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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- struct TransformFeedbackOutput
- {
- public readonly bool Valid;
- public readonly int Buffer;
- public readonly int Offset;
- public readonly int Stride;
- public TransformFeedbackOutput(int buffer, int offset, int stride)
- {
- Valid = true;
- Buffer = buffer;
- Offset = offset;
- Stride = stride;
- }
- }
- class StructuredProgramInfo
- {
- public List<StructuredFunction> Functions { get; }
- public HashSet<int> Inputs { get; }
- public HashSet<int> Outputs { get; }
- public HashSet<int> InputsPerPatch { get; }
- public HashSet<int> OutputsPerPatch { get; }
- public HelperFunctionsMask HelperFunctionsMask { get; set; }
- public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
- public StructuredProgramInfo()
- {
- Functions = new List<StructuredFunction>();
- Inputs = new HashSet<int>();
- Outputs = new HashSet<int>();
- InputsPerPatch = new HashSet<int>();
- OutputsPerPatch = new HashSet<int>();
- TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
- }
- }
- }
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