BufferManager.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393
  1. using Ryujinx.Graphics.GAL;
  2. using Silk.NET.Vulkan;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using VkFormat = Silk.NET.Vulkan.Format;
  7. namespace Ryujinx.Graphics.Vulkan
  8. {
  9. class BufferManager : IDisposable
  10. {
  11. private const MemoryPropertyFlags DefaultBufferMemoryFlags =
  12. MemoryPropertyFlags.HostVisibleBit |
  13. MemoryPropertyFlags.HostCoherentBit |
  14. MemoryPropertyFlags.HostCachedBit;
  15. // Some drivers don't expose a "HostCached" memory type,
  16. // so we need those alternative flags for the allocation to succeed there.
  17. private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
  18. MemoryPropertyFlags.HostVisibleBit |
  19. MemoryPropertyFlags.HostCoherentBit;
  20. private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
  21. MemoryPropertyFlags.DeviceLocalBit;
  22. private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
  23. MemoryPropertyFlags.HostVisibleBit |
  24. MemoryPropertyFlags.HostCoherentBit |
  25. MemoryPropertyFlags.DeviceLocalBit;
  26. private const BufferUsageFlags DefaultBufferUsageFlags =
  27. BufferUsageFlags.TransferSrcBit |
  28. BufferUsageFlags.TransferDstBit |
  29. BufferUsageFlags.UniformTexelBufferBit |
  30. BufferUsageFlags.StorageTexelBufferBit |
  31. BufferUsageFlags.UniformBufferBit |
  32. BufferUsageFlags.StorageBufferBit |
  33. BufferUsageFlags.IndexBufferBit |
  34. BufferUsageFlags.VertexBufferBit |
  35. BufferUsageFlags.TransformFeedbackBufferBitExt;
  36. private readonly PhysicalDevice _physicalDevice;
  37. private readonly Device _device;
  38. private readonly IdList<BufferHolder> _buffers;
  39. public int BufferCount { get; private set; }
  40. public StagingBuffer StagingBuffer { get; }
  41. public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
  42. {
  43. _physicalDevice = physicalDevice;
  44. _device = device;
  45. _buffers = new IdList<BufferHolder>();
  46. StagingBuffer = new StagingBuffer(gd, this);
  47. }
  48. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
  49. {
  50. return CreateWithHandle(gd, size, deviceLocal, out _);
  51. }
  52. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
  53. {
  54. holder = Create(gd, size, deviceLocal: deviceLocal);
  55. if (holder == null)
  56. {
  57. return BufferHandle.Null;
  58. }
  59. BufferCount++;
  60. ulong handle64 = (uint)_buffers.Add(holder);
  61. return Unsafe.As<ulong, BufferHandle>(ref handle64);
  62. }
  63. public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
  64. {
  65. var usage = DefaultBufferUsageFlags;
  66. if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
  67. {
  68. usage |= BufferUsageFlags.ConditionalRenderingBitExt;
  69. }
  70. else if (gd.Capabilities.SupportsIndirectParameters)
  71. {
  72. usage |= BufferUsageFlags.IndirectBufferBit;
  73. }
  74. var bufferCreateInfo = new BufferCreateInfo()
  75. {
  76. SType = StructureType.BufferCreateInfo,
  77. Size = (ulong)size,
  78. Usage = usage,
  79. SharingMode = SharingMode.Exclusive
  80. };
  81. gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
  82. gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
  83. MemoryPropertyFlags allocateFlags;
  84. MemoryPropertyFlags allocateFlagsAlt;
  85. if (deviceLocal)
  86. {
  87. allocateFlags = DeviceLocalBufferMemoryFlags;
  88. allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
  89. }
  90. else
  91. {
  92. allocateFlags = DefaultBufferMemoryFlags;
  93. allocateFlagsAlt = DefaultBufferMemoryAltFlags;
  94. }
  95. var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags, allocateFlagsAlt);
  96. if (allocation.Memory.Handle == 0UL)
  97. {
  98. gd.Api.DestroyBuffer(_device, buffer, null);
  99. return null;
  100. }
  101. gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
  102. return new BufferHolder(gd, _device, buffer, allocation, size);
  103. }
  104. public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
  105. {
  106. if (TryGetBuffer(handle, out var holder))
  107. {
  108. return holder.CreateView(format, offset, size);
  109. }
  110. return null;
  111. }
  112. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
  113. {
  114. if (TryGetBuffer(handle, out var holder))
  115. {
  116. return holder.GetBuffer(commandBuffer, isWrite);
  117. }
  118. return null;
  119. }
  120. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
  121. {
  122. if (TryGetBuffer(handle, out var holder))
  123. {
  124. return holder.GetBuffer(commandBuffer, offset, size, isWrite);
  125. }
  126. return null;
  127. }
  128. public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
  129. {
  130. if (TryGetBuffer(handle, out var holder))
  131. {
  132. return holder.GetBufferI8ToI16(cbs, offset, size);
  133. }
  134. return null;
  135. }
  136. public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
  137. {
  138. if (TryGetBuffer(handle, out var holder))
  139. {
  140. return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
  141. }
  142. return null;
  143. }
  144. public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
  145. {
  146. if (TryGetBuffer(handle, out var holder))
  147. {
  148. return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
  149. }
  150. return null;
  151. }
  152. public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
  153. VulkanRenderer gd,
  154. CommandBufferScoped cbs,
  155. BufferRange indexBuffer,
  156. BufferRange indirectBuffer,
  157. BufferRange drawCountBuffer,
  158. IndexBufferPattern pattern,
  159. int indexSize,
  160. bool hasDrawCount,
  161. int maxDrawCount,
  162. int indirectDataStride)
  163. {
  164. BufferHolder drawCountBufferHolder = null;
  165. if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
  166. !TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
  167. (hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
  168. {
  169. return (null, null);
  170. }
  171. var indexBufferKey = new TopologyConversionIndirectCacheKey(
  172. gd,
  173. pattern,
  174. indexSize,
  175. indirectBufferHolder,
  176. indirectBuffer.Offset,
  177. indirectBuffer.Size);
  178. bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
  179. indexBuffer.Offset,
  180. indexBuffer.Size,
  181. indexBufferKey,
  182. out var convertedIndexBuffer);
  183. var indirectBufferKey = new IndirectDataCacheKey(pattern);
  184. bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
  185. indirectBuffer.Offset,
  186. indirectBuffer.Size,
  187. indirectBufferKey,
  188. out var convertedIndirectBuffer);
  189. var drawCountBufferKey = new DrawCountCacheKey();
  190. bool hasCachedDrawCount = true;
  191. if (hasDrawCount)
  192. {
  193. hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
  194. drawCountBuffer.Offset,
  195. drawCountBuffer.Size,
  196. drawCountBufferKey,
  197. out _);
  198. }
  199. if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
  200. {
  201. // The destination index size is always I32.
  202. int indexCount = indexBuffer.Size / indexSize;
  203. int convertedCount = pattern.GetConvertedCount(indexCount);
  204. if (!hasConvertedIndexBuffer)
  205. {
  206. convertedIndexBuffer = Create(gd, convertedCount * 4);
  207. indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
  208. indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
  209. }
  210. if (!hasConvertedIndirectBuffer)
  211. {
  212. convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
  213. indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
  214. }
  215. gd.PipelineInternal.EndRenderPass();
  216. gd.HelperShader.ConvertIndexBufferIndirect(
  217. gd,
  218. cbs,
  219. indirectBufferHolder,
  220. convertedIndirectBuffer,
  221. drawCountBuffer,
  222. indexBufferHolder,
  223. convertedIndexBuffer,
  224. pattern,
  225. indexSize,
  226. indexBuffer.Offset,
  227. indexBuffer.Size,
  228. indirectBuffer.Offset,
  229. hasDrawCount,
  230. maxDrawCount,
  231. indirectDataStride);
  232. // Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
  233. // since we used the indirect data to find the range of the index buffer that is used.
  234. var indexBufferDependency = new Dependency(
  235. indexBufferHolder,
  236. indexBuffer.Offset,
  237. indexBuffer.Size,
  238. indexBufferKey);
  239. indirectBufferHolder.AddCachedConvertedBufferDependency(
  240. indirectBuffer.Offset,
  241. indirectBuffer.Size,
  242. indirectBufferKey,
  243. indexBufferDependency);
  244. if (hasDrawCount)
  245. {
  246. if (!hasCachedDrawCount)
  247. {
  248. drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
  249. }
  250. // If we have a draw count, any modification of the draw count should invalidate all indirect buffers
  251. // where we used it to find the range of indirect data that is actually used.
  252. var indirectBufferDependency = new Dependency(
  253. indirectBufferHolder,
  254. indirectBuffer.Offset,
  255. indirectBuffer.Size,
  256. indirectBufferKey);
  257. drawCountBufferHolder.AddCachedConvertedBufferDependency(
  258. drawCountBuffer.Offset,
  259. drawCountBuffer.Size,
  260. drawCountBufferKey,
  261. indirectBufferDependency);
  262. }
  263. }
  264. return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
  265. }
  266. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
  267. {
  268. if (TryGetBuffer(handle, out var holder))
  269. {
  270. size = holder.Size;
  271. return holder.GetBuffer(commandBuffer, isWrite);
  272. }
  273. size = 0;
  274. return null;
  275. }
  276. public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
  277. {
  278. if (TryGetBuffer(handle, out var holder))
  279. {
  280. return holder.GetData(offset, size);
  281. }
  282. return ReadOnlySpan<byte>.Empty;
  283. }
  284. public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
  285. {
  286. SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
  287. }
  288. public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
  289. {
  290. if (TryGetBuffer(handle, out var holder))
  291. {
  292. holder.SetData(offset, data, cbs, endRenderPass);
  293. }
  294. }
  295. public void Delete(BufferHandle handle)
  296. {
  297. if (TryGetBuffer(handle, out var holder))
  298. {
  299. holder.Dispose();
  300. _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
  301. }
  302. }
  303. private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
  304. {
  305. return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
  306. }
  307. protected virtual void Dispose(bool disposing)
  308. {
  309. if (disposing)
  310. {
  311. foreach (BufferHolder buffer in _buffers)
  312. {
  313. buffer.Dispose();
  314. }
  315. _buffers.Clear();
  316. StagingBuffer.Dispose();
  317. }
  318. }
  319. public void Dispose()
  320. {
  321. Dispose(true);
  322. }
  323. }
  324. }