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- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- namespace Ryujinx.HLE.HOS
- {
- class IdDictionary
- {
- private ConcurrentDictionary<int, object> _objs;
- public ICollection<object> Values => _objs.Values;
- public IdDictionary()
- {
- _objs = new ConcurrentDictionary<int, object>();
- }
- public bool Add(int id, object data)
- {
- return _objs.TryAdd(id, data);
- }
- public int Add(object data)
- {
- for (int id = 1; id < int.MaxValue; id++)
- {
- if (_objs.TryAdd(id, data))
- {
- return id;
- }
- }
- throw new InvalidOperationException();
- }
- public object GetData(int id)
- {
- if (_objs.TryGetValue(id, out object data))
- {
- return data;
- }
- return null;
- }
- public T GetData<T>(int id)
- {
- if (_objs.TryGetValue(id, out object data) && data is T)
- {
- return (T)data;
- }
- return default(T);
- }
- public object Delete(int id)
- {
- if (_objs.TryRemove(id, out object obj))
- {
- return obj;
- }
- return null;
- }
- public ICollection<object> Clear()
- {
- ICollection<object> values = _objs.Values;
- _objs.Clear();
- return values;
- }
- }
- }
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