gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) há 7 anos atrás
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) há 7 anos atrás
OGLEnumConverter.cs 0e1e094b7a Improve texture tables (#457) há 7 anos atrás
OGLExtension.cs 2562ca6c3f Fix multiple rendertargets (#427) há 7 anos atrás
OGLPipeline.cs 044b84b078 Add depth range support on the GPU (#472) há 7 anos atrás
OGLRasterizer.cs 0e1e094b7a Improve texture tables (#457) há 7 anos atrás
OGLRenderTarget.cs 9ace6b9285 Fix for render target and a shader compilation issue (#471) há 7 anos atrás
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) há 7 anos atrás
OGLShader.cs 0e1e094b7a Improve texture tables (#457) há 7 anos atrás
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) há 7 anos atrás
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) há 7 anos atrás
OGLTexture.cs 9ace6b9285 Fix for render target and a shader compilation issue (#471) há 7 anos atrás