OGLRasterizer.cs 9.9 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. public class OGLRasterizer : IGalRasterizer
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  34. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  35. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  36. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  37. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  38. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  39. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  40. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  41. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //?
  42. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
  43. };
  44. private int VaoHandle;
  45. private int[] VertexBuffers;
  46. private OGLCachedResource<int> VboCache;
  47. private OGLCachedResource<int> IboCache;
  48. private struct IbInfo
  49. {
  50. public int Count;
  51. public int ElemSizeLog2;
  52. public DrawElementsType Type;
  53. }
  54. private IbInfo IndexBuffer;
  55. public OGLRasterizer()
  56. {
  57. VertexBuffers = new int[32];
  58. VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  59. IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
  60. IndexBuffer = new IbInfo();
  61. }
  62. public void ClearBuffers(GalClearBufferFlags Flags)
  63. {
  64. ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
  65. GL.ColorMask(
  66. Flags.HasFlag(GalClearBufferFlags.ColorRed),
  67. Flags.HasFlag(GalClearBufferFlags.ColorGreen),
  68. Flags.HasFlag(GalClearBufferFlags.ColorBlue),
  69. Flags.HasFlag(GalClearBufferFlags.ColorAlpha));
  70. if (Flags.HasFlag(GalClearBufferFlags.Depth))
  71. {
  72. Mask |= ClearBufferMask.DepthBufferBit;
  73. }
  74. if (Flags.HasFlag(GalClearBufferFlags.Stencil))
  75. {
  76. Mask |= ClearBufferMask.StencilBufferBit;
  77. }
  78. GL.Clear(Mask);
  79. GL.ColorMask(true, true, true, true);
  80. }
  81. public bool IsVboCached(long Key, long DataSize)
  82. {
  83. return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  84. }
  85. public bool IsIboCached(long Key, long DataSize)
  86. {
  87. return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
  88. }
  89. public void SetFrontFace(GalFrontFace FrontFace)
  90. {
  91. GL.FrontFace(OGLEnumConverter.GetFrontFace(FrontFace));
  92. }
  93. public void EnableCullFace()
  94. {
  95. GL.Enable(EnableCap.CullFace);
  96. }
  97. public void DisableCullFace()
  98. {
  99. GL.Disable(EnableCap.CullFace);
  100. }
  101. public void SetCullFace(GalCullFace CullFace)
  102. {
  103. GL.CullFace(OGLEnumConverter.GetCullFace(CullFace));
  104. }
  105. public void EnableDepthTest()
  106. {
  107. GL.Enable(EnableCap.DepthTest);
  108. }
  109. public void DisableDepthTest()
  110. {
  111. GL.Disable(EnableCap.DepthTest);
  112. }
  113. public void SetDepthFunction(GalComparisonOp Func)
  114. {
  115. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(Func));
  116. }
  117. public void SetClearDepth(float Depth)
  118. {
  119. GL.ClearDepth(Depth);
  120. }
  121. public void EnableStencilTest()
  122. {
  123. GL.Enable(EnableCap.StencilTest);
  124. }
  125. public void DisableStencilTest()
  126. {
  127. GL.Disable(EnableCap.StencilTest);
  128. }
  129. public void SetStencilFunction(bool IsFrontFace, GalComparisonOp Func, int Ref, int Mask)
  130. {
  131. GL.StencilFuncSeparate(
  132. IsFrontFace ? StencilFace.Front : StencilFace.Back,
  133. OGLEnumConverter.GetStencilFunc(Func),
  134. Ref,
  135. Mask);
  136. }
  137. public void SetStencilOp(bool IsFrontFace, GalStencilOp Fail, GalStencilOp ZFail, GalStencilOp ZPass)
  138. {
  139. GL.StencilOpSeparate(
  140. IsFrontFace ? StencilFace.Front : StencilFace.Back,
  141. OGLEnumConverter.GetStencilOp(Fail),
  142. OGLEnumConverter.GetStencilOp(ZFail),
  143. OGLEnumConverter.GetStencilOp(ZPass));
  144. }
  145. public void SetStencilMask(bool IsFrontFace, int Mask)
  146. {
  147. GL.StencilMaskSeparate(IsFrontFace ? StencilFace.Front : StencilFace.Back, Mask);
  148. }
  149. public void SetClearStencil(int Stencil)
  150. {
  151. GL.ClearStencil(Stencil);
  152. }
  153. public void CreateVbo(long Key, byte[] Buffer)
  154. {
  155. int Handle = GL.GenBuffer();
  156. VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  157. IntPtr Length = new IntPtr(Buffer.Length);
  158. GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
  159. GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  160. }
  161. public void CreateIbo(long Key, byte[] Buffer)
  162. {
  163. int Handle = GL.GenBuffer();
  164. IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
  165. IntPtr Length = new IntPtr(Buffer.Length);
  166. GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
  167. GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
  168. }
  169. public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
  170. {
  171. if (!VboCache.TryGetValue(VboKey, out int VboHandle))
  172. {
  173. return;
  174. }
  175. if (VaoHandle == 0)
  176. {
  177. VaoHandle = GL.GenVertexArray();
  178. }
  179. GL.BindVertexArray(VaoHandle);
  180. foreach (GalVertexAttrib Attrib in Attribs)
  181. {
  182. GL.EnableVertexAttribArray(Attrib.Index);
  183. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  184. bool Unsigned =
  185. Attrib.Type == GalVertexAttribType.Unorm ||
  186. Attrib.Type == GalVertexAttribType.Uint ||
  187. Attrib.Type == GalVertexAttribType.Uscaled;
  188. bool Normalize =
  189. Attrib.Type == GalVertexAttribType.Snorm ||
  190. Attrib.Type == GalVertexAttribType.Unorm;
  191. VertexAttribPointerType Type = 0;
  192. if (Attrib.Type == GalVertexAttribType.Float)
  193. {
  194. Type = VertexAttribPointerType.Float;
  195. }
  196. else
  197. {
  198. Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0);
  199. }
  200. int Size = AttribElements[Attrib.Size];
  201. int Offset = Attrib.Offset;
  202. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
  203. }
  204. }
  205. public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
  206. {
  207. IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
  208. IndexBuffer.Count = Size >> (int)Format;
  209. IndexBuffer.ElemSizeLog2 = (int)Format;
  210. }
  211. public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
  212. {
  213. if (PrimCount == 0)
  214. {
  215. return;
  216. }
  217. GL.BindVertexArray(VaoHandle);
  218. GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
  219. }
  220. public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
  221. {
  222. if (!IboCache.TryGetValue(IboKey, out int IboHandle))
  223. {
  224. return;
  225. }
  226. PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
  227. GL.BindVertexArray(VaoHandle);
  228. GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
  229. First <<= IndexBuffer.ElemSizeLog2;
  230. if (VertexBase != 0)
  231. {
  232. IntPtr Indices = new IntPtr(First);
  233. GL.DrawElementsBaseVertex(Mode, IndexBuffer.Count, IndexBuffer.Type, Indices, VertexBase);
  234. }
  235. else
  236. {
  237. GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
  238. }
  239. }
  240. }
  241. }