ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) пре 7 година
..
DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) пре 8 година
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling пре 8 година
OGLBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) пре 7 година
OGLCachedResource.cs 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
OGLEnumConverter.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) пре 7 година
OGLFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) пре 7 година
OGLRasterizer.cs 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) пре 7 година
OGLRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) пре 7 година
OGLShader.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) пре 7 година
OGLStreamBuffer.cs af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) пре 7 година
OGLTexture.cs e7559f128f Small OpenGL Renderer refactoring (#177) пре 7 година