gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 年 前
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OpenGL 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 年 前
Shader d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 年 前
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 年 前
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 年 前
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 年 前
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 年 前
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 年 前
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
GalImageFormat.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 年 前
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
GalPipelineState.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年 前
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 年 前
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalTextureFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 年 前
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 年 前
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 年 前
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年 前
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年 前
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 年 前
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 年 前
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 年 前
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 年 前
IGalRasterizer.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
IGalRenderTarget.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 年 前
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 年 前
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年 前
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 年 前
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) 7 年 前
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年 前