GpuResourceManager.cs 3.8 KB

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  1. using Ryujinx.Graphics.Gal;
  2. using Ryujinx.Graphics.Memory;
  3. using Ryujinx.Graphics.Texture;
  4. using System.Collections.Generic;
  5. namespace Ryujinx.Graphics
  6. {
  7. public class GpuResourceManager
  8. {
  9. private NvGpu Gpu;
  10. private HashSet<long>[] UploadedKeys;
  11. public GpuResourceManager(NvGpu Gpu)
  12. {
  13. this.Gpu = Gpu;
  14. UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
  15. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  16. {
  17. UploadedKeys[Index] = new HashSet<long>();
  18. }
  19. }
  20. public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
  21. {
  22. long Size = (uint)ImageUtils.GetSize(NewImage);
  23. MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
  24. bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
  25. if (IsCached && CachedImage.SizeMatches(NewImage))
  26. {
  27. Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
  28. Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
  29. return;
  30. }
  31. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  32. Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
  33. }
  34. public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
  35. {
  36. long Size = (uint)ImageUtils.GetSize(NewImage);
  37. MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
  38. bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
  39. if (IsCached && CachedImage.SizeMatches(NewImage))
  40. {
  41. Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
  42. Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
  43. return;
  44. }
  45. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  46. Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
  47. }
  48. public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
  49. {
  50. long Size = (uint)ImageUtils.GetSize(NewImage);
  51. if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
  52. {
  53. if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
  54. {
  55. Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
  56. if (TexIndex >= 0)
  57. {
  58. Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
  59. }
  60. return;
  61. }
  62. }
  63. byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
  64. Gpu.Renderer.Texture.Create(Position, Data, NewImage);
  65. if (TexIndex >= 0)
  66. {
  67. Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
  68. }
  69. }
  70. private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
  71. {
  72. Vmm.IsRegionModified(Position, Size, Type);
  73. }
  74. private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
  75. {
  76. HashSet<long> Uploaded = UploadedKeys[(int)Type];
  77. if (!Uploaded.Add(Position))
  78. {
  79. return false;
  80. }
  81. return Vmm.IsRegionModified(Position, Size, Type);
  82. }
  83. public void ClearPbCache()
  84. {
  85. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  86. {
  87. UploadedKeys[Index].Clear();
  88. }
  89. }
  90. }
  91. }