gdkchan f8beeeb7d3 Support safe blit on non-2D textures (#4374) %!s(int64=3) %!d(string=hai) anos
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ChangeBufferStrideShaderSource.comp c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) %!s(int64=3) %!d(string=hai) anos
ColorBlitClearAlphaFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ColorBlitFragmentShaderSource.frag 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ColorBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) %!s(int64=3) %!d(string=hai) anos
ColorBlitVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ColorClearFFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
ColorClearSIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
ColorClearUIFragmentShaderSource.frag 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) %!s(int64=3) %!d(string=hai) anos
ColorClearVertexShaderSource.vert 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
ColorCopyToNonMsComputeShaderSource.comp 73aed239c3 Implement non-MS to MS copies with draws (#3958) %!s(int64=3) %!d(string=hai) anos
ColorDrawToMsFragmentShaderSource.frag 73aed239c3 Implement non-MS to MS copies with draws (#3958) %!s(int64=3) %!d(string=hai) anos
ColorDrawToMsVertexShaderSource.vert 73aed239c3 Implement non-MS to MS copies with draws (#3958) %!s(int64=3) %!d(string=hai) anos
ConvertIndexBufferShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
ConvertIndirectDataShaderSource.comp f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
DepthBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) %!s(int64=3) %!d(string=hai) anos
DepthBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) %!s(int64=3) %!d(string=hai) anos
ShaderBinaries.cs f8beeeb7d3 Support safe blit on non-2D textures (#4374) %!s(int64=3) %!d(string=hai) anos
StencilBlitFragmentShaderSource.frag 7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356) %!s(int64=3) %!d(string=hai) anos
StencilBlitMsFragmentShaderSource.frag f8beeeb7d3 Support safe blit on non-2D textures (#4374) %!s(int64=3) %!d(string=hai) anos