SvcThread.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404
  1. using ChocolArm64.State;
  2. using Ryujinx.HLE.Logging;
  3. using static Ryujinx.HLE.HOS.ErrorCode;
  4. namespace Ryujinx.HLE.HOS.Kernel
  5. {
  6. partial class SvcHandler
  7. {
  8. private void SvcCreateThread(AThreadState ThreadState)
  9. {
  10. long EntryPoint = (long)ThreadState.X1;
  11. long ArgsPtr = (long)ThreadState.X2;
  12. long StackTop = (long)ThreadState.X3;
  13. int Priority = (int)ThreadState.X4;
  14. int ProcessorId = (int)ThreadState.X5;
  15. if ((uint)Priority > 0x3f)
  16. {
  17. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
  18. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
  19. return;
  20. }
  21. if (ProcessorId == -2)
  22. {
  23. //TODO: Get this value from the NPDM file.
  24. ProcessorId = 0;
  25. }
  26. else if ((uint)ProcessorId > 3)
  27. {
  28. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
  29. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  30. return;
  31. }
  32. int Handle = Process.MakeThread(
  33. EntryPoint,
  34. StackTop,
  35. ArgsPtr,
  36. Priority,
  37. ProcessorId);
  38. ThreadState.X0 = 0;
  39. ThreadState.X1 = (ulong)Handle;
  40. }
  41. private void SvcStartThread(AThreadState ThreadState)
  42. {
  43. int Handle = (int)ThreadState.X0;
  44. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  45. if (Thread != null)
  46. {
  47. long Result = Thread.Start();
  48. if (Result != 0)
  49. {
  50. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  51. }
  52. ThreadState.X0 = (ulong)Result;
  53. }
  54. else
  55. {
  56. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  57. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  58. }
  59. }
  60. private void SvcExitThread(AThreadState ThreadState)
  61. {
  62. KThread CurrentThread = System.Scheduler.GetCurrentThread();
  63. CurrentThread.Exit();
  64. System.Scheduler.StopThread(CurrentThread);
  65. }
  66. private void SvcSleepThread(AThreadState ThreadState)
  67. {
  68. long Timeout = (long)ThreadState.X0;
  69. Device.Log.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
  70. KThread CurrentThread = System.Scheduler.GetCurrentThread();
  71. if (Timeout < 1)
  72. {
  73. switch (Timeout)
  74. {
  75. case 0: CurrentThread.Yield(); break;
  76. case -1: CurrentThread.YieldWithLoadBalancing(); break;
  77. case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
  78. }
  79. }
  80. else
  81. {
  82. CurrentThread.Sleep(Timeout);
  83. ThreadState.X0 = 0;
  84. }
  85. }
  86. private void SvcGetThreadPriority(AThreadState ThreadState)
  87. {
  88. int Handle = (int)ThreadState.X1;
  89. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  90. if (Thread != null)
  91. {
  92. ThreadState.X0 = 0;
  93. ThreadState.X1 = (ulong)Thread.DynamicPriority;
  94. }
  95. else
  96. {
  97. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  98. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  99. }
  100. }
  101. private void SvcSetThreadPriority(AThreadState ThreadState)
  102. {
  103. int Handle = (int)ThreadState.X0;
  104. int Priority = (int)ThreadState.X1;
  105. Device.Log.PrintDebug(LogClass.KernelSvc,
  106. "Handle = 0x" + Handle .ToString("x8") + ", " +
  107. "Priority = 0x" + Priority.ToString("x8"));
  108. //TODO: NPDM check.
  109. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  110. if (Thread == null)
  111. {
  112. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  113. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  114. return;
  115. }
  116. Thread.SetPriority(Priority);
  117. ThreadState.X0 = 0;
  118. }
  119. private void SvcGetThreadCoreMask(AThreadState ThreadState)
  120. {
  121. int Handle = (int)ThreadState.X2;
  122. Device.Log.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
  123. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  124. if (Thread != null)
  125. {
  126. ThreadState.X0 = 0;
  127. ThreadState.X1 = (ulong)Thread.PreferredCore;
  128. ThreadState.X2 = (ulong)Thread.AffinityMask;
  129. }
  130. else
  131. {
  132. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  133. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  134. }
  135. }
  136. private void SvcSetThreadCoreMask(AThreadState ThreadState)
  137. {
  138. int ThreadHandle = (int)ThreadState.X0;
  139. int PrefferedCore = (int)ThreadState.X1;
  140. long AffinityMask = (long)ThreadState.X2;
  141. Device.Log.PrintDebug(LogClass.KernelSvc,
  142. "ThreadHandle = 0x" + ThreadHandle .ToString("x8") + ", " +
  143. "PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
  144. "AffinityMask = 0x" + AffinityMask .ToString("x16"));
  145. if (PrefferedCore == -2)
  146. {
  147. //TODO: Get this value from the NPDM file.
  148. PrefferedCore = 0;
  149. AffinityMask = 1 << PrefferedCore;
  150. }
  151. else
  152. {
  153. //TODO: Check allowed cores from NPDM file.
  154. if ((uint)PrefferedCore > 3)
  155. {
  156. if ((PrefferedCore | 2) != -1)
  157. {
  158. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
  159. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
  160. return;
  161. }
  162. }
  163. else if ((AffinityMask & (1 << PrefferedCore)) == 0)
  164. {
  165. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
  166. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
  167. return;
  168. }
  169. }
  170. KThread Thread = GetThread(ThreadState.Tpidr, ThreadHandle);
  171. if (Thread == null)
  172. {
  173. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{ThreadHandle:x8}!");
  174. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  175. return;
  176. }
  177. long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
  178. if (Result != 0)
  179. {
  180. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  181. }
  182. ThreadState.X0 = (ulong)Result;
  183. }
  184. private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
  185. {
  186. ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
  187. }
  188. private void SvcGetThreadId(AThreadState ThreadState)
  189. {
  190. int Handle = (int)ThreadState.X1;
  191. KThread Thread = GetThread(ThreadState.Tpidr, Handle);
  192. if (Thread != null)
  193. {
  194. ThreadState.X0 = 0;
  195. ThreadState.X1 = (ulong)Thread.ThreadId;
  196. }
  197. else
  198. {
  199. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  200. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  201. }
  202. }
  203. private void SvcSetThreadActivity(AThreadState ThreadState)
  204. {
  205. int Handle = (int)ThreadState.X0;
  206. bool Pause = (int)ThreadState.X1 == 1;
  207. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  208. if (Thread == null)
  209. {
  210. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  211. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  212. return;
  213. }
  214. if (Thread.Owner != Process)
  215. {
  216. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
  217. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  218. return;
  219. }
  220. long Result = Thread.SetActivity(Pause);
  221. if (Result != 0)
  222. {
  223. Device.Log.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
  224. }
  225. ThreadState.X0 = (ulong)Result;
  226. }
  227. private void SvcGetThreadContext3(AThreadState ThreadState)
  228. {
  229. long Position = (long)ThreadState.X0;
  230. int Handle = (int)ThreadState.X1;
  231. KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
  232. if (Thread == null)
  233. {
  234. Device.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
  235. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
  236. return;
  237. }
  238. if (Process.GetThread(ThreadState.Tpidr) == Thread)
  239. {
  240. Device.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
  241. ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
  242. return;
  243. }
  244. Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
  245. Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
  246. Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
  247. Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
  248. Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
  249. Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
  250. Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
  251. Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
  252. Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
  253. Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
  254. Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
  255. Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
  256. Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
  257. Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
  258. Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
  259. Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
  260. Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
  261. Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
  262. Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
  263. Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
  264. Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
  265. Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
  266. Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
  267. Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
  268. Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
  269. Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
  270. Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
  271. Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
  272. Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
  273. Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
  274. Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
  275. Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
  276. Memory.WriteInt64(Position + 0x100, Thread.LastPc);
  277. Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
  278. Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
  279. Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
  280. Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
  281. Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
  282. Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
  283. Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
  284. Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
  285. Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
  286. Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
  287. Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
  288. Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
  289. Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
  290. Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
  291. Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
  292. Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
  293. Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
  294. Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
  295. Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
  296. Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
  297. Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
  298. Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
  299. Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
  300. Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
  301. Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
  302. Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
  303. Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
  304. Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
  305. Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
  306. Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
  307. Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
  308. Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
  309. Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
  310. Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
  311. Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
  312. Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
  313. ThreadState.X0 = 0;
  314. }
  315. }
  316. }