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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.Gpu.Memory;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Vic.Types;
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
- namespace Ryujinx.Graphics.Vic.Image
- {
- static class SurfaceReader
- {
- public static Surface Read(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
- {
- switch (config.SlotPixelFormat)
- {
- case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref offsets);
- }
- Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.SlotPixelFormat}\".");
- int lw = config.SlotLumaWidth + 1;
- int lh = config.SlotLumaHeight + 1;
- return new Surface(rm.SurfacePool, lw, lh);
- }
- private unsafe static Surface ReadNv12(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
- {
- InputSurface input = ReadSurface(rm.Gmm, ref config, ref offsets, 1, 2);
- int width = input.Width;
- int height = input.Height;
- int yStride = GetPitch(width, 1);
- int uvStride = GetPitch(input.UvWidth, 2);
- Surface output = new Surface(rm.SurfacePool, width, height);
- if (Sse41.IsSupported)
- {
- Vector128<byte> shufMask = Vector128.Create(
- (byte)0, (byte)2, (byte)3, (byte)1,
- (byte)4, (byte)6, (byte)7, (byte)5,
- (byte)8, (byte)10, (byte)11, (byte)9,
- (byte)12, (byte)14, (byte)15, (byte)13);
- Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
- int yStrideGap = yStride - width;
- int uvStrideGap = uvStride - input.UvWidth;
- int widthTrunc = width & ~0xf;
- fixed (Pixel* dstPtr = output.Data)
- {
- Pixel* op = dstPtr;
- fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
- {
- byte* i0p = src0Ptr;
- for (int y = 0; y < height; y++)
- {
- byte* i1p = src1Ptr + (y >> 1) * uvStride;
- int x = 0;
- for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
- {
- Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
- Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
- Vector128<byte> uv = Sse2.LoadVector128(i1p);
- Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
- Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
- Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
- Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
- Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
- Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
- rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
- rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
- rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
- rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
- Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
- Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
- Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
- Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
- Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
- Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
- Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
- Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
- rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
- rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
- rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
- rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
- rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
- rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
- rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
- rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
- rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
- rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
- rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
- rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
- rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
- rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
- rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
- rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
- Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
- Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
- Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
- Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
- Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
- Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
- Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
- Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
- }
- for (; x < width; x++, i1p += (x & 1) * 2)
- {
- Pixel* px = op + (uint)x;
- px->R = Upsample(*i0p++);
- px->G = Upsample(*i1p);
- px->B = Upsample(*(i1p + 1));
- px->A = 0x3ff;
- }
- op += width;
- i0p += yStrideGap;
- i1p += uvStrideGap;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int uvBase = (y >> 1) * uvStride;
- for (int x = 0; x < width; x++)
- {
- output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
- int uvOffs = uvBase + (x & ~1);
- output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
- output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
- output.SetA(x, y, 0x3ff);
- }
- }
- }
- return output;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static Vector128<byte> HighToLow(Vector128<byte> value)
- {
- return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
- }
- private static InputSurface ReadSurface(
- MemoryManager gmm,
- ref SlotSurfaceConfig config,
- ref PlaneOffsets offsets,
- int bytesPerPixel,
- int planes)
- {
- InputSurface surface = new InputSurface();
- int gobBlocksInY = 1 << config.SlotBlkHeight;
- bool linear = config.SlotBlkKind == 0;
- int lw = config.SlotLumaWidth + 1;
- int lh = config.SlotLumaHeight + 1;
- int cw = config.SlotChromaWidth + 1;
- int ch = config.SlotChromaHeight + 1;
- surface.Width = lw;
- surface.Height = lh;
- surface.UvWidth = cw;
- surface.UvHeight = ch;
- if (planes > 0)
- {
- surface.Buffer0 = ReadBuffer(gmm, offsets.LumaOffset, linear, lw, lh, bytesPerPixel, gobBlocksInY);
- }
- if (planes > 1)
- {
- surface.Buffer1 = ReadBuffer(gmm, offsets.ChromaUOffset, linear, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY);
- }
- if (planes > 2)
- {
- surface.Buffer2 = ReadBuffer(gmm, offsets.ChromaVOffset, linear, cw, ch, 1, gobBlocksInY);
- }
- return surface;
- }
- private static ReadOnlySpan<byte> ReadBuffer(
- MemoryManager gmm,
- uint offset,
- bool linear,
- int width,
- int height,
- int bytesPerPixel,
- int gobBlocksInY)
- {
- int stride = GetPitch(width, bytesPerPixel);
- if (linear)
- {
- return gmm.GetSpan(ExtendOffset(offset), stride * height);
- }
- return ReadBuffer(gmm, offset, width, height, stride, bytesPerPixel, gobBlocksInY);
- }
- private static ReadOnlySpan<byte> ReadBuffer(
- MemoryManager gmm,
- uint offset,
- int width,
- int height,
- int dstStride,
- int bytesPerPixel,
- int gobBlocksInY)
- {
- int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
- ReadOnlySpan<byte> src = gmm.GetSpan(ExtendOffset(offset), inSize);
- Span<byte> dst = new byte[dstStride * height];
- LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
- return dst;
- }
- }
- }
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