IGalTexture.cs 321 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public interface IGalTexture
  4. {
  5. void Create(long Key, byte[] Data, GalTexture Texture);
  6. bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
  7. void Bind(long Key, int Index);
  8. void SetSampler(GalTextureSampler Sampler);
  9. }
  10. }