gdkchan 9e4f668f6c Update bindless to indexed conversion code pattern match (#938) %!s(int64=6) %!d(string=hai) anos
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Optimizations 9e4f668f6c Update bindless to indexed conversion code pattern match (#938) %!s(int64=6) %!d(string=hai) anos
AttributeConsts.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
ControlFlowGraph.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Dominance.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
EmitterContext.cs 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) %!s(int64=6) %!d(string=hai) anos
EmitterContextInsts.cs 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
Lowering.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
ShaderConfig.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
ShaderHeader.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
Ssa.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TranslationFlags.cs 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
Translator.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
TranslatorCallbacks.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos