NvGpuEngine3dReg.cs 2.3 KB

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  1. namespace Ryujinx.HLE.Gpu.Engines
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. ViewportScaleX = 0x280,
  10. ViewportScaleY = 0x281,
  11. ViewportScaleZ = 0x282,
  12. ViewportTranslateX = 0x283,
  13. ViewportTranslateY = 0x284,
  14. ViewportTranslateZ = 0x285,
  15. VertexArrayFirst = 0x35d,
  16. VertexArrayCount = 0x35e,
  17. VertexAttribNFormat = 0x458,
  18. DepthTestEnable = 0x4b3,
  19. IBlendEnable = 0x4b9,
  20. DepthTestFunction = 0x4c3,
  21. BlendSeparateAlpha = 0x4cf,
  22. BlendEquationRgb = 0x4d0,
  23. BlendFuncSrcRgb = 0x4d1,
  24. BlendFuncDstRgb = 0x4d2,
  25. BlendEquationAlpha = 0x4d3,
  26. BlendFuncSrcAlpha = 0x4d4,
  27. BlendFuncDstAlpha = 0x4d6,
  28. BlendEnableMaster = 0x4d7,
  29. IBlendNEnable = 0x4d8,
  30. VertexArrayElemBase = 0x50d,
  31. TexHeaderPoolOffset = 0x55d,
  32. TexSamplerPoolOffset = 0x557,
  33. ShaderAddress = 0x582,
  34. VertexBeginGl = 0x586,
  35. IndexArrayAddress = 0x5f2,
  36. IndexArrayEndAddr = 0x5f4,
  37. IndexArrayFormat = 0x5f6,
  38. IndexBatchFirst = 0x5f7,
  39. IndexBatchCount = 0x5f8,
  40. CullFaceEnable = 0x646,
  41. FrontFace = 0x647,
  42. CullFace = 0x648,
  43. QueryAddress = 0x6c0,
  44. QuerySequence = 0x6c2,
  45. QueryControl = 0x6c3,
  46. VertexArrayNControl = 0x700,
  47. VertexArrayNAddress = 0x701,
  48. VertexArrayNDivisor = 0x703,
  49. IBlendNSeparateAlpha = 0x780,
  50. IBlendNEquationRgb = 0x781,
  51. IBlendNFuncSrcRgb = 0x782,
  52. IBlendNFuncDstRgb = 0x783,
  53. IBlendNEquationAlpha = 0x784,
  54. IBlendNFuncSrcAlpha = 0x785,
  55. IBlendNFuncDstAlpha = 0x786,
  56. VertexArrayNEndAddr = 0x7c0,
  57. ShaderNControl = 0x800,
  58. ShaderNOffset = 0x801,
  59. ShaderNMaxGprs = 0x803,
  60. ShaderNType = 0x804,
  61. ConstBufferSize = 0x8e0,
  62. ConstBufferAddress = 0x8e1,
  63. ConstBufferOffset = 0x8e3,
  64. TextureCbIndex = 0x982
  65. }
  66. }