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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- class OperandManager
- {
- private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
- private struct BuiltInAttribute
- {
- public string Name { get; }
- public VariableType Type { get; }
- public BuiltInAttribute(string name, VariableType type)
- {
- Name = name;
- Type = type;
- }
- }
- private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
- {
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
- // Special.
- { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
- { AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", VariableType.Bool) },
- { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
- { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
- { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
- { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
- { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
- { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
- { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
- { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
- { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
- { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
- { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
- { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
- { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
- { AttributeConsts.LeMask, new BuiltInAttribute(null, VariableType.U32) },
- { AttributeConsts.LtMask, new BuiltInAttribute(null, VariableType.U32) },
- // Support uniforms.
- { AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
- { AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
- { AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
- { AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
- };
- private Dictionary<AstOperand, string> _locals;
- public OperandManager()
- {
- _locals = new Dictionary<AstOperand, string>();
- }
- public string DeclareLocal(AstOperand operand)
- {
- string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
- _locals.Add(operand, name);
- return name;
- }
- public string GetExpression(AstOperand operand, ShaderConfig config)
- {
- return operand.Type switch
- {
- OperandType.Argument => GetArgumentName(operand.Value),
- OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
- OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
- OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
- OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
- OperandType.LocalVariable => _locals[operand],
- OperandType.Undefined => DefaultNames.UndefinedName,
- _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
- };
- }
- private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
- {
- return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
- }
- public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
- {
- return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
- }
- private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
- {
- if (indexElement)
- {
- return $"{vectorName}[{indexExpr}]";
- }
- string result = $"{vectorName}.x";
- for (int i = 1; i < 4; i++)
- {
- result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
- }
- return $"({result})";
- }
- public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
- {
- return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
- }
- public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
- {
- return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
- }
- public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
- {
- return GetAttributeName(value, config, perPatch, isOutAttr: true);
- }
- public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
- {
- if ((value & AttributeConsts.LoadOutputMask) != 0)
- {
- isOutAttr = true;
- }
- value &= AttributeConsts.Mask & ~3;
- char swzMask = GetSwizzleMask((value >> 2) & 3);
- if (perPatch)
- {
- if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
- {
- value -= AttributeConsts.UserAttributePerPatchBase;
- return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
- }
- else if (value < AttributeConsts.UserAttributePerPatchBase)
- {
- return value switch
- {
- AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
- AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
- AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
- AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
- AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
- AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
- _ => null
- };
- }
- }
- else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
- {
- value -= AttributeConsts.UserAttributeBase;
- string prefix = isOutAttr
- ? DefaultNames.OAttributePrefix
- : DefaultNames.IAttributePrefix;
- bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
- if (indexable)
- {
- string name = prefix;
- if (config.Stage == ShaderStage.Geometry && !isOutAttr)
- {
- name += $"[{indexExpr}]";
- }
- return name + $"[{(value >> 4)}]." + swzMask;
- }
- else if (config.TransformFeedbackEnabled &&
- ((config.LastInVertexPipeline && isOutAttr) ||
- (config.Stage == ShaderStage.Fragment && !isOutAttr)))
- {
- string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
- {
- name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
- }
- return name;
- }
- else
- {
- string name = $"{prefix}{(value >> 4)}";
- if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
- {
- name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
- }
- return name + '.' + swzMask;
- }
- }
- else
- {
- if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
- {
- value -= AttributeConsts.FragmentOutputColorBase;
- return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
- }
- else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
- {
- string subgroupMask = value switch
- {
- AttributeConsts.EqMask => "Eq",
- AttributeConsts.GeMask => "Ge",
- AttributeConsts.GtMask => "Gt",
- AttributeConsts.LeMask => "Le",
- AttributeConsts.LtMask => "Lt",
- _ => null
- };
- if (subgroupMask != null)
- {
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
- ? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
- : $"gl_Subgroup{subgroupMask}Mask.x";
- }
- else if (value == AttributeConsts.LaneId)
- {
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
- ? "gl_SubGroupInvocationARB"
- : "gl_SubgroupInvocationID";
- }
- if (config.Stage == ShaderStage.Fragment)
- {
- // TODO: There must be a better way to handle this...
- switch (value)
- {
- case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
- case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
- case AttributeConsts.PositionZ: return "gl_FragCoord.z";
- case AttributeConsts.PositionW: return "gl_FragCoord.w";
- case AttributeConsts.FrontFacing:
- if (config.GpuAccessor.QueryHostHasFrontFacingBug())
- {
- // This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
- // (flipped) values. Doing this seems to fix it.
- return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
- }
- break;
- }
- }
- string name = builtInAttr.Name;
- if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
- {
- name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
- }
- return name;
- }
- }
- // TODO: Warn about unknown built-in attribute.
- return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
- }
- public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
- {
- string name = isOutAttr
- ? DefaultNames.OAttributePrefix
- : DefaultNames.IAttributePrefix;
- if (config.Stage == ShaderStage.Geometry && !isOutAttr)
- {
- name += $"[{indexExpr}]";
- }
- return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
- }
- public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
- {
- if (cbIndexable)
- {
- return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
- }
- return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
- }
- private static string GetUbName(ShaderStage stage, string slotExpr)
- {
- return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
- }
- public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
- {
- return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
- }
- public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
- {
- string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
- if (indexed)
- {
- suffix += $"a[{indexExpr}]";
- }
- return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
- }
- public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
- {
- return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
- }
- public static string GetImageName(
- ShaderStage stage,
- int cbufSlot,
- int handle,
- TextureFormat format,
- bool indexed,
- string indexExpr)
- {
- string suffix = cbufSlot < 0
- ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
- : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
- if (indexed)
- {
- suffix += $"a[{indexExpr}]";
- }
- return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
- }
- public static string GetShaderStagePrefix(ShaderStage stage)
- {
- int index = (int)stage;
- if ((uint)index >= StagePrefixes.Length)
- {
- return "invalid";
- }
- return StagePrefixes[index];
- }
- private static char GetSwizzleMask(int value)
- {
- return "xyzw"[value];
- }
- public static string GetArgumentName(int argIndex)
- {
- return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
- }
- public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
- {
- if (node is AstOperation operation)
- {
- if (operation.Inst == Instruction.LoadAttribute)
- {
- // Load attribute basically just returns the attribute value.
- // Some built-in attributes may have different types, so we need
- // to return the type based on the attribute that is being read.
- if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
- {
- if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
- {
- return builtInAttr.Type;
- }
- }
- return OperandInfo.GetVarType(OperandType.Attribute);
- }
- else if (operation.Inst == Instruction.Call)
- {
- AstOperand funcId = (AstOperand)operation.GetSource(0);
- Debug.Assert(funcId.Type == OperandType.Constant);
- return context.GetFunction(funcId.Value).ReturnType;
- }
- else if (operation is AstTextureOperation texOp &&
- (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic))
- {
- return texOp.Format.GetComponentType();
- }
- return GetDestVarType(operation.Inst);
- }
- else if (node is AstOperand operand)
- {
- if (operand.Type == OperandType.Argument)
- {
- int argIndex = operand.Value;
- return context.CurrentFunction.GetArgumentType(argIndex);
- }
- return GetOperandVarType(context, operand, isAsgDest);
- }
- else
- {
- throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
- }
- }
- private static VariableType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
- {
- if (operand.Type == OperandType.Attribute)
- {
- if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
- {
- return builtInAttr.Type;
- }
- else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
- operand.Value >= AttributeConsts.UserAttributeBase &&
- operand.Value < AttributeConsts.UserAttributeEnd)
- {
- int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
- AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
- return type.ToVariableType();
- }
- }
- return OperandInfo.GetVarType(operand);
- }
- }
- }
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