StateUpdater.cs 24 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using Ryujinx.Audio.Renderer.Parameter;
  19. using Ryujinx.Audio.Renderer.Parameter.Performance;
  20. using Ryujinx.Audio.Renderer.Server.Effect;
  21. using Ryujinx.Audio.Renderer.Server.MemoryPool;
  22. using Ryujinx.Audio.Renderer.Server.Mix;
  23. using Ryujinx.Audio.Renderer.Server.Performance;
  24. using Ryujinx.Audio.Renderer.Server.Sink;
  25. using Ryujinx.Audio.Renderer.Server.Splitter;
  26. using Ryujinx.Audio.Renderer.Server.Voice;
  27. using Ryujinx.Audio.Renderer.Utils;
  28. using Ryujinx.Common.Logging;
  29. using System;
  30. using System.Diagnostics;
  31. using System.Runtime.CompilerServices;
  32. using System.Runtime.InteropServices;
  33. using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
  34. namespace Ryujinx.Audio.Renderer.Server
  35. {
  36. public class StateUpdater
  37. {
  38. private readonly ReadOnlyMemory<byte> _inputOrigin;
  39. private ReadOnlyMemory <byte> _outputOrigin;
  40. private ReadOnlyMemory<byte> _input;
  41. private Memory<byte> _output;
  42. private uint _processHandle;
  43. private BehaviourContext _behaviourContext;
  44. private UpdateDataHeader _inputHeader;
  45. private Memory<UpdateDataHeader> _outputHeader;
  46. private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
  47. public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
  48. {
  49. _input = input;
  50. _inputOrigin = _input;
  51. _output = output;
  52. _outputOrigin = _output;
  53. _processHandle = processHandle;
  54. _behaviourContext = behaviourContext;
  55. _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
  56. _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
  57. OutputHeader.Initialize(_behaviourContext.UserRevision);
  58. _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
  59. }
  60. public ResultCode UpdateBehaviourContext()
  61. {
  62. BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
  63. if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
  64. {
  65. return ResultCode.InvalidUpdateInfo;
  66. }
  67. _behaviourContext.ClearError();
  68. _behaviourContext.UpdateFlags(parameter.Flags);
  69. if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
  70. {
  71. return ResultCode.InvalidUpdateInfo;
  72. }
  73. return ResultCode.Success;
  74. }
  75. public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
  76. {
  77. PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  78. if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
  79. {
  80. return ResultCode.InvalidUpdateInfo;
  81. }
  82. foreach (ref MemoryPoolState memoryPool in memoryPools)
  83. {
  84. MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
  85. ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
  86. PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
  87. if (updateResult != PoolMapper.UpdateResult.Success &&
  88. updateResult != PoolMapper.UpdateResult.MapError &&
  89. updateResult != PoolMapper.UpdateResult.UnmapError)
  90. {
  91. if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
  92. {
  93. throw new InvalidOperationException($"{updateResult}");
  94. }
  95. return ResultCode.InvalidUpdateInfo;
  96. }
  97. }
  98. OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
  99. OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
  100. return ResultCode.Success;
  101. }
  102. public ResultCode UpdateVoiceChannelResources(VoiceContext context)
  103. {
  104. if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
  105. {
  106. return ResultCode.InvalidUpdateInfo;
  107. }
  108. for (int i = 0; i < context.GetCount(); i++)
  109. {
  110. VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
  111. ref VoiceChannelResource resource = ref context.GetChannelResource(i);
  112. resource.Id = parameter.Id;
  113. parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
  114. resource.IsUsed = parameter.IsUsed;
  115. }
  116. return ResultCode.Success;
  117. }
  118. public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
  119. {
  120. if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
  121. {
  122. return ResultCode.InvalidUpdateInfo;
  123. }
  124. int initialOutputSize = _output.Length;
  125. ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
  126. _input = _input.Slice((int)_inputHeader.VoicesSize);
  127. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  128. // First make everything not in use.
  129. for (int i = 0; i < context.GetCount(); i++)
  130. {
  131. ref VoiceState state = ref context.GetState(i);
  132. state.InUse = false;
  133. }
  134. // Start processing
  135. for (int i = 0; i < context.GetCount(); i++)
  136. {
  137. VoiceInParameter parameter = parameters[i];
  138. Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
  139. ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
  140. if (parameter.InUse)
  141. {
  142. ref VoiceState currentVoiceState = ref context.GetState(i);
  143. for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
  144. {
  145. int channelId = parameter.ChannelResourceIds[channelResourceIndex];
  146. Debug.Assert(channelId >= 0 && channelId < context.GetCount());
  147. voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
  148. }
  149. if (parameter.IsNew)
  150. {
  151. currentVoiceState.Initialize();
  152. }
  153. currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
  154. if (updateParameterError.ErrorCode != ResultCode.Success)
  155. {
  156. _behaviourContext.AppendError(ref updateParameterError);
  157. }
  158. currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
  159. foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
  160. {
  161. if (errorInfo.ErrorCode != ResultCode.Success)
  162. {
  163. _behaviourContext.AppendError(ref errorInfo);
  164. }
  165. }
  166. currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
  167. }
  168. }
  169. int currentOutputSize = _output.Length;
  170. OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
  171. OutputHeader.TotalSize += OutputHeader.VoicesSize;
  172. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
  173. return ResultCode.Success;
  174. }
  175. private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
  176. {
  177. effect.ForceUnmapBuffers(mapper);
  178. switch (parameter.Type)
  179. {
  180. case EffectType.Invalid:
  181. effect = new BaseEffect();
  182. break;
  183. case EffectType.BufferMix:
  184. effect = new BufferMixEffect();
  185. break;
  186. case EffectType.AuxiliaryBuffer:
  187. effect = new AuxiliaryBufferEffect();
  188. break;
  189. case EffectType.Delay:
  190. effect = new DelayEffect();
  191. break;
  192. case EffectType.Reverb:
  193. effect = new ReverbEffect();
  194. break;
  195. case EffectType.Reverb3d:
  196. effect = new Reverb3dEffect();
  197. break;
  198. case EffectType.BiquadFilter:
  199. effect = new BiquadFilterEffect();
  200. break;
  201. case EffectType.Limiter:
  202. effect = new LimiterEffect();
  203. break;
  204. default:
  205. throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
  206. }
  207. }
  208. public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  209. {
  210. if (_behaviourContext.IsEffectInfoVersion2Supported())
  211. {
  212. return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
  213. }
  214. else
  215. {
  216. return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
  217. }
  218. }
  219. public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  220. {
  221. if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
  222. {
  223. return ResultCode.InvalidUpdateInfo;
  224. }
  225. int initialOutputSize = _output.Length;
  226. ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
  227. _input = _input.Slice((int)_inputHeader.EffectsSize);
  228. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  229. for (int i = 0; i < context.GetCount(); i++)
  230. {
  231. EffectInParameterVersion2 parameter = parameters[i];
  232. ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
  233. ref BaseEffect effect = ref context.GetEffect(i);
  234. if (!effect.IsTypeValid(ref parameter))
  235. {
  236. ResetEffect(ref effect, ref parameter, mapper);
  237. }
  238. effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
  239. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  240. {
  241. _behaviourContext.AppendError(ref updateErrorInfo);
  242. }
  243. effect.StoreStatus(ref outStatus, isAudioRendererActive);
  244. if (parameter.IsNew)
  245. {
  246. effect.InitializeResultState(ref context.GetDspState(i));
  247. effect.InitializeResultState(ref context.GetState(i));
  248. }
  249. effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
  250. }
  251. int currentOutputSize = _output.Length;
  252. OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
  253. OutputHeader.TotalSize += OutputHeader.EffectsSize;
  254. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
  255. return ResultCode.Success;
  256. }
  257. public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
  258. {
  259. if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
  260. {
  261. return ResultCode.InvalidUpdateInfo;
  262. }
  263. int initialOutputSize = _output.Length;
  264. ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
  265. _input = _input.Slice((int)_inputHeader.EffectsSize);
  266. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  267. for (int i = 0; i < context.GetCount(); i++)
  268. {
  269. EffectInParameterVersion1 parameter = parameters[i];
  270. ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
  271. ref BaseEffect effect = ref context.GetEffect(i);
  272. if (!effect.IsTypeValid(ref parameter))
  273. {
  274. ResetEffect(ref effect, ref parameter, mapper);
  275. }
  276. effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
  277. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  278. {
  279. _behaviourContext.AppendError(ref updateErrorInfo);
  280. }
  281. effect.StoreStatus(ref outStatus, isAudioRendererActive);
  282. }
  283. int currentOutputSize = _output.Length;
  284. OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion1>() * context.GetCount());
  285. OutputHeader.TotalSize += OutputHeader.EffectsSize;
  286. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
  287. return ResultCode.Success;
  288. }
  289. public ResultCode UpdateSplitter(SplitterContext context)
  290. {
  291. if (context.Update(_input.Span, out int consumedSize))
  292. {
  293. _input = _input.Slice(consumedSize);
  294. return ResultCode.Success;
  295. }
  296. else
  297. {
  298. return ResultCode.InvalidUpdateInfo;
  299. }
  300. }
  301. private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
  302. {
  303. uint maxMixStateCount = mixContext.GetCount();
  304. uint totalRequiredMixBufferCount = 0;
  305. for (int i = 0; i < inputMixCount; i++)
  306. {
  307. if (parameters[i].IsUsed)
  308. {
  309. if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
  310. parameters[i].DestinationMixId > maxMixStateCount &&
  311. parameters[i].MixId != Constants.FinalMixId)
  312. {
  313. return true;
  314. }
  315. totalRequiredMixBufferCount += parameters[i].BufferCount;
  316. }
  317. }
  318. return totalRequiredMixBufferCount > mixBufferCount;
  319. }
  320. public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
  321. {
  322. uint mixCount;
  323. uint inputMixSize;
  324. uint inputSize = 0;
  325. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  326. {
  327. MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
  328. mixCount = parameter.MixCount;
  329. inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
  330. }
  331. else
  332. {
  333. mixCount = mixContext.GetCount();
  334. }
  335. inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
  336. inputSize += inputMixSize;
  337. if (inputSize != _inputHeader.MixesSize)
  338. {
  339. return ResultCode.InvalidUpdateInfo;
  340. }
  341. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  342. {
  343. _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
  344. }
  345. ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
  346. _input = _input.Slice((int)inputMixSize);
  347. if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
  348. {
  349. return ResultCode.InvalidUpdateInfo;
  350. }
  351. bool isMixContextDirty = false;
  352. for (int i = 0; i < parameters.Length; i++)
  353. {
  354. MixParameter parameter = parameters[i];
  355. int mixId = i;
  356. if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
  357. {
  358. mixId = parameter.MixId;
  359. }
  360. ref MixState mix = ref mixContext.GetState(mixId);
  361. if (parameter.IsUsed != mix.IsUsed)
  362. {
  363. mix.IsUsed = parameter.IsUsed;
  364. if (parameter.IsUsed)
  365. {
  366. mix.ClearEffectProcessingOrder();
  367. }
  368. isMixContextDirty = true;
  369. }
  370. if (mix.IsUsed)
  371. {
  372. isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
  373. }
  374. }
  375. if (isMixContextDirty)
  376. {
  377. if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
  378. {
  379. if (!mixContext.Sort(splitterContext))
  380. {
  381. return ResultCode.InvalidMixSorting;
  382. }
  383. }
  384. else
  385. {
  386. mixContext.Sort();
  387. }
  388. }
  389. return ResultCode.Success;
  390. }
  391. private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
  392. {
  393. sink.CleanUp();
  394. switch (parameter.Type)
  395. {
  396. case SinkType.Invalid:
  397. sink = new BaseSink();
  398. break;
  399. case SinkType.CircularBuffer:
  400. sink = new CircularBufferSink();
  401. break;
  402. case SinkType.Device:
  403. sink = new DeviceSink();
  404. break;
  405. default:
  406. throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
  407. }
  408. }
  409. public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
  410. {
  411. PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
  412. if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
  413. {
  414. return ResultCode.InvalidUpdateInfo;
  415. }
  416. int initialOutputSize = _output.Length;
  417. ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
  418. _input = _input.Slice((int)_inputHeader.SinksSize);
  419. for (int i = 0; i < context.GetCount(); i++)
  420. {
  421. SinkInParameter parameter = parameters[i];
  422. ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
  423. ref BaseSink sink = ref context.GetSink(i);
  424. if (!sink.IsTypeValid(ref parameter))
  425. {
  426. ResetSink(ref sink, ref parameter);
  427. }
  428. sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
  429. if (updateErrorInfo.ErrorCode != ResultCode.Success)
  430. {
  431. _behaviourContext.AppendError(ref updateErrorInfo);
  432. }
  433. }
  434. int currentOutputSize = _output.Length;
  435. OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
  436. OutputHeader.TotalSize += OutputHeader.SinksSize;
  437. Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
  438. return ResultCode.Success;
  439. }
  440. public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
  441. {
  442. if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
  443. {
  444. return ResultCode.InvalidUpdateInfo;
  445. }
  446. PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
  447. ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
  448. if (manager != null)
  449. {
  450. outStatus.HistorySize = manager.CopyHistories(performanceOutput);
  451. manager.SetTargetNodeId(parameter.TargetNodeId);
  452. }
  453. else
  454. {
  455. outStatus.HistorySize = 0;
  456. }
  457. OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
  458. OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
  459. return ResultCode.Success;
  460. }
  461. public ResultCode UpdateErrorInfo()
  462. {
  463. ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
  464. _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
  465. OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
  466. OutputHeader.TotalSize += OutputHeader.BehaviourSize;
  467. return ResultCode.Success;
  468. }
  469. public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
  470. {
  471. ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
  472. outStatus.ElapsedFrameCount = elapsedFrameCount;
  473. OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
  474. OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
  475. return ResultCode.Success;
  476. }
  477. public ResultCode CheckConsumedSize()
  478. {
  479. int consumedInputSize = _inputOrigin.Length - _input.Length;
  480. int consumedOutputSize = _outputOrigin.Length - _output.Length;
  481. if (consumedInputSize != _inputHeader.TotalSize)
  482. {
  483. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
  484. return ResultCode.InvalidUpdateInfo;
  485. }
  486. if (consumedOutputSize != OutputHeader.TotalSize)
  487. {
  488. Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
  489. return ResultCode.InvalidUpdateInfo;
  490. }
  491. return ResultCode.Success;
  492. }
  493. }
  494. }