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Commands
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 лет назад |
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Model
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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Resources
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 лет назад |
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BufferMap.cs
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 лет назад |
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CommandHelper.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 лет назад |
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CommandType.cs
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 лет назад |
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SyncMap.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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ThreadedHelpers.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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ThreadedPipeline.cs
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 лет назад |
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ThreadedRenderer.cs
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458452279c
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
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3 лет назад |
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ThreadedWindow.cs
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6f0395538b
Avalonia - Use embedded window for avalonia (#3674)
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3 лет назад |