Andrey Sukharev ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) %!s(int64=3) %!d(string=hai) anos
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InstGen.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstGenBallot.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstGenCall.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
InstGenFSI.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
InstGenHelper.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstGenMemory.cs ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) %!s(int64=3) %!d(string=hai) anos
InstGenPacking.cs ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) %!s(int64=3) %!d(string=hai) anos
InstGenVector.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
InstInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
InstType.cs 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos