gdkchan 9a0330f7f8 Shader: Implement PrimitiveID (#4067) 3 years ago
..
BackgroundDiskCacheWriter.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 years ago
BinarySerializer.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
CompressionAlgorithm.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
DiskCacheCommon.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
DiskCacheGpuAccessor.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 3 years ago
DiskCacheGuestStorage.cs 2232e4ae87 Vulkan backend (#2518) 3 years ago
DiskCacheHostStorage.cs 9a0330f7f8 Shader: Implement PrimitiveID (#4067) 3 years ago
DiskCacheLoadException.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
DiskCacheLoadResult.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
DiskCacheOutputStreams.cs 43ebd7a9bb New shader cache implementation (#3194) 4 years ago
GuestCodeAndCbData.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 years ago
ParallelDiskCacheLoader.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 years ago
ShaderBinarySerializer.cs 69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 3 years ago