog = new ReactiveObject<bool>();
  138. FilteredClasses = new ReactiveObject<LogClass[]>();
  139. EnableFileLog = new ReactiveObject<bool>();
  140. GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
  141. }
  142. }
  143. /// <summary>
  144. /// System configuration section
  145. /// </summary>
  146. public class SystemSection
  147. {
  148. /// <summary>
  149. /// Change System Language
  150. /// </summary>
  151. public ReactiveObject<Language> Language { get; private set; }
  152. /// <summary>
  153. /// Change System Region
  154. /// </summary>
  155. public ReactiveObject<Region> Region { get; private set; }
  156. /// <summary>
  157. /// Change System TimeZone
  158. /// </summary>
  159. public ReactiveObject<string> TimeZone { get; private set; }
  160. /// <summary>
  161. /// System Time Offset in Seconds
  162. /// </summary>
  163. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  164. /// <summary>
  165. /// Enables or disables Docked Mode
  166. /// </summary>
  167. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  168. /// <summary>
  169. /// Enables or disables multi-core scheduling of threads
  170. /// </summary>
  171. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  172. /// <summary>
  173. /// Enables or disables profiled translation cache persistency
  174. /// </summary>
  175. public ReactiveObject<bool> EnablePtc { get; private set; }
  176. /// <summary>
  177. /// Enables integrity checks on Game content files
  178. /// </summary>
  179. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  180. /// <summary>
  181. /// Enables FS access log output to the console. Possible modes are 0-3
  182. /// </summary>
  183. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  184. /// <summary>
  185. /// The selected audio backend
  186. /// </summary>
  187. public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
  188. /// <summary>
  189. /// Enable or disable ignoring missing services
  190. /// </summary>
  191. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  192. public SystemSection()
  193. {
  194. Language = new ReactiveObject<Language>();
  195. Region = new ReactiveObject<Region>();
  196. TimeZone = new ReactiveObject<string>();
  197. SystemTimeOffset = new ReactiveObject<long>();
  198. EnableDockedMode = new ReactiveObject<bool>();
  199. EnableMulticoreScheduling = new ReactiveObject<bool>();
  200. EnablePtc = new ReactiveObject<bool>();
  201. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  202. FsGlobalAccessLogMode = new ReactiveObject<int>();
  203. AudioBackend = new ReactiveObject<AudioBackend>();
  204. IgnoreMissingServices = new ReactiveObject<bool>();
  205. }
  206. }
  207. /// <summary>
  208. /// Hid configuration section
  209. /// </summary>
  210. public class HidSection
  211. {
  212. /// <summary>
  213. /// Enable or disable keyboard support (Independent from controllers binding)
  214. /// </summary>
  215. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  216. /// <summary>
  217. /// Hotkey Keyboard Bindings
  218. /// </summary>
  219. public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
  220. /// <summary>
  221. /// Input device configuration.
  222. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
  223. /// TODO: Implement a ReactiveList class.
  224. /// </summary>
  225. public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
  226. public HidSection()
  227. {
  228. EnableKeyboard = new ReactiveObject<bool>();
  229. Hotkeys = new ReactiveObject<KeyboardHotkeys>();
  230. InputConfig = new ReactiveObject<List<InputConfig>>();
  231. }
  232. }
  233. /// <summary>
  234. /// Graphics configuration section
  235. /// </summary>
  236. public class GraphicsSection
  237. {
  238. /// <summary>
  239. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  240. /// </summary>
  241. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  242. /// <summary>
  243. /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
  244. /// </summary>
  245. public ReactiveObject<int> ResScale { get; private set; }
  246. /// <summary>
  247. /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
  248. /// </summary>
  249. public ReactiveObject<float> ResScaleCustom { get; private set; }
  250. /// <summary>
  251. /// Dumps shaders in this local directory
  252. /// </summary>
  253. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  254. /// <summary>
  255. /// Enables or disables Vertical Sync
  256. /// </summary>
  257. public ReactiveObject<bool> EnableVsync { get; private set; }
  258. /// <summary>
  259. /// Enables or disables Shader cache
  260. /// </summary>
  261. public ReactiveObject<bool> EnableShaderCache { get; private set; }
  262. public GraphicsSection()
  263. {
  264. ResScale = new ReactiveObject<int>();
  265. ResScaleCustom = new ReactiveObject<float>();
  266. MaxAnisotropy = new ReactiveObject<float>();
  267. ShadersDumpPath = new ReactiveObject<string>();
  268. EnableVsync = new ReactiveObject<bool>();
  269. EnableShaderCache = new ReactiveObject<bool>();
  270. }
  271. }
  272. /// <summary>
  273. /// The default configuration instance
  274. /// </summary>
  275. public static ConfigurationState Instance { get; private set; }
  276. /// <summary>
  277. /// The Ui section
  278. /// </summary>
  279. public UiSection Ui { get; private set; }
  280. /// <summary>
  281. /// The Logger section
  282. /// </summary>
  283. public LoggerSection Logger { get; private set; }
  284. /// <summary>
  285. /// The System section
  286. /// </summary>
  287. public SystemSection System { get; private set; }
  288. /// <summary>
  289. /// The Graphics section
  290. /// </summary>
  291. public GraphicsSection Graphics { get; private set; }
  292. /// <summary>
  293. /// The Hid section
  294. /// </summary>
  295. public HidSection Hid { get; private set; }
  296. /// <summary>
  297. /// Enables or disables Discord Rich Presence
  298. /// </summary>
  299. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  300. /// <summary>
  301. /// Checks for updates when Ryujinx starts when enabled
  302. /// </summary>
  303. public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
  304. private ConfigurationState()
  305. {
  306. Ui = new UiSection();
  307. Logger = new LoggerSection();
  308. System = new SystemSection();
  309. Graphics = new GraphicsSection();
  310. Hid = new HidSection();
  311. EnableDiscordIntegration = new ReactiveObject<bool>();
  312. CheckUpdatesOnStart = new ReactiveObject<bool>();
  313. }
  314. public ConfigurationFileFormat ToFileFormat()
  315. {
  316. List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
  317. List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
  318. foreach (InputConfig inputConfig in Hid.InputConfig.Value)
  319. {
  320. if (inputConfig is ControllerConfig controllerConfig)
  321. {
  322. controllerConfigList.Add(controllerConfig);
  323. }
  324. else if (inputConfig is KeyboardConfig keyboardConfig)
  325. {
  326. keyboardConfigList.Add(keyboardConfig);
  327. }
  328. }
  329. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  330. {
  331. Version = ConfigurationFileFormat.CurrentVersion,
  332. ResScale = Graphics.ResScale,
  333. ResScaleCustom = Graphics.ResScaleCustom,
  334. MaxAnisotropy = Graphics.MaxAnisotropy,
  335. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  336. LoggingEnableDebug = Logger.EnableDebug,
  337. LoggingEnableStub = Logger.EnableStub,
  338. LoggingEnableInfo = Logger.EnableInfo,
  339. LoggingEnableWarn = Logger.EnableWarn,
  340. LoggingEnableError = Logger.EnableError,
  341. LoggingEnableGuest = Logger.EnableGuest,
  342. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  343. LoggingFilteredClasses = Logger.FilteredClasses,
  344. LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
  345. EnableFileLog = Logger.EnableFileLog,
  346. SystemLanguage = System.Language,
  347. SystemRegion = System.Region,
  348. SystemTimeZone = System.TimeZone,
  349. SystemTimeOffset = System.SystemTimeOffset,
  350. DockedMode = System.EnableDockedMode,
  351. EnableDiscordIntegration = EnableDiscordIntegration,
  352. CheckUpdatesOnStart = CheckUpdatesOnStart,
  353. EnableVsync = Graphics.EnableVsync,
  354. EnableShaderCache = Graphics.EnableShaderCache,
  355. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  356. EnablePtc = System.EnablePtc,
  357. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  358. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  359. AudioBackend = System.AudioBackend,
  360. IgnoreMissingServices = System.IgnoreMissingServices,
  361. GuiColumns = new GuiColumns
  362. {
  363. FavColumn = Ui.GuiColumns.FavColumn,
  364. IconColumn = Ui.GuiColumns.IconColumn,
  365. AppColumn = Ui.GuiColumns.AppColumn,
  366. DevColumn = Ui.GuiColumns.DevColumn,
  367. VersionColumn = Ui.GuiColumns.VersionColumn,
  368. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  369. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  370. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  371. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  372. PathColumn = Ui.GuiColumns.PathColumn,
  373. },
  374. ColumnSort = new ColumnSort
  375. {
  376. SortColumnId = Ui.ColumnSort.SortColumnId,
  377. SortAscending = Ui.ColumnSort.SortAscending
  378. },
  379. GameDirs = Ui.GameDirs,
  380. EnableCustomTheme = Ui.EnableCustomTheme,
  381. CustomThemePath = Ui.CustomThemePath,
  382. EnableKeyboard = Hid.EnableKeyboard,
  383. Hotkeys = Hid.Hotkeys,
  384. KeyboardConfig = keyboardConfigList,
  385. ControllerConfig = controllerConfigList
  386. };
  387. return configurationFile;
  388. }
  389. public void LoadDefault()
  390. {
  391. Graphics.ResScale.Value = 1;
  392. Graphics.ResScaleCustom.Value = 1.0f;
  393. Graphics.MaxAnisotropy.Value = -1.0f;
  394. Graphics.ShadersDumpPath.Value = "";
  395. Logger.EnableDebug.Value = false;
  396. Logger.EnableStub.Value = true;
  397. Logger.EnableInfo.Value = true;
  398. Logger.EnableWarn.Value = true;
  399. Logger.EnableError.Value = true;
  400. Logger.EnableGuest.Value = true;
  401. Logger.EnableFsAccessLog.Value = false;
  402. Logger.FilteredClasses.Value = new LogClass[] { };
  403. Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
  404. Logger.EnableFileLog.Value = true;
  405. System.Language.Value = Language.AmericanEnglish;
  406. System.Region.Value = Region.USA;
  407. System.TimeZone.Value = "UTC";
  408. System.SystemTimeOffset.Value = 0;
  409. System.EnableDockedMode.Value = false;
  410. EnableDiscordIntegration.Value = true;
  411. CheckUpdatesOnStart.Value = true;
  412. Graphics.EnableVsync.Value = true;
  413. Graphics.EnableShaderCache.Value = true;
  414. System.EnableMulticoreScheduling.Value = true;
  415. System.EnablePtc.Value = false;
  416. System.EnableFsIntegrityChecks.Value = true;
  417. System.FsGlobalAccessLogMode.Value = 0;
  418. System.AudioBackend.Value = AudioBackend.OpenAl;
  419. System.IgnoreMissingServices.Value = false;
  420. Ui.GuiColumns.FavColumn.Value = true;
  421. Ui.GuiColumns.IconColumn.Value = true;
  422. Ui.GuiColumns.AppColumn.Value = true;
  423. Ui.GuiColumns.DevColumn.Value = true;
  424. Ui.GuiColumns.VersionColumn.Value = true;
  425. Ui.GuiColumns.TimePlayedColumn.Value = true;
  426. Ui.GuiColumns.LastPlayedColumn.Value = true;
  427. Ui.GuiColumns.FileExtColumn.Value = true;
  428. Ui.GuiColumns.FileSizeColumn.Value = true;
  429. Ui.GuiColumns.PathColumn.Value = true;
  430. Ui.ColumnSort.SortColumnId.Value = 0;
  431. Ui.ColumnSort.SortAscending.Value = false;
  432. Ui.GameDirs.Value = new List<string>();
  433. Ui.EnableCustomTheme.Value = false;
  434. Ui.CustomThemePath.Value = "";
  435. Hid.EnableKeyboard.Value = false;
  436. Hid.Hotkeys.Value = new KeyboardHotkeys
  437. {
  438. ToggleVsync = Key.Tab
  439. };
  440. Hid.InputConfig.Value = new List<InputConfig>
  441. {
  442. new KeyboardConfig
  443. {
  444. Index = 0,
  445. ControllerType = ControllerType.JoyconPair,
  446. PlayerIndex = PlayerIndex.Player1,
  447. LeftJoycon = new NpadKeyboardLeft
  448. {
  449. StickUp = Key.W,
  450. StickDown = Key.S,
  451. StickLeft = Key.A,
  452. StickRight = Key.D,
  453. StickButton = Key.F,
  454. DPadUp = Key.Up,
  455. DPadDown = Key.Down,
  456. DPadLeft = Key.Left,
  457. DPadRight = Key.Right,
  458. ButtonMinus = Key.Minus,
  459. ButtonL = Key.E,
  460. ButtonZl = Key.Q,
  461. ButtonSl = Key.Home,
  462. ButtonSr = Key.End
  463. },
  464. RightJoycon = new NpadKeyboardRight
  465. {
  466. StickUp = Key.I,
  467. StickDown = Key.K,
  468. StickLeft = Key.J,
  469. StickRight = Key.L,
  470. StickButton = Key.H,
  471. ButtonA = Key.Z,
  472. ButtonB = Key.X,
  473. ButtonX = Key.C,
  474. ButtonY = Key.V,
  475. ButtonPlus = Key.Plus,
  476. ButtonR = Key.U,
  477. ButtonZr = Key.O,
  478. ButtonSl = Key.PageUp,
  479. ButtonSr = Key.PageDown
  480. },
  481. EnableMotion = false,
  482. MirrorInput = false,
  483. Slot = 0,
  484. AltSlot = 0,
  485. Sensitivity = 100,
  486. GyroDeadzone = 1,
  487. DsuServerHost = "127.0.0.1",
  488. DsuServerPort = 26760
  489. }
  490. };
  491. }
  492. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  493. {
  494. bool configurationFileUpdated = false;
  495. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  496. {
  497. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  498. LoadDefault();
  499. return;
  500. }
  501. if (configurationFileFormat.Version < 2)
  502. {
  503. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  504. configurationFileFormat.SystemRegion = Region.USA;
  505. configurationFileUpdated = true;
  506. }
  507. if (configurationFileFormat.Version < 3)
  508. {
  509. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  510. configurationFileFormat.SystemTimeZone = "UTC";
  511. configurationFileUpdated = true;
  512. }
  513. if (configurationFileFormat.Version < 4)
  514. {
  515. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  516. configurationFileFormat.MaxAnisotropy = -1;
  517. configurationFileUpdated = true;
  518. }
  519. if (configurationFileFormat.Version < 5)
  520. {
  521. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  522. configurationFileFormat.SystemTimeOffset = 0;
  523. configurationFileUpdated = true;
  524. }
  525. if (configurationFileFormat.Version < 6)
  526. {
  527. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
  528. configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
  529. configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>
  530. {
  531. new KeyboardConfig
  532. {
  533. Index = 0,
  534. ControllerType = ControllerType.JoyconPair,
  535. PlayerIndex = PlayerIndex.Player1,
  536. LeftJoycon = new NpadKeyboardLeft
  537. {
  538. StickUp = Key.W,
  539. StickDown = Key.S,
  540. StickLeft = Key.A,
  541. StickRight = Key.D,
  542. StickButton = Key.F,
  543. DPadUp = Key.Up,
  544. DPadDown = Key.Down,
  545. DPadLeft = Key.Left,
  546. DPadRight = Key.Right,
  547. ButtonMinus = Key.Minus,
  548. ButtonL = Key.E,
  549. ButtonZl = Key.Q,
  550. ButtonSl = Key.Unbound,
  551. ButtonSr = Key.Unbound
  552. },
  553. RightJoycon = new NpadKeyboardRight
  554. {
  555. StickUp = Key.I,
  556. StickDown = Key.K,
  557. StickLeft = Key.J,
  558. StickRight = Key.L,
  559. StickButton = Key.H,
  560. ButtonA = Key.Z,
  561. ButtonB = Key.X,
  562. ButtonX = Key.C,
  563. ButtonY = Key.V,
  564. ButtonPlus = Key.Plus,
  565. ButtonR = Key.U,
  566. ButtonZr = Key.O,
  567. ButtonSl = Key.Unbound,
  568. ButtonSr = Key.Unbound
  569. },
  570. EnableMotion = false,
  571. MirrorInput = false,
  572. Slot = 0,
  573. AltSlot = 0,
  574. Sensitivity = 100,
  575. GyroDeadzone = 1,
  576. DsuServerHost = "127.0.0.1",
  577. DsuServerPort = 26760
  578. }
  579. };
  580. configurationFileUpdated = true;
  581. }
  582. // Only needed for version 6 configurations.
  583. if (configurationFileFormat.Version == 6)
  584. {
  585. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
  586. for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
  587. {
  588. if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
  589. {
  590. configurationFileFormat.KeyboardConfig[i].Index++;
  591. }
  592. }
  593. }
  594. if (configurationFileFormat.Version < 8)
  595. {
  596. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
  597. configurationFileFormat.EnablePtc = false;
  598. configurationFileUpdated = true;
  599. }
  600. if (configurationFileFormat.Version < 9)
  601. {
  602. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
  603. configurationFileFormat.ColumnSort = new ColumnSort
  604. {
  605. SortColumnId = 0,
  606. SortAscending = false
  607. };
  608. configurationFileFormat.Hotkeys = new KeyboardHotkeys
  609. {
  610. ToggleVsync = Key.Tab
  611. };
  612. configurationFileUpdated = true;
  613. }
  614. if (configurationFileFormat.Version < 10)
  615. {
  616. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
  617. configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
  618. configurationFileUpdated = true;
  619. }
  620. if (configurationFileFormat.Version < 11)
  621. {
  622. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
  623. configurationFileFormat.ResScale = 1;
  624. configurationFileFormat.ResScaleCustom = 1.0f;
  625. configurationFileUpdated = true;
  626. }
  627. if (configurationFileFormat.Version < 12)
  628. {
  629. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
  630. configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
  631. configurationFileUpdated = true;
  632. }
  633. if (configurationFileFormat.Version < 14)
  634. {
  635. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
  636. configurationFileFormat.CheckUpdatesOnStart = true;
  637. configurationFileUpdated = true;
  638. }
  639. if (configurationFileFormat.Version < 16)
  640. {
  641. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
  642. configurationFileFormat.EnableShaderCache = true;
  643. configurationFileUpdated = true;
  644. }
  645. List<InputConfig> inputConfig = new List<InputConfig>();
  646. inputConfig.AddRange(configurationFileFormat.ControllerConfig);
  647. inputConfig.AddRange(configurationFileFormat.KeyboardConfig);
  648. Graphics.ResScale.Value = configurationFileFormat.ResScale;
  649. Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
  650. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  651. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  652. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  653. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  654. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  655. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  656. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  657. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  658. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  659. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  660. Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
  661. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  662. System.Language.Value = configurationFileFormat.SystemLanguage;
  663. System.Region.Value = configurationFileFormat.SystemRegion;
  664. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  665. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  666. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  667. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  668. CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
  669. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  670. Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
  671. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  672. System.EnablePtc.Value = configurationFileFormat.EnablePtc;
  673. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  674. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  675. System.AudioBackend.Value = configurationFileFormat.AudioBackend;
  676. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  677. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  678. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  679. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  680. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  681. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  682. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  683. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  684. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  685. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  686. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  687. Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
  688. Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
  689. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  690. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  691. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  692. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  693. Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
  694. Hid.InputConfig.Value = inputConfig;
  695. if (configurationFileUpdated)
  696. {
  697. ToFileFormat().SaveConfig(configurationFilePath);
  698. Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
  699. }
  700. }
  701. public static void Initialize()
  702. {
  703. if (Instance != null)
  704. {
  705. throw new InvalidOperationException("Configuration is already initialized");
  706. }
  707. Instance = new ConfigurationState();
  708. }
  709. }
  710. }