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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Graphics.GAL;
- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace Ryujinx.Graphics.OpenGL
- {
- class TextureBase
- {
- public int Handle { get; protected set; }
- protected TextureCreateInfo Info { get; }
- public int Width => Info.Width;
- public int Height => Info.Height;
- public Target Target => Info.Target;
- public Format Format => Info.Format;
- public TextureBase(TextureCreateInfo info)
- {
- Info = info;
- Handle = GL.GenTexture();
- }
- public void Bind(int unit)
- {
- Bind(Target.Convert(), unit);
- }
- protected void Bind(TextureTarget target, int unit)
- {
- GL.ActiveTexture(TextureUnit.Texture0 + unit);
- GL.BindTexture(target, Handle);
- }
- }
- }
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