NativeMemoryManager.cs 1.3 KB

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  1. using System;
  2. using System.Buffers;
  3. namespace Ryujinx.Memory
  4. {
  5. public unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
  6. {
  7. private readonly T* _pointer;
  8. private readonly int _length;
  9. public NativeMemoryManager(nuint pointer, int length)
  10. : this((T*)pointer, length)
  11. {
  12. }
  13. public NativeMemoryManager(T* pointer, int length)
  14. {
  15. _pointer = pointer;
  16. _length = length;
  17. }
  18. public unsafe T* Pointer => _pointer;
  19. public int Length => _length;
  20. public override Span<T> GetSpan()
  21. {
  22. return new Span<T>((void*)_pointer, _length);
  23. }
  24. public override MemoryHandle Pin(int elementIndex = 0)
  25. {
  26. if ((uint)elementIndex >= _length)
  27. {
  28. throw new ArgumentOutOfRangeException(nameof(elementIndex));
  29. }
  30. return new MemoryHandle((void*)(_pointer + elementIndex));
  31. }
  32. public override void Unpin()
  33. {
  34. // No need to do anything as pointer already points no native memory, not GC tracked.
  35. }
  36. protected override void Dispose(bool disposing)
  37. {
  38. // Nothing to dispose, MemoryBlock still owns the memory.
  39. }
  40. }
  41. }