SoftFloat.cs 65 KB

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  1. using ChocolArm64.State;
  2. using System;
  3. using System.Diagnostics;
  4. using System.Runtime.CompilerServices;
  5. namespace ChocolArm64.Instructions
  6. {
  7. static class SoftFloat
  8. {
  9. static SoftFloat()
  10. {
  11. RecipEstimateTable = BuildRecipEstimateTable();
  12. InvSqrtEstimateTable = BuildInvSqrtEstimateTable();
  13. }
  14. private static readonly byte[] RecipEstimateTable;
  15. private static readonly byte[] InvSqrtEstimateTable;
  16. private static byte[] BuildRecipEstimateTable()
  17. {
  18. byte[] table = new byte[256];
  19. for (ulong index = 0; index < 256; index++)
  20. {
  21. ulong a = index | 0x100;
  22. a = (a << 1) + 1;
  23. ulong b = 0x80000 / a;
  24. b = (b + 1) >> 1;
  25. table[index] = (byte)(b & 0xFF);
  26. }
  27. return table;
  28. }
  29. private static byte[] BuildInvSqrtEstimateTable()
  30. {
  31. byte[] table = new byte[512];
  32. for (ulong index = 128; index < 512; index++)
  33. {
  34. ulong a = index;
  35. if (a < 256)
  36. {
  37. a = (a << 1) + 1;
  38. }
  39. else
  40. {
  41. a = (a | 1) << 1;
  42. }
  43. ulong b = 256;
  44. while (a * (b + 1) * (b + 1) < (1ul << 28))
  45. {
  46. b++;
  47. }
  48. b = (b + 1) >> 1;
  49. table[index] = (byte)(b & 0xFF);
  50. }
  51. return table;
  52. }
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public static float RecipEstimate(float x)
  55. {
  56. return (float)RecipEstimate((double)x);
  57. }
  58. public static double RecipEstimate(double x)
  59. {
  60. ulong xBits = (ulong)BitConverter.DoubleToInt64Bits(x);
  61. ulong xSign = xBits & 0x8000000000000000;
  62. ulong xExp = (xBits >> 52) & 0x7FF;
  63. ulong scaled = xBits & ((1ul << 52) - 1);
  64. if (xExp >= 2045)
  65. {
  66. if (xExp == 0x7ff && scaled != 0)
  67. {
  68. // NaN
  69. return BitConverter.Int64BitsToDouble((long)(xBits | 0x0008000000000000));
  70. }
  71. // Infinity, or Out of range -> Zero
  72. return BitConverter.Int64BitsToDouble((long)xSign);
  73. }
  74. if (xExp == 0)
  75. {
  76. if (scaled == 0)
  77. {
  78. // Zero -> Infinity
  79. return BitConverter.Int64BitsToDouble((long)(xSign | 0x7FF0000000000000));
  80. }
  81. // Denormal
  82. if ((scaled & (1ul << 51)) == 0)
  83. {
  84. xExp = ~0ul;
  85. scaled <<= 2;
  86. }
  87. else
  88. {
  89. scaled <<= 1;
  90. }
  91. }
  92. scaled >>= 44;
  93. scaled &= 0xFF;
  94. ulong resultExp = (2045 - xExp) & 0x7FF;
  95. ulong estimate = (ulong)RecipEstimateTable[scaled];
  96. ulong fraction = estimate << 44;
  97. if (resultExp == 0)
  98. {
  99. fraction >>= 1;
  100. fraction |= 1ul << 51;
  101. }
  102. else if (resultExp == 0x7FF)
  103. {
  104. resultExp = 0;
  105. fraction >>= 2;
  106. fraction |= 1ul << 50;
  107. }
  108. ulong result = xSign | (resultExp << 52) | fraction;
  109. return BitConverter.Int64BitsToDouble((long)result);
  110. }
  111. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  112. public static float InvSqrtEstimate(float x)
  113. {
  114. return (float)InvSqrtEstimate((double)x);
  115. }
  116. public static double InvSqrtEstimate(double x)
  117. {
  118. ulong xBits = (ulong)BitConverter.DoubleToInt64Bits(x);
  119. ulong xSign = xBits & 0x8000000000000000;
  120. long xExp = (long)((xBits >> 52) & 0x7FF);
  121. ulong scaled = xBits & ((1ul << 52) - 1);
  122. if (xExp == 0x7FF && scaled != 0)
  123. {
  124. // NaN
  125. return BitConverter.Int64BitsToDouble((long)(xBits | 0x0008000000000000));
  126. }
  127. if (xExp == 0)
  128. {
  129. if (scaled == 0)
  130. {
  131. // Zero -> Infinity
  132. return BitConverter.Int64BitsToDouble((long)(xSign | 0x7FF0000000000000));
  133. }
  134. // Denormal
  135. while ((scaled & (1 << 51)) == 0)
  136. {
  137. scaled <<= 1;
  138. xExp--;
  139. }
  140. scaled <<= 1;
  141. }
  142. if (xSign != 0)
  143. {
  144. // Negative -> NaN
  145. return BitConverter.Int64BitsToDouble((long)0x7FF8000000000000);
  146. }
  147. if (xExp == 0x7ff && scaled == 0)
  148. {
  149. // Infinity -> Zero
  150. return BitConverter.Int64BitsToDouble((long)xSign);
  151. }
  152. if (((ulong)xExp & 1) == 1)
  153. {
  154. scaled >>= 45;
  155. scaled &= 0xFF;
  156. scaled |= 0x80;
  157. }
  158. else
  159. {
  160. scaled >>= 44;
  161. scaled &= 0xFF;
  162. scaled |= 0x100;
  163. }
  164. ulong resultExp = ((ulong)(3068 - xExp) / 2) & 0x7FF;
  165. ulong estimate = (ulong)InvSqrtEstimateTable[scaled];
  166. ulong fraction = estimate << 44;
  167. ulong result = xSign | (resultExp << 52) | fraction;
  168. return BitConverter.Int64BitsToDouble((long)result);
  169. }
  170. }
  171. static class SoftFloat1632
  172. {
  173. public static float FPConvert(ushort valueBits, CpuThreadState state)
  174. {
  175. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat16_32.FPConvert: State.Fpcr = 0x{state.Fpcr:X8}");
  176. double real = valueBits.FPUnpackCv(out FpType type, out bool sign, state);
  177. float result;
  178. if (type == FpType.SNaN || type == FpType.QNaN)
  179. {
  180. if (state.GetFpcrFlag(Fpcr.Dn))
  181. {
  182. result = FPDefaultNaN();
  183. }
  184. else
  185. {
  186. result = FPConvertNaN(valueBits);
  187. }
  188. if (type == FpType.SNaN)
  189. {
  190. FPProcessException(FpExc.InvalidOp, state);
  191. }
  192. }
  193. else if (type == FpType.Infinity)
  194. {
  195. result = FPInfinity(sign);
  196. }
  197. else if (type == FpType.Zero)
  198. {
  199. result = FPZero(sign);
  200. }
  201. else
  202. {
  203. result = FPRoundCv(real, state);
  204. }
  205. return result;
  206. }
  207. private static float FPDefaultNaN()
  208. {
  209. return -float.NaN;
  210. }
  211. private static float FPInfinity(bool sign)
  212. {
  213. return sign ? float.NegativeInfinity : float.PositiveInfinity;
  214. }
  215. private static float FPZero(bool sign)
  216. {
  217. return sign ? -0f : +0f;
  218. }
  219. private static float FPMaxNormal(bool sign)
  220. {
  221. return sign ? float.MinValue : float.MaxValue;
  222. }
  223. private static double FPUnpackCv(this ushort valueBits, out FpType type, out bool sign, CpuThreadState state)
  224. {
  225. sign = (~(uint)valueBits & 0x8000u) == 0u;
  226. uint exp16 = ((uint)valueBits & 0x7C00u) >> 10;
  227. uint frac16 = (uint)valueBits & 0x03FFu;
  228. double real;
  229. if (exp16 == 0u)
  230. {
  231. if (frac16 == 0u)
  232. {
  233. type = FpType.Zero;
  234. real = 0d;
  235. }
  236. else
  237. {
  238. type = FpType.Nonzero; // Subnormal.
  239. real = Math.Pow(2d, -14) * ((double)frac16 * Math.Pow(2d, -10));
  240. }
  241. }
  242. else if (exp16 == 0x1Fu && !state.GetFpcrFlag(Fpcr.Ahp))
  243. {
  244. if (frac16 == 0u)
  245. {
  246. type = FpType.Infinity;
  247. real = Math.Pow(2d, 1000);
  248. }
  249. else
  250. {
  251. type = (~frac16 & 0x0200u) == 0u ? FpType.QNaN : FpType.SNaN;
  252. real = 0d;
  253. }
  254. }
  255. else
  256. {
  257. type = FpType.Nonzero; // Normal.
  258. real = Math.Pow(2d, (int)exp16 - 15) * (1d + (double)frac16 * Math.Pow(2d, -10));
  259. }
  260. return sign ? -real : real;
  261. }
  262. private static float FPRoundCv(double real, CpuThreadState state)
  263. {
  264. const int minimumExp = -126;
  265. const int e = 8;
  266. const int f = 23;
  267. bool sign;
  268. double mantissa;
  269. if (real < 0d)
  270. {
  271. sign = true;
  272. mantissa = -real;
  273. }
  274. else
  275. {
  276. sign = false;
  277. mantissa = real;
  278. }
  279. int exponent = 0;
  280. while (mantissa < 1d)
  281. {
  282. mantissa *= 2d;
  283. exponent--;
  284. }
  285. while (mantissa >= 2d)
  286. {
  287. mantissa /= 2d;
  288. exponent++;
  289. }
  290. if (state.GetFpcrFlag(Fpcr.Fz) && exponent < minimumExp)
  291. {
  292. state.SetFpsrFlag(Fpsr.Ufc);
  293. return FPZero(sign);
  294. }
  295. uint biasedExp = (uint)Math.Max(exponent - minimumExp + 1, 0);
  296. if (biasedExp == 0u)
  297. {
  298. mantissa /= Math.Pow(2d, minimumExp - exponent);
  299. }
  300. uint intMant = (uint)Math.Floor(mantissa * Math.Pow(2d, f));
  301. double error = mantissa * Math.Pow(2d, f) - (double)intMant;
  302. if (biasedExp == 0u && (error != 0d || state.GetFpcrFlag(Fpcr.Ufe)))
  303. {
  304. FPProcessException(FpExc.Underflow, state);
  305. }
  306. bool overflowToInf;
  307. bool roundUp;
  308. switch (state.FPRoundingMode())
  309. {
  310. default:
  311. case RoundMode.ToNearest:
  312. roundUp = (error > 0.5d || (error == 0.5d && (intMant & 1u) == 1u));
  313. overflowToInf = true;
  314. break;
  315. case RoundMode.TowardsPlusInfinity:
  316. roundUp = (error != 0d && !sign);
  317. overflowToInf = !sign;
  318. break;
  319. case RoundMode.TowardsMinusInfinity:
  320. roundUp = (error != 0d && sign);
  321. overflowToInf = sign;
  322. break;
  323. case RoundMode.TowardsZero:
  324. roundUp = false;
  325. overflowToInf = false;
  326. break;
  327. }
  328. if (roundUp)
  329. {
  330. intMant++;
  331. if (intMant == (uint)Math.Pow(2d, f))
  332. {
  333. biasedExp = 1u;
  334. }
  335. if (intMant == (uint)Math.Pow(2d, f + 1))
  336. {
  337. biasedExp++;
  338. intMant >>= 1;
  339. }
  340. }
  341. float result;
  342. if (biasedExp >= (uint)Math.Pow(2d, e) - 1u)
  343. {
  344. result = overflowToInf ? FPInfinity(sign) : FPMaxNormal(sign);
  345. FPProcessException(FpExc.Overflow, state);
  346. error = 1d;
  347. }
  348. else
  349. {
  350. result = BitConverter.Int32BitsToSingle(
  351. (int)((sign ? 1u : 0u) << 31 | (biasedExp & 0xFFu) << 23 | (intMant & 0x007FFFFFu)));
  352. }
  353. if (error != 0d)
  354. {
  355. FPProcessException(FpExc.Inexact, state);
  356. }
  357. return result;
  358. }
  359. private static float FPConvertNaN(ushort valueBits)
  360. {
  361. return BitConverter.Int32BitsToSingle(
  362. (int)(((uint)valueBits & 0x8000u) << 16 | 0x7FC00000u | ((uint)valueBits & 0x01FFu) << 13));
  363. }
  364. private static void FPProcessException(FpExc exc, CpuThreadState state)
  365. {
  366. int enable = (int)exc + 8;
  367. if ((state.Fpcr & (1 << enable)) != 0)
  368. {
  369. throw new NotImplementedException("floating-point trap handling");
  370. }
  371. else
  372. {
  373. state.Fpsr |= 1 << (int)exc;
  374. }
  375. }
  376. }
  377. static class SoftFloat3216
  378. {
  379. public static ushort FPConvert(float value, CpuThreadState state)
  380. {
  381. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat32_16.FPConvert: State.Fpcr = 0x{state.Fpcr:X8}");
  382. double real = value.FPUnpackCv(out FpType type, out bool sign, state, out uint valueBits);
  383. bool altHp = state.GetFpcrFlag(Fpcr.Ahp);
  384. ushort resultBits;
  385. if (type == FpType.SNaN || type == FpType.QNaN)
  386. {
  387. if (altHp)
  388. {
  389. resultBits = FPZero(sign);
  390. }
  391. else if (state.GetFpcrFlag(Fpcr.Dn))
  392. {
  393. resultBits = FPDefaultNaN();
  394. }
  395. else
  396. {
  397. resultBits = FPConvertNaN(valueBits);
  398. }
  399. if (type == FpType.SNaN || altHp)
  400. {
  401. FPProcessException(FpExc.InvalidOp, state);
  402. }
  403. }
  404. else if (type == FpType.Infinity)
  405. {
  406. if (altHp)
  407. {
  408. resultBits = (ushort)((sign ? 1u : 0u) << 15 | 0x7FFFu);
  409. FPProcessException(FpExc.InvalidOp, state);
  410. }
  411. else
  412. {
  413. resultBits = FPInfinity(sign);
  414. }
  415. }
  416. else if (type == FpType.Zero)
  417. {
  418. resultBits = FPZero(sign);
  419. }
  420. else
  421. {
  422. resultBits = FPRoundCv(real, state);
  423. }
  424. return resultBits;
  425. }
  426. private static ushort FPDefaultNaN()
  427. {
  428. return (ushort)0x7E00u;
  429. }
  430. private static ushort FPInfinity(bool sign)
  431. {
  432. return sign ? (ushort)0xFC00u : (ushort)0x7C00u;
  433. }
  434. private static ushort FPZero(bool sign)
  435. {
  436. return sign ? (ushort)0x8000u : (ushort)0x0000u;
  437. }
  438. private static ushort FPMaxNormal(bool sign)
  439. {
  440. return sign ? (ushort)0xFBFFu : (ushort)0x7BFFu;
  441. }
  442. private static double FPUnpackCv(this float value, out FpType type, out bool sign, CpuThreadState state, out uint valueBits)
  443. {
  444. valueBits = (uint)BitConverter.SingleToInt32Bits(value);
  445. sign = (~valueBits & 0x80000000u) == 0u;
  446. uint exp32 = (valueBits & 0x7F800000u) >> 23;
  447. uint frac32 = valueBits & 0x007FFFFFu;
  448. double real;
  449. if (exp32 == 0u)
  450. {
  451. if (frac32 == 0u || state.GetFpcrFlag(Fpcr.Fz))
  452. {
  453. type = FpType.Zero;
  454. real = 0d;
  455. if (frac32 != 0u) FPProcessException(FpExc.InputDenorm, state);
  456. }
  457. else
  458. {
  459. type = FpType.Nonzero; // Subnormal.
  460. real = Math.Pow(2d, -126) * ((double)frac32 * Math.Pow(2d, -23));
  461. }
  462. }
  463. else if (exp32 == 0xFFu)
  464. {
  465. if (frac32 == 0u)
  466. {
  467. type = FpType.Infinity;
  468. real = Math.Pow(2d, 1000);
  469. }
  470. else
  471. {
  472. type = (~frac32 & 0x00400000u) == 0u ? FpType.QNaN : FpType.SNaN;
  473. real = 0d;
  474. }
  475. }
  476. else
  477. {
  478. type = FpType.Nonzero; // Normal.
  479. real = Math.Pow(2d, (int)exp32 - 127) * (1d + (double)frac32 * Math.Pow(2d, -23));
  480. }
  481. return sign ? -real : real;
  482. }
  483. private static ushort FPRoundCv(double real, CpuThreadState state)
  484. {
  485. const int minimumExp = -14;
  486. const int e = 5;
  487. const int f = 10;
  488. bool sign;
  489. double mantissa;
  490. if (real < 0d)
  491. {
  492. sign = true;
  493. mantissa = -real;
  494. }
  495. else
  496. {
  497. sign = false;
  498. mantissa = real;
  499. }
  500. int exponent = 0;
  501. while (mantissa < 1d)
  502. {
  503. mantissa *= 2d;
  504. exponent--;
  505. }
  506. while (mantissa >= 2d)
  507. {
  508. mantissa /= 2d;
  509. exponent++;
  510. }
  511. uint biasedExp = (uint)Math.Max(exponent - minimumExp + 1, 0);
  512. if (biasedExp == 0u)
  513. {
  514. mantissa /= Math.Pow(2d, minimumExp - exponent);
  515. }
  516. uint intMant = (uint)Math.Floor(mantissa * Math.Pow(2d, f));
  517. double error = mantissa * Math.Pow(2d, f) - (double)intMant;
  518. if (biasedExp == 0u && (error != 0d || state.GetFpcrFlag(Fpcr.Ufe)))
  519. {
  520. FPProcessException(FpExc.Underflow, state);
  521. }
  522. bool overflowToInf;
  523. bool roundUp;
  524. switch (state.FPRoundingMode())
  525. {
  526. default:
  527. case RoundMode.ToNearest:
  528. roundUp = (error > 0.5d || (error == 0.5d && (intMant & 1u) == 1u));
  529. overflowToInf = true;
  530. break;
  531. case RoundMode.TowardsPlusInfinity:
  532. roundUp = (error != 0d && !sign);
  533. overflowToInf = !sign;
  534. break;
  535. case RoundMode.TowardsMinusInfinity:
  536. roundUp = (error != 0d && sign);
  537. overflowToInf = sign;
  538. break;
  539. case RoundMode.TowardsZero:
  540. roundUp = false;
  541. overflowToInf = false;
  542. break;
  543. }
  544. if (roundUp)
  545. {
  546. intMant++;
  547. if (intMant == (uint)Math.Pow(2d, f))
  548. {
  549. biasedExp = 1u;
  550. }
  551. if (intMant == (uint)Math.Pow(2d, f + 1))
  552. {
  553. biasedExp++;
  554. intMant >>= 1;
  555. }
  556. }
  557. ushort resultBits;
  558. if (!state.GetFpcrFlag(Fpcr.Ahp))
  559. {
  560. if (biasedExp >= (uint)Math.Pow(2d, e) - 1u)
  561. {
  562. resultBits = overflowToInf ? FPInfinity(sign) : FPMaxNormal(sign);
  563. FPProcessException(FpExc.Overflow, state);
  564. error = 1d;
  565. }
  566. else
  567. {
  568. resultBits = (ushort)((sign ? 1u : 0u) << 15 | (biasedExp & 0x1Fu) << 10 | (intMant & 0x03FFu));
  569. }
  570. }
  571. else
  572. {
  573. if (biasedExp >= (uint)Math.Pow(2d, e))
  574. {
  575. resultBits = (ushort)((sign ? 1u : 0u) << 15 | 0x7FFFu);
  576. FPProcessException(FpExc.InvalidOp, state);
  577. error = 0d;
  578. }
  579. else
  580. {
  581. resultBits = (ushort)((sign ? 1u : 0u) << 15 | (biasedExp & 0x1Fu) << 10 | (intMant & 0x03FFu));
  582. }
  583. }
  584. if (error != 0d)
  585. {
  586. FPProcessException(FpExc.Inexact, state);
  587. }
  588. return resultBits;
  589. }
  590. private static ushort FPConvertNaN(uint valueBits)
  591. {
  592. return (ushort)((valueBits & 0x80000000u) >> 16 | 0x7E00u | (valueBits & 0x003FE000u) >> 13);
  593. }
  594. private static void FPProcessException(FpExc exc, CpuThreadState state)
  595. {
  596. int enable = (int)exc + 8;
  597. if ((state.Fpcr & (1 << enable)) != 0)
  598. {
  599. throw new NotImplementedException("floating-point trap handling");
  600. }
  601. else
  602. {
  603. state.Fpsr |= 1 << (int)exc;
  604. }
  605. }
  606. }
  607. static class SoftFloat32
  608. {
  609. public static float FPAdd(float value1, float value2, CpuThreadState state)
  610. {
  611. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPAdd: State.Fpcr = 0x{state.Fpcr:X8}");
  612. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  613. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  614. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  615. if (!done)
  616. {
  617. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  618. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  619. if (inf1 && inf2 && sign1 == !sign2)
  620. {
  621. result = FPDefaultNaN();
  622. FPProcessException(FpExc.InvalidOp, state);
  623. }
  624. else if ((inf1 && !sign1) || (inf2 && !sign2))
  625. {
  626. result = FPInfinity(false);
  627. }
  628. else if ((inf1 && sign1) || (inf2 && sign2))
  629. {
  630. result = FPInfinity(true);
  631. }
  632. else if (zero1 && zero2 && sign1 == sign2)
  633. {
  634. result = FPZero(sign1);
  635. }
  636. else
  637. {
  638. result = value1 + value2;
  639. }
  640. }
  641. return result;
  642. }
  643. public static float FPDiv(float value1, float value2, CpuThreadState state)
  644. {
  645. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPDiv: State.Fpcr = 0x{state.Fpcr:X8}");
  646. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  647. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  648. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  649. if (!done)
  650. {
  651. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  652. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  653. if ((inf1 && inf2) || (zero1 && zero2))
  654. {
  655. result = FPDefaultNaN();
  656. FPProcessException(FpExc.InvalidOp, state);
  657. }
  658. else if (inf1 || zero2)
  659. {
  660. result = FPInfinity(sign1 ^ sign2);
  661. if (!inf1) FPProcessException(FpExc.DivideByZero, state);
  662. }
  663. else if (zero1 || inf2)
  664. {
  665. result = FPZero(sign1 ^ sign2);
  666. }
  667. else
  668. {
  669. result = value1 / value2;
  670. }
  671. }
  672. return result;
  673. }
  674. public static float FPMax(float value1, float value2, CpuThreadState state)
  675. {
  676. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPMax: State.Fpcr = 0x{state.Fpcr:X8}");
  677. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  678. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  679. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  680. if (!done)
  681. {
  682. if (value1 > value2)
  683. {
  684. if (type1 == FpType.Infinity)
  685. {
  686. result = FPInfinity(sign1);
  687. }
  688. else if (type1 == FpType.Zero)
  689. {
  690. result = FPZero(sign1 && sign2);
  691. }
  692. else
  693. {
  694. result = value1;
  695. }
  696. }
  697. else
  698. {
  699. if (type2 == FpType.Infinity)
  700. {
  701. result = FPInfinity(sign2);
  702. }
  703. else if (type2 == FpType.Zero)
  704. {
  705. result = FPZero(sign1 && sign2);
  706. }
  707. else
  708. {
  709. result = value2;
  710. }
  711. }
  712. }
  713. return result;
  714. }
  715. public static float FPMaxNum(float value1, float value2, CpuThreadState state)
  716. {
  717. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_32.FPMaxNum: ");
  718. value1.FPUnpack(out FpType type1, out _, out _);
  719. value2.FPUnpack(out FpType type2, out _, out _);
  720. if (type1 == FpType.QNaN && type2 != FpType.QNaN)
  721. {
  722. value1 = FPInfinity(true);
  723. }
  724. else if (type1 != FpType.QNaN && type2 == FpType.QNaN)
  725. {
  726. value2 = FPInfinity(true);
  727. }
  728. return FPMax(value1, value2, state);
  729. }
  730. public static float FPMin(float value1, float value2, CpuThreadState state)
  731. {
  732. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPMin: State.Fpcr = 0x{state.Fpcr:X8}");
  733. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  734. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  735. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  736. if (!done)
  737. {
  738. if (value1 < value2)
  739. {
  740. if (type1 == FpType.Infinity)
  741. {
  742. result = FPInfinity(sign1);
  743. }
  744. else if (type1 == FpType.Zero)
  745. {
  746. result = FPZero(sign1 || sign2);
  747. }
  748. else
  749. {
  750. result = value1;
  751. }
  752. }
  753. else
  754. {
  755. if (type2 == FpType.Infinity)
  756. {
  757. result = FPInfinity(sign2);
  758. }
  759. else if (type2 == FpType.Zero)
  760. {
  761. result = FPZero(sign1 || sign2);
  762. }
  763. else
  764. {
  765. result = value2;
  766. }
  767. }
  768. }
  769. return result;
  770. }
  771. public static float FPMinNum(float value1, float value2, CpuThreadState state)
  772. {
  773. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_32.FPMinNum: ");
  774. value1.FPUnpack(out FpType type1, out _, out _);
  775. value2.FPUnpack(out FpType type2, out _, out _);
  776. if (type1 == FpType.QNaN && type2 != FpType.QNaN)
  777. {
  778. value1 = FPInfinity(false);
  779. }
  780. else if (type1 != FpType.QNaN && type2 == FpType.QNaN)
  781. {
  782. value2 = FPInfinity(false);
  783. }
  784. return FPMin(value1, value2, state);
  785. }
  786. public static float FPMul(float value1, float value2, CpuThreadState state)
  787. {
  788. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPMul: State.Fpcr = 0x{state.Fpcr:X8}");
  789. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  790. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  791. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  792. if (!done)
  793. {
  794. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  795. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  796. if ((inf1 && zero2) || (zero1 && inf2))
  797. {
  798. result = FPDefaultNaN();
  799. FPProcessException(FpExc.InvalidOp, state);
  800. }
  801. else if (inf1 || inf2)
  802. {
  803. result = FPInfinity(sign1 ^ sign2);
  804. }
  805. else if (zero1 || zero2)
  806. {
  807. result = FPZero(sign1 ^ sign2);
  808. }
  809. else
  810. {
  811. result = value1 * value2;
  812. }
  813. }
  814. return result;
  815. }
  816. public static float FPMulAdd(float valueA, float value1, float value2, CpuThreadState state)
  817. {
  818. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPMulAdd: State.Fpcr = 0x{state.Fpcr:X8}");
  819. valueA = valueA.FPUnpack(out FpType typeA, out bool signA, out uint addend);
  820. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  821. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  822. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  823. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  824. float result = FPProcessNaNs3(typeA, type1, type2, addend, op1, op2, state, out bool done);
  825. if (typeA == FpType.QNaN && ((inf1 && zero2) || (zero1 && inf2)))
  826. {
  827. result = FPDefaultNaN();
  828. FPProcessException(FpExc.InvalidOp, state);
  829. }
  830. if (!done)
  831. {
  832. bool infA = typeA == FpType.Infinity; bool zeroA = typeA == FpType.Zero;
  833. bool signP = sign1 ^ sign2;
  834. bool infP = inf1 || inf2;
  835. bool zeroP = zero1 || zero2;
  836. if ((inf1 && zero2) || (zero1 && inf2) || (infA && infP && signA != signP))
  837. {
  838. result = FPDefaultNaN();
  839. FPProcessException(FpExc.InvalidOp, state);
  840. }
  841. else if ((infA && !signA) || (infP && !signP))
  842. {
  843. result = FPInfinity(false);
  844. }
  845. else if ((infA && signA) || (infP && signP))
  846. {
  847. result = FPInfinity(true);
  848. }
  849. else if (zeroA && zeroP && signA == signP)
  850. {
  851. result = FPZero(signA);
  852. }
  853. else
  854. {
  855. // TODO: When available, use: T MathF.FusedMultiplyAdd(T, T, T);
  856. // https://github.com/dotnet/corefx/issues/31903
  857. result = valueA + (value1 * value2);
  858. }
  859. }
  860. return result;
  861. }
  862. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  863. public static float FPMulSub(float valueA, float value1, float value2, CpuThreadState state)
  864. {
  865. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_32.FPMulSub: ");
  866. value1 = value1.FPNeg();
  867. return FPMulAdd(valueA, value1, value2, state);
  868. }
  869. public static float FPMulX(float value1, float value2, CpuThreadState state)
  870. {
  871. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPMulX: State.Fpcr = 0x{state.Fpcr:X8}");
  872. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  873. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  874. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  875. if (!done)
  876. {
  877. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  878. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  879. if ((inf1 && zero2) || (zero1 && inf2))
  880. {
  881. result = FPTwo(sign1 ^ sign2);
  882. }
  883. else if (inf1 || inf2)
  884. {
  885. result = FPInfinity(sign1 ^ sign2);
  886. }
  887. else if (zero1 || zero2)
  888. {
  889. result = FPZero(sign1 ^ sign2);
  890. }
  891. else
  892. {
  893. result = value1 * value2;
  894. }
  895. }
  896. return result;
  897. }
  898. public static float FPRecipStepFused(float value1, float value2, CpuThreadState state)
  899. {
  900. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPRecipStepFused: State.Fpcr = 0x{state.Fpcr:X8}");
  901. value1 = value1.FPNeg();
  902. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  903. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  904. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  905. if (!done)
  906. {
  907. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  908. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  909. if ((inf1 && zero2) || (zero1 && inf2))
  910. {
  911. result = FPTwo(false);
  912. }
  913. else if (inf1 || inf2)
  914. {
  915. result = FPInfinity(sign1 ^ sign2);
  916. }
  917. else
  918. {
  919. // TODO: When available, use: T MathF.FusedMultiplyAdd(T, T, T);
  920. // https://github.com/dotnet/corefx/issues/31903
  921. result = 2f + (value1 * value2);
  922. }
  923. }
  924. return result;
  925. }
  926. public static float FPRecpX(float value, CpuThreadState state)
  927. {
  928. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPRecpX: State.Fpcr = 0x{state.Fpcr:X8}");
  929. value.FPUnpack(out FpType type, out bool sign, out uint op);
  930. float result;
  931. if (type == FpType.SNaN || type == FpType.QNaN)
  932. {
  933. result = FPProcessNaN(type, op, state);
  934. }
  935. else
  936. {
  937. uint notExp = (~op >> 23) & 0xFFu;
  938. uint maxExp = 0xFEu;
  939. result = BitConverter.Int32BitsToSingle(
  940. (int)((sign ? 1u : 0u) << 31 | (notExp == 0xFFu ? maxExp : notExp) << 23));
  941. }
  942. return result;
  943. }
  944. public static float FprSqrtStepFused(float value1, float value2, CpuThreadState state)
  945. {
  946. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPRSqrtStepFused: State.Fpcr = 0x{state.Fpcr:X8}");
  947. value1 = value1.FPNeg();
  948. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  949. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  950. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  951. if (!done)
  952. {
  953. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  954. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  955. if ((inf1 && zero2) || (zero1 && inf2))
  956. {
  957. result = FPOnePointFive(false);
  958. }
  959. else if (inf1 || inf2)
  960. {
  961. result = FPInfinity(sign1 ^ sign2);
  962. }
  963. else
  964. {
  965. // TODO: When available, use: T MathF.FusedMultiplyAdd(T, T, T);
  966. // https://github.com/dotnet/corefx/issues/31903
  967. result = (3f + (value1 * value2)) / 2f;
  968. }
  969. }
  970. return result;
  971. }
  972. public static float FPSqrt(float value, CpuThreadState state)
  973. {
  974. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPSqrt: State.Fpcr = 0x{state.Fpcr:X8}");
  975. value = value.FPUnpack(out FpType type, out bool sign, out uint op);
  976. float result;
  977. if (type == FpType.SNaN || type == FpType.QNaN)
  978. {
  979. result = FPProcessNaN(type, op, state);
  980. }
  981. else if (type == FpType.Zero)
  982. {
  983. result = FPZero(sign);
  984. }
  985. else if (type == FpType.Infinity && !sign)
  986. {
  987. result = FPInfinity(sign);
  988. }
  989. else if (sign)
  990. {
  991. result = FPDefaultNaN();
  992. FPProcessException(FpExc.InvalidOp, state);
  993. }
  994. else
  995. {
  996. result = MathF.Sqrt(value);
  997. }
  998. return result;
  999. }
  1000. public static float FPSub(float value1, float value2, CpuThreadState state)
  1001. {
  1002. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_32.FPSub: State.Fpcr = 0x{state.Fpcr:X8}");
  1003. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out uint op1);
  1004. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out uint op2);
  1005. float result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1006. if (!done)
  1007. {
  1008. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1009. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1010. if (inf1 && inf2 && sign1 == sign2)
  1011. {
  1012. result = FPDefaultNaN();
  1013. FPProcessException(FpExc.InvalidOp, state);
  1014. }
  1015. else if ((inf1 && !sign1) || (inf2 && sign2))
  1016. {
  1017. result = FPInfinity(false);
  1018. }
  1019. else if ((inf1 && sign1) || (inf2 && !sign2))
  1020. {
  1021. result = FPInfinity(true);
  1022. }
  1023. else if (zero1 && zero2 && sign1 == !sign2)
  1024. {
  1025. result = FPZero(sign1);
  1026. }
  1027. else
  1028. {
  1029. result = value1 - value2;
  1030. }
  1031. }
  1032. return result;
  1033. }
  1034. private static float FPDefaultNaN()
  1035. {
  1036. return -float.NaN;
  1037. }
  1038. private static float FPInfinity(bool sign)
  1039. {
  1040. return sign ? float.NegativeInfinity : float.PositiveInfinity;
  1041. }
  1042. private static float FPZero(bool sign)
  1043. {
  1044. return sign ? -0f : +0f;
  1045. }
  1046. private static float FPTwo(bool sign)
  1047. {
  1048. return sign ? -2f : +2f;
  1049. }
  1050. private static float FPOnePointFive(bool sign)
  1051. {
  1052. return sign ? -1.5f : +1.5f;
  1053. }
  1054. private static float FPNeg(this float value)
  1055. {
  1056. return -value;
  1057. }
  1058. private static float FPUnpack(this float value, out FpType type, out bool sign, out uint valueBits)
  1059. {
  1060. valueBits = (uint)BitConverter.SingleToInt32Bits(value);
  1061. sign = (~valueBits & 0x80000000u) == 0u;
  1062. if ((valueBits & 0x7F800000u) == 0u)
  1063. {
  1064. if ((valueBits & 0x007FFFFFu) == 0u)
  1065. {
  1066. type = FpType.Zero;
  1067. }
  1068. else
  1069. {
  1070. type = FpType.Nonzero;
  1071. }
  1072. }
  1073. else if ((~valueBits & 0x7F800000u) == 0u)
  1074. {
  1075. if ((valueBits & 0x007FFFFFu) == 0u)
  1076. {
  1077. type = FpType.Infinity;
  1078. }
  1079. else
  1080. {
  1081. type = (~valueBits & 0x00400000u) == 0u
  1082. ? FpType.QNaN
  1083. : FpType.SNaN;
  1084. return FPZero(sign);
  1085. }
  1086. }
  1087. else
  1088. {
  1089. type = FpType.Nonzero;
  1090. }
  1091. return value;
  1092. }
  1093. private static float FPProcessNaNs(
  1094. FpType type1,
  1095. FpType type2,
  1096. uint op1,
  1097. uint op2,
  1098. CpuThreadState state,
  1099. out bool done)
  1100. {
  1101. done = true;
  1102. if (type1 == FpType.SNaN)
  1103. {
  1104. return FPProcessNaN(type1, op1, state);
  1105. }
  1106. else if (type2 == FpType.SNaN)
  1107. {
  1108. return FPProcessNaN(type2, op2, state);
  1109. }
  1110. else if (type1 == FpType.QNaN)
  1111. {
  1112. return FPProcessNaN(type1, op1, state);
  1113. }
  1114. else if (type2 == FpType.QNaN)
  1115. {
  1116. return FPProcessNaN(type2, op2, state);
  1117. }
  1118. done = false;
  1119. return FPZero(false);
  1120. }
  1121. private static float FPProcessNaNs3(
  1122. FpType type1,
  1123. FpType type2,
  1124. FpType type3,
  1125. uint op1,
  1126. uint op2,
  1127. uint op3,
  1128. CpuThreadState state,
  1129. out bool done)
  1130. {
  1131. done = true;
  1132. if (type1 == FpType.SNaN)
  1133. {
  1134. return FPProcessNaN(type1, op1, state);
  1135. }
  1136. else if (type2 == FpType.SNaN)
  1137. {
  1138. return FPProcessNaN(type2, op2, state);
  1139. }
  1140. else if (type3 == FpType.SNaN)
  1141. {
  1142. return FPProcessNaN(type3, op3, state);
  1143. }
  1144. else if (type1 == FpType.QNaN)
  1145. {
  1146. return FPProcessNaN(type1, op1, state);
  1147. }
  1148. else if (type2 == FpType.QNaN)
  1149. {
  1150. return FPProcessNaN(type2, op2, state);
  1151. }
  1152. else if (type3 == FpType.QNaN)
  1153. {
  1154. return FPProcessNaN(type3, op3, state);
  1155. }
  1156. done = false;
  1157. return FPZero(false);
  1158. }
  1159. private static float FPProcessNaN(FpType type, uint op, CpuThreadState state)
  1160. {
  1161. if (type == FpType.SNaN)
  1162. {
  1163. op |= 1u << 22;
  1164. FPProcessException(FpExc.InvalidOp, state);
  1165. }
  1166. if (state.GetFpcrFlag(Fpcr.Dn))
  1167. {
  1168. return FPDefaultNaN();
  1169. }
  1170. return BitConverter.Int32BitsToSingle((int)op);
  1171. }
  1172. private static void FPProcessException(FpExc exc, CpuThreadState state)
  1173. {
  1174. int enable = (int)exc + 8;
  1175. if ((state.Fpcr & (1 << enable)) != 0)
  1176. {
  1177. throw new NotImplementedException("floating-point trap handling");
  1178. }
  1179. else
  1180. {
  1181. state.Fpsr |= 1 << (int)exc;
  1182. }
  1183. }
  1184. }
  1185. static class SoftFloat64
  1186. {
  1187. public static double FPAdd(double value1, double value2, CpuThreadState state)
  1188. {
  1189. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPAdd: State.Fpcr = 0x{state.Fpcr:X8}");
  1190. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1191. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1192. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1193. if (!done)
  1194. {
  1195. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1196. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1197. if (inf1 && inf2 && sign1 == !sign2)
  1198. {
  1199. result = FPDefaultNaN();
  1200. FPProcessException(FpExc.InvalidOp, state);
  1201. }
  1202. else if ((inf1 && !sign1) || (inf2 && !sign2))
  1203. {
  1204. result = FPInfinity(false);
  1205. }
  1206. else if ((inf1 && sign1) || (inf2 && sign2))
  1207. {
  1208. result = FPInfinity(true);
  1209. }
  1210. else if (zero1 && zero2 && sign1 == sign2)
  1211. {
  1212. result = FPZero(sign1);
  1213. }
  1214. else
  1215. {
  1216. result = value1 + value2;
  1217. }
  1218. }
  1219. return result;
  1220. }
  1221. public static double FPDiv(double value1, double value2, CpuThreadState state)
  1222. {
  1223. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPDiv: State.Fpcr = 0x{state.Fpcr:X8}");
  1224. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1225. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1226. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1227. if (!done)
  1228. {
  1229. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1230. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1231. if ((inf1 && inf2) || (zero1 && zero2))
  1232. {
  1233. result = FPDefaultNaN();
  1234. FPProcessException(FpExc.InvalidOp, state);
  1235. }
  1236. else if (inf1 || zero2)
  1237. {
  1238. result = FPInfinity(sign1 ^ sign2);
  1239. if (!inf1) FPProcessException(FpExc.DivideByZero, state);
  1240. }
  1241. else if (zero1 || inf2)
  1242. {
  1243. result = FPZero(sign1 ^ sign2);
  1244. }
  1245. else
  1246. {
  1247. result = value1 / value2;
  1248. }
  1249. }
  1250. return result;
  1251. }
  1252. public static double FPMax(double value1, double value2, CpuThreadState state)
  1253. {
  1254. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPMax: State.Fpcr = 0x{state.Fpcr:X8}");
  1255. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1256. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1257. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1258. if (!done)
  1259. {
  1260. if (value1 > value2)
  1261. {
  1262. if (type1 == FpType.Infinity)
  1263. {
  1264. result = FPInfinity(sign1);
  1265. }
  1266. else if (type1 == FpType.Zero)
  1267. {
  1268. result = FPZero(sign1 && sign2);
  1269. }
  1270. else
  1271. {
  1272. result = value1;
  1273. }
  1274. }
  1275. else
  1276. {
  1277. if (type2 == FpType.Infinity)
  1278. {
  1279. result = FPInfinity(sign2);
  1280. }
  1281. else if (type2 == FpType.Zero)
  1282. {
  1283. result = FPZero(sign1 && sign2);
  1284. }
  1285. else
  1286. {
  1287. result = value2;
  1288. }
  1289. }
  1290. }
  1291. return result;
  1292. }
  1293. public static double FPMaxNum(double value1, double value2, CpuThreadState state)
  1294. {
  1295. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_64.FPMaxNum: ");
  1296. value1.FPUnpack(out FpType type1, out _, out _);
  1297. value2.FPUnpack(out FpType type2, out _, out _);
  1298. if (type1 == FpType.QNaN && type2 != FpType.QNaN)
  1299. {
  1300. value1 = FPInfinity(true);
  1301. }
  1302. else if (type1 != FpType.QNaN && type2 == FpType.QNaN)
  1303. {
  1304. value2 = FPInfinity(true);
  1305. }
  1306. return FPMax(value1, value2, state);
  1307. }
  1308. public static double FPMin(double value1, double value2, CpuThreadState state)
  1309. {
  1310. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPMin: State.Fpcr = 0x{state.Fpcr:X8}");
  1311. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1312. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1313. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1314. if (!done)
  1315. {
  1316. if (value1 < value2)
  1317. {
  1318. if (type1 == FpType.Infinity)
  1319. {
  1320. result = FPInfinity(sign1);
  1321. }
  1322. else if (type1 == FpType.Zero)
  1323. {
  1324. result = FPZero(sign1 || sign2);
  1325. }
  1326. else
  1327. {
  1328. result = value1;
  1329. }
  1330. }
  1331. else
  1332. {
  1333. if (type2 == FpType.Infinity)
  1334. {
  1335. result = FPInfinity(sign2);
  1336. }
  1337. else if (type2 == FpType.Zero)
  1338. {
  1339. result = FPZero(sign1 || sign2);
  1340. }
  1341. else
  1342. {
  1343. result = value2;
  1344. }
  1345. }
  1346. }
  1347. return result;
  1348. }
  1349. public static double FPMinNum(double value1, double value2, CpuThreadState state)
  1350. {
  1351. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_64.FPMinNum: ");
  1352. value1.FPUnpack(out FpType type1, out _, out _);
  1353. value2.FPUnpack(out FpType type2, out _, out _);
  1354. if (type1 == FpType.QNaN && type2 != FpType.QNaN)
  1355. {
  1356. value1 = FPInfinity(false);
  1357. }
  1358. else if (type1 != FpType.QNaN && type2 == FpType.QNaN)
  1359. {
  1360. value2 = FPInfinity(false);
  1361. }
  1362. return FPMin(value1, value2, state);
  1363. }
  1364. public static double FPMul(double value1, double value2, CpuThreadState state)
  1365. {
  1366. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPMul: State.Fpcr = 0x{state.Fpcr:X8}");
  1367. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1368. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1369. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1370. if (!done)
  1371. {
  1372. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1373. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1374. if ((inf1 && zero2) || (zero1 && inf2))
  1375. {
  1376. result = FPDefaultNaN();
  1377. FPProcessException(FpExc.InvalidOp, state);
  1378. }
  1379. else if (inf1 || inf2)
  1380. {
  1381. result = FPInfinity(sign1 ^ sign2);
  1382. }
  1383. else if (zero1 || zero2)
  1384. {
  1385. result = FPZero(sign1 ^ sign2);
  1386. }
  1387. else
  1388. {
  1389. result = value1 * value2;
  1390. }
  1391. }
  1392. return result;
  1393. }
  1394. public static double FPMulAdd(double valueA, double value1, double value2, CpuThreadState state)
  1395. {
  1396. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPMulAdd: State.Fpcr = 0x{state.Fpcr:X8}");
  1397. valueA = valueA.FPUnpack(out FpType typeA, out bool signA, out ulong addend);
  1398. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1399. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1400. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1401. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1402. double result = FPProcessNaNs3(typeA, type1, type2, addend, op1, op2, state, out bool done);
  1403. if (typeA == FpType.QNaN && ((inf1 && zero2) || (zero1 && inf2)))
  1404. {
  1405. result = FPDefaultNaN();
  1406. FPProcessException(FpExc.InvalidOp, state);
  1407. }
  1408. if (!done)
  1409. {
  1410. bool infA = typeA == FpType.Infinity; bool zeroA = typeA == FpType.Zero;
  1411. bool signP = sign1 ^ sign2;
  1412. bool infP = inf1 || inf2;
  1413. bool zeroP = zero1 || zero2;
  1414. if ((inf1 && zero2) || (zero1 && inf2) || (infA && infP && signA != signP))
  1415. {
  1416. result = FPDefaultNaN();
  1417. FPProcessException(FpExc.InvalidOp, state);
  1418. }
  1419. else if ((infA && !signA) || (infP && !signP))
  1420. {
  1421. result = FPInfinity(false);
  1422. }
  1423. else if ((infA && signA) || (infP && signP))
  1424. {
  1425. result = FPInfinity(true);
  1426. }
  1427. else if (zeroA && zeroP && signA == signP)
  1428. {
  1429. result = FPZero(signA);
  1430. }
  1431. else
  1432. {
  1433. // TODO: When available, use: T Math.FusedMultiplyAdd(T, T, T);
  1434. // https://github.com/dotnet/corefx/issues/31903
  1435. result = valueA + (value1 * value2);
  1436. }
  1437. }
  1438. return result;
  1439. }
  1440. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  1441. public static double FPMulSub(double valueA, double value1, double value2, CpuThreadState state)
  1442. {
  1443. Debug.WriteIf(state.Fpcr != 0, "ASoftFloat_64.FPMulSub: ");
  1444. value1 = value1.FPNeg();
  1445. return FPMulAdd(valueA, value1, value2, state);
  1446. }
  1447. public static double FPMulX(double value1, double value2, CpuThreadState state)
  1448. {
  1449. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPMulX: State.Fpcr = 0x{state.Fpcr:X8}");
  1450. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1451. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1452. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1453. if (!done)
  1454. {
  1455. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1456. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1457. if ((inf1 && zero2) || (zero1 && inf2))
  1458. {
  1459. result = FPTwo(sign1 ^ sign2);
  1460. }
  1461. else if (inf1 || inf2)
  1462. {
  1463. result = FPInfinity(sign1 ^ sign2);
  1464. }
  1465. else if (zero1 || zero2)
  1466. {
  1467. result = FPZero(sign1 ^ sign2);
  1468. }
  1469. else
  1470. {
  1471. result = value1 * value2;
  1472. }
  1473. }
  1474. return result;
  1475. }
  1476. public static double FPRecipStepFused(double value1, double value2, CpuThreadState state)
  1477. {
  1478. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPRecipStepFused: State.Fpcr = 0x{state.Fpcr:X8}");
  1479. value1 = value1.FPNeg();
  1480. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1481. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1482. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1483. if (!done)
  1484. {
  1485. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1486. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1487. if ((inf1 && zero2) || (zero1 && inf2))
  1488. {
  1489. result = FPTwo(false);
  1490. }
  1491. else if (inf1 || inf2)
  1492. {
  1493. result = FPInfinity(sign1 ^ sign2);
  1494. }
  1495. else
  1496. {
  1497. // TODO: When available, use: T Math.FusedMultiplyAdd(T, T, T);
  1498. // https://github.com/dotnet/corefx/issues/31903
  1499. result = 2d + (value1 * value2);
  1500. }
  1501. }
  1502. return result;
  1503. }
  1504. public static double FPRecpX(double value, CpuThreadState state)
  1505. {
  1506. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPRecpX: State.Fpcr = 0x{state.Fpcr:X8}");
  1507. value.FPUnpack(out FpType type, out bool sign, out ulong op);
  1508. double result;
  1509. if (type == FpType.SNaN || type == FpType.QNaN)
  1510. {
  1511. result = FPProcessNaN(type, op, state);
  1512. }
  1513. else
  1514. {
  1515. ulong notExp = (~op >> 52) & 0x7FFul;
  1516. ulong maxExp = 0x7FEul;
  1517. result = BitConverter.Int64BitsToDouble(
  1518. (long)((sign ? 1ul : 0ul) << 63 | (notExp == 0x7FFul ? maxExp : notExp) << 52));
  1519. }
  1520. return result;
  1521. }
  1522. public static double FprSqrtStepFused(double value1, double value2, CpuThreadState state)
  1523. {
  1524. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPRSqrtStepFused: State.Fpcr = 0x{state.Fpcr:X8}");
  1525. value1 = value1.FPNeg();
  1526. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1527. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1528. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1529. if (!done)
  1530. {
  1531. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1532. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1533. if ((inf1 && zero2) || (zero1 && inf2))
  1534. {
  1535. result = FPOnePointFive(false);
  1536. }
  1537. else if (inf1 || inf2)
  1538. {
  1539. result = FPInfinity(sign1 ^ sign2);
  1540. }
  1541. else
  1542. {
  1543. // TODO: When available, use: T Math.FusedMultiplyAdd(T, T, T);
  1544. // https://github.com/dotnet/corefx/issues/31903
  1545. result = (3d + (value1 * value2)) / 2d;
  1546. }
  1547. }
  1548. return result;
  1549. }
  1550. public static double FPSqrt(double value, CpuThreadState state)
  1551. {
  1552. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPSqrt: State.Fpcr = 0x{state.Fpcr:X8}");
  1553. value = value.FPUnpack(out FpType type, out bool sign, out ulong op);
  1554. double result;
  1555. if (type == FpType.SNaN || type == FpType.QNaN)
  1556. {
  1557. result = FPProcessNaN(type, op, state);
  1558. }
  1559. else if (type == FpType.Zero)
  1560. {
  1561. result = FPZero(sign);
  1562. }
  1563. else if (type == FpType.Infinity && !sign)
  1564. {
  1565. result = FPInfinity(sign);
  1566. }
  1567. else if (sign)
  1568. {
  1569. result = FPDefaultNaN();
  1570. FPProcessException(FpExc.InvalidOp, state);
  1571. }
  1572. else
  1573. {
  1574. result = Math.Sqrt(value);
  1575. }
  1576. return result;
  1577. }
  1578. public static double FPSub(double value1, double value2, CpuThreadState state)
  1579. {
  1580. Debug.WriteLineIf(state.Fpcr != 0, $"ASoftFloat_64.FPSub: State.Fpcr = 0x{state.Fpcr:X8}");
  1581. value1 = value1.FPUnpack(out FpType type1, out bool sign1, out ulong op1);
  1582. value2 = value2.FPUnpack(out FpType type2, out bool sign2, out ulong op2);
  1583. double result = FPProcessNaNs(type1, type2, op1, op2, state, out bool done);
  1584. if (!done)
  1585. {
  1586. bool inf1 = type1 == FpType.Infinity; bool zero1 = type1 == FpType.Zero;
  1587. bool inf2 = type2 == FpType.Infinity; bool zero2 = type2 == FpType.Zero;
  1588. if (inf1 && inf2 && sign1 == sign2)
  1589. {
  1590. result = FPDefaultNaN();
  1591. FPProcessException(FpExc.InvalidOp, state);
  1592. }
  1593. else if ((inf1 && !sign1) || (inf2 && sign2))
  1594. {
  1595. result = FPInfinity(false);
  1596. }
  1597. else if ((inf1 && sign1) || (inf2 && !sign2))
  1598. {
  1599. result = FPInfinity(true);
  1600. }
  1601. else if (zero1 && zero2 && sign1 == !sign2)
  1602. {
  1603. result = FPZero(sign1);
  1604. }
  1605. else
  1606. {
  1607. result = value1 - value2;
  1608. }
  1609. }
  1610. return result;
  1611. }
  1612. private static double FPDefaultNaN()
  1613. {
  1614. return -double.NaN;
  1615. }
  1616. private static double FPInfinity(bool sign)
  1617. {
  1618. return sign ? double.NegativeInfinity : double.PositiveInfinity;
  1619. }
  1620. private static double FPZero(bool sign)
  1621. {
  1622. return sign ? -0d : +0d;
  1623. }
  1624. private static double FPTwo(bool sign)
  1625. {
  1626. return sign ? -2d : +2d;
  1627. }
  1628. private static double FPOnePointFive(bool sign)
  1629. {
  1630. return sign ? -1.5d : +1.5d;
  1631. }
  1632. private static double FPNeg(this double value)
  1633. {
  1634. return -value;
  1635. }
  1636. private static double FPUnpack(this double value, out FpType type, out bool sign, out ulong valueBits)
  1637. {
  1638. valueBits = (ulong)BitConverter.DoubleToInt64Bits(value);
  1639. sign = (~valueBits & 0x8000000000000000ul) == 0ul;
  1640. if ((valueBits & 0x7FF0000000000000ul) == 0ul)
  1641. {
  1642. if ((valueBits & 0x000FFFFFFFFFFFFFul) == 0ul)
  1643. {
  1644. type = FpType.Zero;
  1645. }
  1646. else
  1647. {
  1648. type = FpType.Nonzero;
  1649. }
  1650. }
  1651. else if ((~valueBits & 0x7FF0000000000000ul) == 0ul)
  1652. {
  1653. if ((valueBits & 0x000FFFFFFFFFFFFFul) == 0ul)
  1654. {
  1655. type = FpType.Infinity;
  1656. }
  1657. else
  1658. {
  1659. type = (~valueBits & 0x0008000000000000ul) == 0ul
  1660. ? FpType.QNaN
  1661. : FpType.SNaN;
  1662. return FPZero(sign);
  1663. }
  1664. }
  1665. else
  1666. {
  1667. type = FpType.Nonzero;
  1668. }
  1669. return value;
  1670. }
  1671. private static double FPProcessNaNs(
  1672. FpType type1,
  1673. FpType type2,
  1674. ulong op1,
  1675. ulong op2,
  1676. CpuThreadState state,
  1677. out bool done)
  1678. {
  1679. done = true;
  1680. if (type1 == FpType.SNaN)
  1681. {
  1682. return FPProcessNaN(type1, op1, state);
  1683. }
  1684. else if (type2 == FpType.SNaN)
  1685. {
  1686. return FPProcessNaN(type2, op2, state);
  1687. }
  1688. else if (type1 == FpType.QNaN)
  1689. {
  1690. return FPProcessNaN(type1, op1, state);
  1691. }
  1692. else if (type2 == FpType.QNaN)
  1693. {
  1694. return FPProcessNaN(type2, op2, state);
  1695. }
  1696. done = false;
  1697. return FPZero(false);
  1698. }
  1699. private static double FPProcessNaNs3(
  1700. FpType type1,
  1701. FpType type2,
  1702. FpType type3,
  1703. ulong op1,
  1704. ulong op2,
  1705. ulong op3,
  1706. CpuThreadState state,
  1707. out bool done)
  1708. {
  1709. done = true;
  1710. if (type1 == FpType.SNaN)
  1711. {
  1712. return FPProcessNaN(type1, op1, state);
  1713. }
  1714. else if (type2 == FpType.SNaN)
  1715. {
  1716. return FPProcessNaN(type2, op2, state);
  1717. }
  1718. else if (type3 == FpType.SNaN)
  1719. {
  1720. return FPProcessNaN(type3, op3, state);
  1721. }
  1722. else if (type1 == FpType.QNaN)
  1723. {
  1724. return FPProcessNaN(type1, op1, state);
  1725. }
  1726. else if (type2 == FpType.QNaN)
  1727. {
  1728. return FPProcessNaN(type2, op2, state);
  1729. }
  1730. else if (type3 == FpType.QNaN)
  1731. {
  1732. return FPProcessNaN(type3, op3, state);
  1733. }
  1734. done = false;
  1735. return FPZero(false);
  1736. }
  1737. private static double FPProcessNaN(FpType type, ulong op, CpuThreadState state)
  1738. {
  1739. if (type == FpType.SNaN)
  1740. {
  1741. op |= 1ul << 51;
  1742. FPProcessException(FpExc.InvalidOp, state);
  1743. }
  1744. if (state.GetFpcrFlag(Fpcr.Dn))
  1745. {
  1746. return FPDefaultNaN();
  1747. }
  1748. return BitConverter.Int64BitsToDouble((long)op);
  1749. }
  1750. private static void FPProcessException(FpExc exc, CpuThreadState state)
  1751. {
  1752. int enable = (int)exc + 8;
  1753. if ((state.Fpcr & (1 << enable)) != 0)
  1754. {
  1755. throw new NotImplementedException("floating-point trap handling");
  1756. }
  1757. else
  1758. {
  1759. state.Fpsr |= 1 << (int)exc;
  1760. }
  1761. }
  1762. }
  1763. }